游戏
- 与 游戏 相关的网络例句 [注:此内容来源于网络,仅供参考]
-
One contributes to overall victory, and how they are interrelated. In Archon, tactical play was
设计出一种平衡的策略模式和战术模式游戏的关键是两者队最终游戏的胜利的贡献是怎么样的,他们两者之间
-
Theme assassination game, played plot tension, action and diverse cool Lin Li, layers of barriers.
暗杀题材游戏,游戏情节紧张,动作多样畅快淋漓,关卡层层。
-
Accepting a few days ago " new York Post " when the reporter is interviewed, the Michael Pachter of assayer of famous game industry of Wedbush Morgan is forecasted, 2008 inside year," Wii Fit " the accumulative total sales volume that is in the United States achieves hopeful 300-400 10 thousand, will with the game of class of sales volume champion 2007 " mission call 4 " and " halo 3 " be about the same.
日前在接受《纽约邮报》记者采访时,Wedbush Morgan的闻名游戏产业分析专家Michael Pachter猜测,2008年年内,《Wii Fit》在美国的累计销量将有望达到300-400万套,将与2007年的销量冠军级游戏《使命召唤4》和《光环3》不相上下。
-
Pause/Restart Game: You can pause the game at any time and resume later.
暂停/重新启动游戏:你可以暂停游戏在任何时间,稍后恢复。
-
At the top of our game. At the top of your game.
我的游戏,你的游戏,都要作最好。
-
He sold his first computer game in 1978, joined Atari in 1979, and led Games Research there.
1978年发布了他的第一款电脑游戏,1979年受聘于Atari公司,从事游戏研究工作。
-
Now you can play two Atari arcade classics for just one red cent a game.
现在你能够以每个游戏一便士的花费玩两款Atari的经典游戏。
-
It's an interactive installation of an Atari touch-sensitive "Pong Wall" game.
这是一个互动装置的游戏触摸式"傍长城"游戏。
-
I can't think of anything I learned from the Atari 2600, other than perhaps a few things about game design which have certainly come in handy for me.
我想不起我从Atari 2600 和一些可能关于游戏设计的事中学到了什么,但游戏设计已经帮了我很大忙。
-
PAUL AUSTER'Snew novel is a curious jeu d'esprit —though the jeu isn't much fun and the esprit is pretty gloomy.
保罗·奥斯特(小棉袄注:找到豆瓣上该大作家的豆瓣组,现将地址贴在下文)的新作如同一场令人好奇的趣味游戏——尽管笑料不够味,游戏也让人郁闷。
- 推荐网络例句
-
This one mode pays close attention to network credence foundation of the businessman very much.
这一模式非常关注商人的网络信用基础。
-
Cell morphology of bacterial ghost of Pasteurella multocida was observed by scanning electron microscopy and inactivation ratio was estimated by CFU analysi.
扫描电镜观察多杀性巴氏杆菌细菌幽灵和菌落形成单位评价遗传灭活率。
-
There is no differences of cell proliferation vitality between labeled and unlabeled NSCs.
双标记神经干细胞的增殖、分化活力与未标记神经干细胞相比无改变。