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游戏时间

与 游戏时间 相关的网络例句 [注:此内容来源于网络,仅供参考]

Even in the realm of total speculation,it's hard not to imagine the involvement of Pope Alexander VI,who came to power near the same time as the game timeline.

在大量的猜测中,你很难不想到游戏中不会出现Pope Alexander VI,在游戏时间轴上几乎同时掌权的人。

He added that 'The time for bickering is over.

他还说,争论时间已经结束,游戏时间已过,现在到了行动的时候了。

Levels in roughly 7 hours of gameplay time (I subtracted the time required for eating, bathroom breaks, and one bleary eyed short walk to the grocery store) doesn't include the two side quest dungeons, the split dungeons required for one quest, my adventures into secret random dungeons, or trips to town.

这23层总共耗去了大约7小时的游戏时间(我扣除了吃东西、上厕所、以及一次去杂货店的时间),且不包括前往两个支线地城、某个任务要求去的分裂地城、秘密随机地城以及回城整备的时间。

When elapsed time increases, difficulty will also be increased, e.g.

随着游戏时间的增加,游戏难度也会变得越来越大。

The loss that Wii game causes has two kinds, because move,one kind is the space is narrow and sprain of the knee twist that cause, gambrel; Because playtime is too long,another kind is and the repeatability strain that create.

Wii游戏造成的损伤有两种,一种是由于运动空间狭小而造成的膝盖扭曲、踝关节扭伤;另一种是由于游戏时间太长而造成的重复性劳损。

The female gamers actually logged more time online: an average of 29 hours a week, versus 25 for the males, with the top players putting in 57 hours a week on the girl's side, and 51 for the guys. What's more, it looks like women are more likely to lie about how much they really play. The researchers found that the gals tended to lowball how long they spend glued to the screen.

女玩家花的时间更多:女玩家每周平均29小时在线,最高可达57小时,而男玩家平均25小时,最高51小时;还有,研究者发现女玩家多喜欢在她们的实际游戏时间这个问题上撒谎,而且多倾向于低报。

This wargame will start at Day 706 12:00 and end at 12:00 the next day(October 27th 3:00 to 3:00 next day,Beijing Time).

该军演的开始时间为游戏时间Day 706 12:00至次日12:00(即北京时间10月27日凌晨3:00至次日凌晨3:00 )。

"The person that play network game to still can make play is unresponsive to real world, scanty bring about disposition at social activity dissocial; Next, even if of the person that wallow in understands the consequence that its behavior may cause, also try to oneself feebly standard, cannot control playtime effectively, the player after game becomes addiction can lose the administrative ability of pair of daily lives gradually, the player after leaving game can appear Buddhist monastic discipline breaks a symptom, produce serious empty feeling or lose move, some appears even psychological crisis brings about the suicide."

&玩网络游戏还会使玩者对现实世界反应迟钝,疏于社交活动而导致性情孤僻;其次,沉溺者即便清楚其行为可能造成的后果,也无力对自己加以规范,无法有效地控制游戏时间,游戏成瘾后玩家会渐渐失去对日常生活的管理能力,离开游戏后玩家会出现戒断症状,产生严重的空虚感或失落感,有的甚至出现心理危机导致自杀。&

In the second part of this paper, the phenomena of lack of play resulted from overcriticalness for ideal childhood education at present were revealed using researching lived experience and researching documents .These phenomena include that playing time is occupied, playing space is relatively small, play exists falsely and children are short of communications when playing.

以此,本文第二部分采用生活体验研究和文献法系统揭示了目前幼儿教育由于对理想教育的苛求所带来的幼儿游戏的缺失:游戏时间被侵占、游戏空间相对狭小、游戏的虚假存在以及游戏中缺乏交往和沟通等现象。

There third part analyses the esthetic characters of the intnel-game,including the dummy reality、the two dimensional time strcture、the time of the game and the time of the event、the conception of free patching space、the stress on subjectivity and the existent of self-imitation etc.

在这个虚拟、虚构出来的世界中,人们得到的是均等的机会,每个参与者都可以随意创造自己的形象和行为;&游戏时间&与&事件时间&的&两度&时间结构与&超级链接式&的自由拼接空间概念的显现;自身叙事过程中对互动性、主体性的强调以及自由而虚幻的&自我&存在与体验等。

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I didn't watch TV last night, because it .

昨晚我没有看电视,因为电视机坏了。

Since this year, in a lot of villages of Beijing, TV of elevator liquid crystal was removed.

今年以来,在北京的很多小区里,电梯液晶电视被撤了下来。

I'm running my simile to an extreme.

我比喻得过头了。