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According to a theory of computer vision, the most general transformation that can occur between a scene plane and an image plane under perspective imaging is a plane projective transformation.

根据计算机视觉的理论,在透视变换的情况下,一个景物平面与一个图像平面之间的变换是平面投影变换。

This process is as follows: applying projective transformation on the plane, using interpolation method to acquired texture, and then mapping it on the model.

讨论了如何纠正平面纹理的透视变形,及其相应的纹理映射,其过程是在两视图重建的基础上,对原平面进行投影变换,并用插值方法获得纹理,从而映射到模型上。

Some existing algorithms are used and some changes are made to achieve a good result during projective transformation.

该方法适用于构建虚拟的3维场景及去除由于透视变形而产生的图像模糊。

Research on the theory of structure light sensor Originating from the principles of projective and perspective transformation, for the first time, the models of coordinate transformation between workpiece and camera with arbitrary angle of laser light and camera are presented. The model give some very important rules for the design of structure light sensor, and is very important to the design of structure light sensor, the sensor designed based on the theory above is used in automatic welding.

结构光传感器的理论研究依据透视变换理论给出了光源倾斜照射和摄象机倾斜接收情况下,被检测物体与摄象机之间的一般坐标变换数学模型,该模型揭示出结构光传感器设计时应遵循的一些原则,对结构光传感器的设计具有非常重要的指导意义,基于该模型设计的结构光传感器已在自动焊接实验中获得了成功的应用。

Originating from the principles of projective and perspective transformation, the models of coordinate transformation between workpiece and camera with arbitrary angle of laser light and camera are presented.

对电弧光的干扰进行了深入的研究,建立了电弧干扰的光照模型;依据透视变换理论,给出了光源倾斜照射和摄像机倾斜接收情况下,被检测物体与摄像机之间的一般坐标变换数学模型。

A real-time method of projective transformation (with less than 1 ms of parameter processing) and an auto-calibration method for camera's main pose (with the time cost less than 0.5 s) were presented.

试验和相应的误差分析结果令人满意(160×120显示分辨率下,能在55 ms内自主做出经透视投影变换的作业机理想移动方向决策,普通难度的相似颜色序列图像的分割误差被控制在了平均5%以内)。

A parametric study graphic nature of the projection, that is, they read the projective transformation, remained the same graphic nature of the geometry, the branches. 2D projective transformation is a more common transform method, used in the camera lens of the camera plane, and applied to various fields of study.

射影几何是研究图形的射影性质,即它们经过射影变换后,依然保持不变的图形性质的几何学分支学科。2D射影变换是一种较为常见的变换方法,发生在用透视摄像机对平面摄像的时候,并应用于各个研究领域。

We adopt the frequency-domain-based affine model and optical flow equation. First, we compute the larger spatial transformation. Then, we refine the parameters using projective transformation.

我们采用的是基于频域仿射模型的光流方程,即首先计算比较大的空间变换,然后再对其进行透视变换求精,实验证明这样既可以获得较好的效果,也提高了计算速度。

By analyzing the view frustum in graphics hard-ware, we deduce an equivalent projective transformation, which enable us to use auniform format to represent the surface splatting based on both software and hardwareimplementation.

在该算法中,通过分析图形硬件中投影矩阵的表达形式,推导出了等价的透视投影变换模型,从而使得基于硬件和基于软件的绘制算法形成统一的表达形式。

I don't have to be psychic to see that something's bothering you.

不用透视你的思想,我就能看出来你的烦恼

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The environmental stability of that world - including its crushing pressures and icy darkness - means that some of its most famous inhabitants have survived for eons as evolutionary throwbacks, their bodies undergoing little change.

稳定的海底环境─包括能把人压扁的压力和冰冷的黑暗─意谓海底某些最知名的栖居生物已以演化返祖的样态活了万世,形体几无变化。

When I was in school, the rabbi explained everythingin the Bible two different ways.

当我上学的时候,老师解释《圣经》用两种不同的方法。