算法
- 与 算法 相关的网络例句 [注:此内容来源于网络,仅供参考]
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It shows that the adaptive immune algorithm is superior to both genetic algorithm and normal immune algorithm at solving optimal problems.
将改进算法、遗传算法和一般免疫算法分别应用到函数优化问题中,其结果证明了该算法的有效性。
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The results of numberical simutation show that the new algorithm is more effective than the other algorithms.
该算法弥补了仅用罚函数作为遗传算法的适应函数之不足,数值模拟结果表明该算法比其他算法更加有效。
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This article introduced the C # language used to generate a straight line of three commonly used method: numerical differentiation, in line and stipple Bresenham algorithm, and then introduced the mid-point algorithm Circle, the polygon algorithm.
本文主要介绍了用C#语言生成直线的三个常用算法:数值微分法、中点画线法和Bresenham算法,然后介绍中点画圆算法、多边形的生成算法。
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For regular topology surface, intermediate surface local texture mapping are used; for irregular topology surface, subdivision surface local texture mapping are used. So different topology surface using different texture mapping methods can solve the contradiction between texture effect and processing speed when they are dealt with by single method. The three judge conditions of texture distortion in the process of mapping onto the sphere surface are discussed and the exiting algorithms of mapping are analyzed, the new algorithms of mapping onto the sphere surface are presented. In order to enhance the realistic of graphics, a new function of wood texture is presented. OpenGL is also introduced in this papers and some realization examples of texture mapping based on OpenGL under the environment of VC++ and POV-RAY are presented in some chapters.
对于简单拓扑表面,利用改进的两步纹理映射,对于复杂拓扑表面利用新的面片分割算法,初步解决了颜色纹理中速度与走样之间的矛盾;通过对球面纹理时纹理不变形的三个判断条件的研究,分析了现在各种球面纹理映射算法,并在此基础上提出了一种基于等面积的半球面纹理映射算法,明显减少了球面纹理的纹理变形;针对现有的木纹纹理中,两种表示木纹的颜色差距表现出的颜色突变问题进行研究,提出对这两种颜色进行线性插值或二次插值,使生成的木纹纹理颜色更加连续,更加逼真;在VC++环境下,通过调用Open GL的图形库及在Pov-Ray软件环境下,实现了参数化纹理、球面纹理、凹凸纹理及木纹纹理等各种算法。
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The basic function of the dynamic simulation algorithm is: Enter a given grammar, and FIRSTVT and LASTVT set output operator precedence analysis table generating algorithm output algorithm of table construction process priority main priority is based on the relationship between structure operator algorithm to draw priority relationship matrix.
动态模拟算法的基本功能是:输入一个给定文法,及FIRSTVT和LASTVT集;输出算符优先分析表生成算法;输出算法优先分析表构造的过程;主要是依据构造算符优先关系的算法来绘制优先关系矩阵表。
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AS-asign algorithm involve two LMS algorithms, the first is the estimation of the tap coefficients, and the second is the estimation of the optimal step size.
包括两个LMS算法,一个LMS算法是用平均Sign-regressor方法调整线性多用户检测器的权值系数,另一个LMS算法是通过第一个LMS算法得来的权值系数自适应地计算最佳步长。
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Firstly, preprocess road image with edge operator to get the edge information, then construct a deformable template model of road contour and its likelihood function which define the fitting degree for a given group of deformable template parameters, finally genetic algorithm is used to search the global optimal value of the likelihood function to get the optimal parameter of the deformable road model.
真实场景的道路识别算法常常受到光照变化的影响,导致图像序列中道路目标的亮度值变化较大,传统基于固定阈值的方法不能很好的解决该问题,因此道路识别算法鲁棒性差,即使道路检测和识别算法在光照较为固定的场景具有较好的效果,但这样的算法很难移植到其它光照场景。
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In order to improve the convergence of the back analysis of the rock-fill material parameters, four improved PSO methods have been proposed in this paper. Two are convergence improved PSO, and the others are the PSO based on multi-objective problem.
为提高标准微粒群算法在堆石坝坝料参数反演分析中的适应性,本文采用收敛性改进的微粒群算法和基于多目标问题的微粒群算法,详细阐述了算法的改进原理。
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Furthermore, the paper presents a line oriented locating algorithm for fast locating triangles, which has the advantage of unique path and steady operation compared with other locating algorithms.2 Applying the theory of Constraint Delaunay Triangulation, the paper propounds the dynamical algorithm for constructing CDT, which insist that the constraint segments be inserted into the triangulation as soon as possible on the condition that they have been known already.
同时提出了快速定位三角形的直线方向定位算法,该算法与一般方向定位算法相比,具有搜索路径唯一,运行稳健的特点。 2应用约束Delaunay三角网理论,提出了构建CDT的动态算法,提出在约束条件已知的情况下,应尽早嵌入约束边。与传统构建CDT的"两步法"相比,具有速度快,点集可以动态扩充的优点。
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The traditional algorithm of Volume Rendering is Ray-Casting, not a proper algorithm for the large 3-D seismic data, referring some improved method and considering the characteristic of seismic data, a new fast Ray-Casting algorithm of oriented image space and negative-view transform was brought forward. As a result, this algorithm excels the traditional obviously by speed with image quality in experiment.
体绘制的传统算法是光线投射法,由于地震数据量大而绘制速度太慢,本文在借鉴一些改进算法的基础上,结合地震数据的特点,提出了一种基于图像空间的逆视变换的加速光线投射算法,实验结果表明该算法在保证相同图像效果的同时,具有明显的速度优势。
- 推荐网络例句
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But we don't care about Battlegrounds.
但我们并不在乎沙场中的显露。
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Ah! don't mention it, the butcher's shop is a horror.
啊!不用提了。提到肉,真是糟透了。
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Tristan, I have nowhere to send this letter and no reason to believe you wish to receive it.
Tristan ,我不知道把这信寄到哪里,也不知道你是否想收到它。