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Growth models of virtual trees include morphological structural models, functional models and functional-structural models. Functional-structural models may simulate the interaction between trees and its environment, whose outputs are 3D structure of trees. Therefore, functional-structural models are more close to realistic tree growth process and lead the trend of tree growth modelling.

虚拟树木生长模型包括形态结构模型、功能模型和结构-功能模型等,其中结构-功能模型可以模拟树木与环境间的相互关系,其结果为树木的三维结构,因此它最为接近现实树木的生长,是虚拟树木生长模型的发展方向。

In this paper a new method is proposed in order to suppress the coherent interference. First, utilizing the interpolate method, the real array can be virtually shifted under coherent interference, several covariance matrice are gererated after the virtual shifting. By averaging the previous results, a new covariance matrix is obtained. It is a full rank matrix.

提出一种新的相干波束形成方法,利用内插变换对相干背景下的真实阵列进行虚拟平移,得到多个虚拟平移后的信号协方差矩阵;对其进行平均后,所得到的相干信号协方差矩阵具有满秩性。

First, utilizing the interpolate method, the real array can be virtually shifted under coherent interference, several covariance matrice are gererated after the virtual shifting. By averaging the previous results, a new covariance matrix is obtained. It is a full rank matrix.

软件简介:提出一种新的相干波束形成方法,利用内插变换对相干背景下的真实阵列进行虚拟平移,得到多个虚拟平移后的信号协方差矩阵;对其进行平均后,所得到的相干信号协方差矩阵具有满秩性。

Secondly, the method to implement complex function with JSAI is analyzed. Then, resolved the problem of number-input by making number panel in virtual scene and resolved the problem of anamorphic dynamic undee graphics with the technology of multithreading and the method of making buffer at client.

其次,分析了使用JSAI接口实现复杂交互功能的方法;利用在虚拟场景中构建数字面板的方法解决了虚拟场景中数字输入问题;使用多线程技术和在客户端开辟缓冲区的方法解决了状态数据丢失及动态持续波形图失真的问题。

The method comprises: when mobile station initiates a joint attach request or a route area/location area renewing request, if the MSC/VLR selected by the serving SGSN needs to be transferred to other MSC/VLR due to heavy load or reset, it returns a location renew acceptance message carrying virtual NRI to the serving SGSN; the according to the NRI carried in the location renew acceptance message, the serving SGSN decides if the MS needs to be transferred to other MSC/VLR; the serving SGSN reselects the serving MSC/VLR in node pool, and re-initiates a location renewing request to transfer the MS to other MSC/VLR.

当移动站发起联合附着或路由区/位置区更新请求时,若服务SGSN选择的MSC/VLR因负载过重或重启等原因需要将MS转移到其他MSC/VLR,则向服务SGSN返回携带虚拟NRI的位置更新接受消息;服务SGSN根据接收的位置更新接受消息中携带的虚拟NRI判断需要转移MS到其他MSC/VLR,服务SGSN在节点池中重新选择服务MSC/VLR,重新发起位置更新请求,将MS平滑地转移到其他MSC/VLR进行附着或位置区更新流程。

Based on the studies of its definitions, types and present situations, this article proves the inevitability of its development trend of the relations between void and entity in architecture space and the feasible ways to combine them.

该文从虚拟空间的定义、类型和发展现状等研究出发,论证了虚拟空间不断发展的必然性,得出建筑空间中虚、实两部分关系的民趋势,以及两者结合的可行性方式。

Introduced to be based on Simulink/SimMechanics module collect to undertake emulation the method of research to 3-PTT shunt-wound orgnaization, built emulation model, set each parameter, undertook this motion of shunt-wound orgnaization emulate, reached accurate result, use virtual reality kit realizes shunt-wound to 3-PTT orgnaization to move is fictitious emulate.

概要: 介绍了基于Simulink/SimMechanics模块集对3-PTT并联机构进行仿真探究的方法,建立了仿真模型,设置各项参数,进行了该并联机构的运动仿真,得出了正确的结果,并利用虚拟现实工具箱实现对3-PTT并联机构运动的虚拟仿真。

Through an analysis on the various features of VR, this paper attempts to explore its potential impact on architecture design and predicts its applications in this field through self-experience.

张敏摘要文章通过对虚拟现实特征的分析,探讨了这一新技术可能对建筑设计产生的影响,作者通过自身的体会,展望了虚拟现实在未来建筑设计领域的运用。

This paper discusses the achievement pattern of electronic technology long - distance virtual laboratory based On the LabView.

讨论了基于LabView的电子技术远程虚拟实验室的实现模式,提出了虚拟实验室的概念及构成方案,设计了硬件系统和软件系统,并给出了远程实验系统的拓扑结构。

Pausch was already a popular professor, and one of the foremost teachers in the field of virtual reality, when he proposed a class that would become legendary at CMU: It was called Building Virtual Worlds, a high-wire act that brought together students from many different disciplines, writers and computer programmers and artists who were forced to work together intensively in small groups.

波许老早就是一个著名的教授了,而且也是虚拟现实领域里处于前沿的老师。他在卡内基·梅隆大学开了一门名为建立虚拟世界的课,这堂课把不同学科的学生,老师,计算机程序师和艺术家极大程度地聚集到一起,组成一个小组,像走钢丝似的表演使这门课一度成为传奇。

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