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The fundamental of Logic Algebra Decoding is analyzed at first. Then the bit error types of (2, 1, 4) convolutional code are discussed, and 19 bit error types in a constraint length including 10 bits are found, if one or two bit errors are considered.

之后研究了误码判定的规则,证明了伴随式只与错误图样有关,而与编码器输入的信息序列无关,通过分析错误图样,得出了19种误码类型所对应的伴随式。

In this paper, an efficient algorithm is proposed to rebuild polyhedral model by constructing its faces using constraints and rules recognize from the shape structure and planes projection.

文中根据实体构成和平面投影的约束和规则重建显式表达的面,并进一步推导出隐式表达的面,从而得到完整的形体边界模型。

By comparison the theoretical solution of heat transfer to fluid flowing axially between cylinders arranged in regular triangle and the empirical mass transfer correlations, the difference of mass transfer correlations was interpreted.

将规则三角形排列的圆管外理论传质系数与壳程经验传质关联式进行了对比,解释了壳程经验传质关联式互不相同的原因。

Although the style of fighting which involves kicking a man when he is down, gouging out his eyes, and kicking him in the testicles does not appeal to the average American, we must forget the Marquise of Queensberry and his often violated rules of sportsman like combat when dealing with our Jap and Nazi enemies.

尽管这种风格的格斗包括一些普通美国人难得见到的东西:当对手倒地时猛踢他、挖他的眼睛、踢他的裆,但是在对付日本和纳粹敌人的时候,我们必须忘记那位昆士伯利的侯爵以及他那种经常犯规的竞技运动式格斗的规则(指英国&昆士伯利拳击规则&——译注)。

In this paper, an expert system of incremental in-plane bending has been researched and developed, designing knowledge base of representation of creation regulation, reasoning system based on rules and search mechanism and explaining system based on prefabricating text.

本文研究并开发了断续加载面内弯曲专家系统,其中选用产生式规则作为知识的表示方法、以规则机制和搜索机制为基础进行推理机的设计、以预制文本法为基础进行解释机制的设计。

Some results are obtained from studying modus ponens,hypothetical syllogism ,tautologies and ∑(α tautologies) is the paper.

讨论了其语义 MP规则,语义 H S规则;重言式,∑-,得到若干结果

To avoid the collision accidents of ships at sea, with the universalizing and application of computer, and the development and maturity of the technology of Expert System and Artificial Intelligent, this paper developed an intelligent collision avoidance expert system for navigation. The main research work centers on several aspects, which will be represented as below:By the navigation rules" understanding and analyzing, and by the navigation experience and navigation samples" collecting and trimming, we put forth and build a multi-unit and layering KB systematic structure, and implement the KBM. According to features of different knowledge, we adopt multifarious KR, such as: frame KR, production rule KR, procedure KR. We also build a multi-inference system, which based on analog inference, forward illation inference, conversion inference and meta-rule inference. At the same time, we develop each reasoning algorithm. For some problems in collision avoidance region during the building of the expert system, we put forth and build a set of models to solve them using neural network technology.

为了避免船舶间碰撞事故的发生,结合计算机技术在各类船舶中的普及与应用、专家系统技术及人工智能技术的发展、成熟,本文研制、开发了一种具有一定智能的航海避碰专家系统,主要内容包括以下几个方面:通过对航海规则的理解与分析,对航海经验、航海实例的搜集、整理,提出并建立起了航海避碰专家系统的多元分层知识库体系结构,并实现了知识库的管理;根据不同知识的特点,分别采用了框架、产生式规则、过程等多种知识表示方法;提出了一种基于类比推理、正向演绎推理、换位推理及元级推理等的多种推理机制,并建立起了相应的推理算法;引入神经网络技术,针对在建立专家系统过程中所遇到的有关避碰领域内的一些难题,提出并建立了相应解决问题的模型,其中包括:船舶类型的识别,会遇态势的分类及避碰危险的评估。

To solve the problem, the error estimates for multivariate Lagrangian interpolates are given. From this, the upper bound of the rule number for a good multi-input fuzzy controller can be found out. The errors for a fuzzy controller to approximately precise control can be obtained after determining fuzzy rule base.

为讨论此问题,给出了多元Lagrange插值公式的误差估计式,并据此推导出一个好的多输入模糊控制器所需规则个数的上界,当模糊规则库确定之后,可求得用模糊控制器逼近精确控制时的误差。

They are not restricted to traditional aesthetics and carry out deconstructive creation without rules.

他们是不受制于传统审美确定的规则,或在没有规则的前提下进行解构式地创作。

Although the style of fighting which involves kicking a man when he is down, gouging out his eyes, and kicking him in the testicles does not appeal to the average American, we must forget the Marquise of Queensberry and his often violated rules of sportsm

尽管这种风格的格斗包括一些普通美国人难得见到的东西:当对手倒地时猛踢他、挖他的眼睛、踢他的裆,但是在对付日本和纳粹敌人的时候,我们必须忘记那位昆士伯利的侯爵以及他那种经常犯规的竞技运动式格斗的规则(指英国&昆士伯利拳击规则&——译注)。

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