纹理
- 与 纹理 相关的网络例句 [注:此内容来源于网络,仅供参考]
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A pixel shader performs per-pixel processing such as texture blending, lighting model computation, and per-pixel normal and/or environmental mapping.
PS 执行逐象素处理,比如纹理混合,光照模型计算,逐象素法向和环境映照计算。
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Vertex Shaders even give you the possibility to decompress compressed position, normal, color, matrix and texture coordinate data and to save a lot of valuable band with without any additional cost .
顶点着色器一般会给你变性的压缩位置,法线,颜色,矩阵和纹理坐标数据及一些不带附加成本的有价值的带段。
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Use the vertex normal, transformed to camera space, as input texture coordinates.
使用变换到摄像机空间的顶点法向作为输入纹理坐标。
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First, the proposed scheme uses contourlet transform to extract multidirectional and multiscale texture information, and then obtains the feature points invariant to the affine transformation from the low and middle directional subbands by Harris-Affine detector. Second, the feature regions are adaptively computed by the feature scale of the local structure and normalized by U transform. The watermarking is embedded adaptively in those characteristic regions which are normalized. Finally, by vector quantization, several copies of the watermark are embedded into the no overlapped local feature regions in different directional subbands.
首先,用Contourlet变换提取出多尺度、多方向的纹理信息;再用Harris-Affine检测算子从变换域的中、低频方向子带中提取出仿射不变特征点,结合自适应局部结构的特征尺度确定特征区域,并用U变换对其归一化处理,水印就自适应地嵌入到归一化后的区域中;水印嵌入采纳矢量量化的策略,将水印信息重复嵌入到不同方向子带、多个不相交的局部仿射不变特征区域。
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Statistic analysis on IR image characteristics shows that IR target has relatively more and larger regions which are of same quality, mainly expressed by smooth images and by that the energy distribution is concentrated on low frequency band in L〓 linear normed space, while large quantity of background regions show as texture images and their energy in L〓 space is concentrated on high frequency band. Based on this difference, the IR target segmentation method on the basis wavelet transformation is proposed.
通过对红外图像特征的统计分析证明,红外目标含有较多较大的同质区,主要表现为平滑图像,在L〓线性赋范空间的能量分布集中在低频,而大量的背景区域表现为纹理图像,在L〓空间中能量集中在高频部分,根据这一差别,提出了一种基于小波变换的红外目标分割方法。
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We do not have a texture for our mesh, so we set this to null.
我们没有对我们的网格纹理,所以我们设置为空。
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His downcast eyes followed the silent veining of the oaken slab.
262他那低垂的眼睛沿着栎木板那寂然无声的纹理扫视。
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Any of a group of igneous rocks composed mainly of olivine and various pyroxenes and having a granitelike texture.
最常见的凝固火山岩,是一种致密的深灰色火成岩,纹理细密,主要由富钙的斜长石和辉石组成。
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Step 4: On the metal layer, decrease the textures saturation by about 60%.
步骤四:在金属图层,降低纹理的饱和度到60%。
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I apply dodge on the picture of which the texturing stage is over with after merging the layers.
申请回避的图片,其中纹理阶段是合并后的同层。
- 推荐网络例句
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Do you know, i need you to come back
你知道吗,我需要你回来
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Yang yinshu、Wang xiangsheng、Li decang,The first discovery of haemaphysalis conicinna.
1〕 杨银书,王祥生,李德昌。安徽省首次发现嗜群血蜱。
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Chapter Three: Type classification of DE structure in Sino-Tibetan languages.
第三章汉藏语&的&字结构的类型划分。