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纹理映射

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Image analysis is applied to graphics modeling and texture mapping such that surface shape can be reconstructed to obtain three-dimensional feature of the texture.

从图像、图形融合的思想出发,介绍了基于图像分析的表面形状恢复及纹理三维特征获取方法,并将其应用于图形建模和纹理映射

MIP Mapping technique is very efficient for antialiasing in texture mapping.

MIP Mapping技术是纹理映射中一种有效的纹理反走样技术。

This paper constructs a kind of the experiment environment to implement direct mapping, inverse mapping and partial region mapping, and the environment has the function of antialiasing.

建立了一个初步实现正向映射、向映射以及局部区域纹理映射的实验平台,该平台具有反走样功能。

Filtering considerations are the same as for normal texturing; the size of the projected textures relative to screen pixels determines minification or magnification.

纹理过滤和普通的纹理映射是一样的。投影纹理相对屏幕像素是缩小和放大倍率来决定的。

Filtering considerations are the same as for normal texturing; the size of the projected textures relative to screen pixels determines minification or magni fication.

纹理过滤和普通的纹理映射是一样的。投影纹理相对屏幕像素是缩小和放大倍率来决定的。

The lamination shines upon and embodies in the pinup picture of lamination mainly among this project.

纹理映射在本项目中主要体现在纹理贴图。

To realize this subject, after grasping relevant knowledge that lamination and lamination shine upon soon, and then understand DirectX SDK in depth, and can use DirectX SDK to carry on the pinup picture of lamination in VC ++6.0 finally.

要实现该课题,就要在掌握好纹理和纹理映射的有关知识后,再深入了解DirectX SDK,最后能在VC++6.0中使用DirectX SDK进行纹理贴图。

At the same time, for the core module which is responsible for light field reconstruction—texture mapping unit,this paper proposes an FPGA design.In the implementation,there is an optimized hardware design of texture Cache through utilizing accessing methods based on 4×4 compressed texel block.The above optimization makes full use of the relationship between pixels,so the rate of Cache shooting becomes higher and the demand of bus bandwidth becomes lower.

同时针对解码器中负责光场重建的核心单元——纹理映射单元,提出了一种FPGA设计方案,对其中的纹理存储单元进行了优化设计,采用了基于4×4压缩纹素块的存取方式,充分地利用了像素间的相关性,提高Cache的命中率,减少了对总线带宽的需求。

The skill of texture mapping is often used to describe the color texture .

纹理映射技术是描述颜色纹理最常用的方法。

All the time, texture mapping techniques is used to add texture on the surfaces of the three-dimensional things.

一直以来,叠加三维景物的纹理使用的是纹理映射技术。

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Lugalbanda 是神和被崇拜了一千年多 Uruk古埃及喜克索王朝国王。

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