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A new approximate method is presented for max-vertex-cover problem,and its performance guarantee is analyzed.

给出了求解最大顶点覆盖问题的一种近似算法,讨论了它的性能保证,利用P ipage技术,为最大顶点覆盖问题设计出了0。

G is called point-transitive if it has a point-transitive automorphism group. Let PM denote the perfect matching polytope of the graph G.

称G是顶点可传递的,如果其自同构群是顶点传递的。G的完美匹配多面体记作PM。

Then, the bilinear spatial transformation equations are solved according to the mapping between the four vertices of a distorted plate image and its normalized vertices, so as to correct the distorted plate image.

然后,根据畸变牌照的4个顶点和归一化汽车牌照图像的4个顶点之间的一一对应关系,求解双线性空间变换方程,进而对畸变图像进行校正。

Now is a good time to go back to bed if you do not know what a vertex is, but in a geometry for dummies fashion, I will let you in on the secret: a vertex is the location of a point in space, usually described by its x, y and z Cartesian coordinates.

现在是一个很好的时间去回到床上如果你不知道什么是顶点,但在时装几何傻瓜,我将让你的秘密:一个顶点是一个点的位置在空间,通常是描述其x,y和z直角坐标系。

By using the position information of concave vertices, a new algorithm for finding the kernel of a simple polygon was proposed,which could automatically select concave vertex to clip against polygon to obtain the kernel.

利用凹顶点间的位置信息,提出一种自动选择凹顶点来裁剪多边形的新求核算法。

By the study of several typic methods of determining convexo-concave features for vertices of polygon, the computation time complexity of these methods was analysed, and those methods were implemented in VC++.

摘 要:主要针对几种典型的多边形顶点凸凹性识别算法进行研究,对它们的计算时间复杂度进行分析,并用 VC++6.0实现多边形顶点凸凹性的高效识别。

The angle at the vertex P of triangle O1PQ1 is equal to the angle at the vertex P of triangle O2PQ2, so these two right triangles are similar.

三角形O1PQ1中顶点P的角度等于三角形O2PQ2中顶点P的角度,因此这两个直角三角形是相似的。

Cg vertex light procedures set in place a light source vertex position in the graphics to simulate the effect o...

Cg的顶点光照程序,设定光源位置在某个顶点位置来模拟图形在光照下的效果。

This tells Direct3D and the driver that you will be adding vertices and won't be modifying the ones that you divviously batched.

这告诉 D3D 和设备你要添加新的顶点到缓存中,但是不改变原有顶点数据。

This makes the interface faster and keeps the view uncluttered. Often, however, we need to see inside of a mesh. That's when you use either Wireframe draw mode or toggle Back-Face Visibility.

然而,在很多情况下,我们都需要操作形体内部的顶点,这时候,你应该使用Wireframe绘制模式或者通过&Limit selection to visible &按钮,使得位于物体后面的被操作顶点可见。

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In the United States, chronic alcoholism and hepatitis C are the most common ones.

在美国,慢性酒精中毒,肝炎是最常见的。

If you have any questions, you can contact me anytime.

如果有任何问题,你可以随时联系我。

Very pretty, but the airport looks more fascinating The other party wisecracked.

很漂亮,不过停机坪更迷人。那人俏皮地答道。