纹理映射
- 与 纹理映射 相关的网络例句 [注:此内容来源于网络,仅供参考]
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If we had set up our ortho matrix to use a percentage based mapping, and we specified a panel as occupying the lower quarter of the screen (for a UI, let's say), and we specified a texture with the correct texture coordinates, then our UI would automagically be drawn correctly for any chosen window/screen size.
如果我们设置使用一个基于百分比映射的垂直矩阵,并且,我们指定一个占据屏幕底部四分之一位置的面板,而且我们也用正确的纹理坐标来指定它的纹理,这样,我们的UI在任何选定的窗口/屏幕大小下都会被自动的正确绘制出来。
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By the procedure, we first use the cosine values of the angle between view vector and normal vector on each vertex as the texture coordinates, through calculation of the dot product of the two vectors. The derivative of radial curvature on the model surface is used as the second pass texture mapping coordinates, by a calculation using Euler formula.
该方法首先通过模型顶点的视线向量和法线向量的点乘积计算其夹角的余弦值,作为第一步的纹理坐标进行映射;再通过欧拉公式计算径向曲率及其方向导数值,作为第二步映射的纹理坐标。
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The wedge feature maximum of Fourier coefficient gives the direction of every texture layer of X-ray tyre image; the algorithm will map the ring feature maximum of Fourier coefficient to the scale parameter of gabor filter, and then automatically search the refined scale and accurately direction parameters in the guide line of energy convergence.
根据这些特点,提出了一种方向Gabor滤波器参数的自动选取方法。根据楔特征人工指定纹理的大致方向,算法将环特征映射到Gabor滤波器的尺度参数,并按能量收敛原则搜索最好的尺度和纹理的准确方向。
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A second mipmap value for the pixel is generated by averaging the retrieved texel values for the set of nearest neighbor texels.
该像素的第二MIP映射值是通过对检索到的该组最近邻纹理元素的纹理元素值进行平均而生成的。
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In some embodiments, respective pluralities of texel reference values and texel mapping values that map thereto are stored for respective ones of a plurality of overlapping blocks of texels.
在一些实施例中,为多个交叠纹理元素块中相应的块存储相应的多个纹理元素参考值和映射到该纹理元素参考值的纹理元素值。
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Full 3D rendering features video texture mapping, reflections, refractions, shadows, lights, and more.
全3D渲染的功能视频纹理映射,反射,折射,阴影,灯光等。
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There is a very simple method that works when you want to project a non-repeating texture onto an untextured surface.
这里有一个很简单的方法来实现一个非重复的纹理到一个没有映射过纹理的表面:把纹理环境配置成GL_MODULATE。
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There is a very simple method that works when you want to project a non-repeating texture onto an untextured surface.
这里有一个非常简单的方法来实现一个非重复的纹理到一个没有映射过纹理的表面:把纹理环境设置成GL_MODULATE。
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There is a very simple method that works when you want to project a non-repeat ing texture onto an untextured surface.
这里有一个非常简单的方法来实现一个非重复的纹理到一个没有映射过纹理的表面:把纹理环境设置成GL_MODULATE。
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From wall paintings in Herculaneum to Scandinavian stone tools to rock art in Libya, polynomial texture mapping, as the process is known, is proving an invaluable way to illuminate the past.
赫库兰尼姆的壁画、斯堪的纳维亚的石器、利比亚的岩画这些方面的应用,都表明这种被称为&多角度纹理映射&的方法是可以照亮过去的无价方法。
- 推荐网络例句
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Lugalbanda was a god and shepherd king of Uruk where he was worshipped for over a thousand years.
Lugalbanda 是神和被崇拜了一千年多 Uruk古埃及喜克索王朝国王。
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I am coming just now,' and went on perfuming himself with Hunut, then he came and sat.
我来只是现在,'歼灭战perfuming自己与胡努特,那麼,他来到和SAT 。
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The shamrock is the symbol of Ireland and of St.
三叶草是爱尔兰和圣特里克节的标志同时它的寓意是带来幸运。3片心形叶子围绕着一根断茎,深绿色。