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To reveal the historical building context, the study creates different spatial forms, representations and interfaces to increase human computer interactions at the virtual environment. This thesis proceeds to compare and analyze the differences between the real and the virtual exhibitive environment, and then summarize the traits and limitations of the real environment.

本论文的进行方式乃藉由既存的真实环境与虚拟环境的展示与参观行为上的比对,分析两者的差异性与同质性,以了解真实转化到虚拟环境下之方式与氛围并定义出虚拟环境空间架构,即使用者、电脑介面、虚拟环境、互动机制四者的关系。

This article take the personality learning to combine with the virtual learning community,attempt to study the virtual learning community which is a new thing ideal condition that this new things to offers ideal fictitiously for the middle school student's personality learning,further more,this article put forward a strategy about structuring a virtual learning community which based on the personality learning for middle school student,at last,the article analyze the virtual learning community about the basic education founded by The Capital Normal University,it has a strong effective on the field virtual learning community.

本文将个性化学习与虚拟学习社区相结合,试图通过探索虚拟学习社区这一新生事物为中学生的个性化学习提供的理想条件,进而提出关于构建一个基于个性化学习的中学生虚拟学习社区的有效设计策略,最后深入分析当前比较有影响的首都师范大学关于基础教育方面的虚拟学习社区,提出其中的优点和不足。

The paper also gives an analysis to a champion enterprise in constructing a virtual enterprise, including its function, conditions, and principalship arrangement. Then, the paper discusses the classification of different partner enterprises, and adopt the risk matrix to evaluate the choosing process of partner enterprises. After deciding all member enterprises, the paper puts an emphasis on the construction process and pattern of virtual enterprises. Finally, the paper conducts a detailed study on the integration of core competence, the motivation of virtual enterprises, the distribution of control power and cross-cultural management.

在此基础上,先从盟主企业角度,阐述了在组建虚拟企业过程中,盟主企业担当角色,应有的职能、盟主企业必备的条件,及委托权安排;然后讨论了伙伴企业的分类,提出了伙伴企业的选择流程,应用风险矩阵评估了伙伴企业的选择过程;在确定好各个成员企业后,着重分析了虚拟企业的构建流程、构建模式;具体研究虚拟企业核心能力整合、虚拟企业激励、控制权分配、跨文化管理。

By deep researching into the intelligent controls-oriented virtual instrument and its development system,the quintuple systematic model based on computer is introduced into system modeling of developing system of ICVI,the model of development system of ICVI is built up and dissertated it in detail.

介绍了智能虚拟控件及其仪器的有关概念、原理;讨论了基于计算机的系统建模的五元模型;通过对智能控件化虚拟仪器及其开发系统的深入研究,将基于计算机的系统五元模型引入到智能控件化虚拟仪器开发系统的系统建模,提出并详细论述了智能控件化虚拟仪器开发系统的模型。

Virtual Space Teleconferencing System is based on video teleconferencing system. Participants appear in computer-generated virtual space as avatars, and these avatars can locate, view, manipulate virtual objects, communicate with others "face to face" in this space.

虚拟空间会议系统是在视频会议的基础上发展起来的,与会者以替身的形式出现在计算机生成的虚拟会议空间中,通过替身在虚拟空间中定位、观察、操纵虚拟空间的物体,与其他用户进行"面对面"交流。

The necessity of creating the Virtual Laboratory in Food Science is presented in this paper,the development status of VL and the feasibility of developing Food Scienced VL is analyzed,the principle and the blue print for that is set out, and the case of it is presented.

阐述了在食品科学领域建设虚拟实验室的必要性,分析了虚拟实验室的发展现状和开发食品科学虚拟实验室的可行性,提出了当前开发食品科学虚拟实验室的原则和具体方案,并阐述了实现这一方案的实例。

The whole thesis can be divided into two parts.The first part is the literature review, serving as the theoretical basts for the second part, introducing the concepts such as simulation.virtual reality and their mutual relationship and also the advantages when VR and Simulation technique is applied in experiment teaching.The second part makes a detailed discussion on the overall plan, real accomplishment, key techniques and improvement envisage in virtual experiment system of computer communication.

它分为两部分,第一部分为理论概述部分,它为第二部分的介绍提供了理论支持,这一部分主要介绍了仿真,虚拟现实、仿真与虚拟现实的关系以及虚拟现实仿真技术应用于实验教学的优点等;第二部分对计算机虚拟通信实验系统的整体设计、具体实现、关键技术以及改进设想等方面作了较为详尽的阐述。

This article proposed a new method of coal virtual enterprise copartners selection,The method first obtains from the coal blending angle.

提出了煤炭虚拟企业合作伙伴选择的新方法,方法首先从配煤的角度入手,根据虚拟企业目标,把虚拟企业目标所要求的一些定量指标通过线性规划的方法进行定量分析,准确地确定能够满足虚拟企业目标定量指标的一些企业。

Our driving simulator named TODS is designed under the human-in-loop realtime simulation mode, which provides 120° horizontal FOV and realistic visual feedback giving the driver a realistic feeling of immersion similar to the feeling in a real moving vehicle.

虚拟现实技术应用于汽车驾驶模拟机中,就是通过计算机产生汽车行驶过程中的虚拟视觉、音响效果和运动仿真,使驾驶学员沉浸到虚拟驾驶环境中,并有实车驾驶的感觉,学员根据虚拟驾驶环境提供的视觉、听觉和触觉感受,构想其驾驶动作,操纵模拟驾驶舱中的操纵机构。

It uses the existed gesture recognition technology to go deep into the research of the task, the processed model and the technology for the interaction on the base of the combination of free drawing of pen interaction and sketch design in concept design.

以虚拟家居设计系统为应用目标,以笔式交互在虚拟家居设计系统中的应用为主要研究内容,将基于笔交互的自由勾画技术和概念设计过程中的草图设计技术相结合,并利用已有的手势识别技术,系统研究了虚拟家居系统中笔式交互的交互任务、交互过程模型和交互技术,具体包括:建立了手势知识库,研究了虚拟家居系统中从草图绘制到三维漫游过程中的约束求解技术等,为笔式交互在家居设计系统中应用提供了参考原型。

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