数组
- 与 数组 相关的网络例句 [注:此内容来源于网络,仅供参考]
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Here, points is a pointer to an array of FT_Vector records, used to store the vectorial coordinates of each outline point.
这里,points是一个FT_Vector记录数组的指针,用来存储每个轮廓点的向量坐标。
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Examples include a Jersey cow, a hamburger, a paper bag, geometric objects such as triangles, arrays of objects such as the dots on a domino, the drawing of a graph of a function, a Venn diagram, and so on.
例子包括泽牛,一个汉堡,一纸袋子、几何对象如三角形,数组的物体例如点多米诺、图纸的功能图,范恩图,等等。
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Each item in the array represents one of the squares on the grid, and its status is recorded as walkable or unwalkable.
数组的每一个项目代表了格子里的一个方块,它的状态记录成可行走和不可行走。
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What's good about this is that you can find widest array of training materials that can enhance your marketing abilities.
这正是这个好消息是,你可以找到最广泛的培训材料数组,它可以提高您的营销能力。
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With this information,software routines can be written to convert requests in terms of row and columns into locations within the block of memory containing the array.
有了这些信息就可以编写软件例程来,将以行和列方式给出的信息转换为内存块中存储数组的位置。
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To avoid a common pitfall, always keep in mind that arrays (and all other LabVIEW structures) are zero indexedthe first element has an index of zero, the second has an index of one, and so on.
为了避免惯常的错误,始终记住在数组中(以及其他LabVIEW中的任何结构)都是从0开始索引的,第一个元素的索引值为0,第二个元素索引为1,以此类推。
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The entire array of textures are created atomically.
整个纹理数组创建过程是不可分割的。
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Choose from an array of costumes and attachable items and then step into the ring and prove that you are the best.
选择从数组的服装和扣押物品,然后步入环,证明你是最好的。
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It exposes the bits as an array of bool, so you can do something fun like
它暴露了作为一个布尔数组位,所以你可以做一些有趣的喜欢
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RAW Height Map#define STEP_SIZE 16 // Width And Height Of Each Quad#define HEIGHT_RATIO 1.5f // Ratio That The Y Is Scaled According To The X And Z HDC hDC=NULL;// Private GDI Device ContextHGLRC hRC=NULL;// Permanent Rendering ContextHWND hWnd=NULL;// Holds Our Window HandleHINSTANCE hInstance;// Holds The Instance Of The Application bool keys[256];// Array Used For The Keyboard Routinebool active=TRUE;// Window Active Flag Set To TRUE By Defaultbool fullscreen=TRUE;// Fullscreen Flag Set To TRUE By Defaultbool bRender = TRUE;// Polygon Flag Set To TRUE By Default 这里我们用了一个字节数组g_HeightMap
在这篇教程中图的大小是1024×1024.STEP_SIZE是我们用来绘制地形的正方体的大小,减小步长,地形图就会变得更加平滑。有一点很重要,步长越小你的程序所做的工作就将越多,特别是在使用大的高度图时。HEIGHT_RATIO用来缩放地形的Y轴的值,较小的HEIGHT_RATIO可以用来绘制较平的山,较大的HEIGHT_RATIO用来绘制较高的山。在下面的代码中,你会看到变量bRender。如果bRender的值为真,我们就填充模式绘制多边形,如果它的值为假,那么我们就用线框模式绘制地形。
- 推荐网络例句
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But we don't care about Battlegrounds.
但我们并不在乎沙场中的显露。
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Ah! don't mention it, the butcher's shop is a horror.
啊!不用提了。提到肉,真是糟透了。
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Tristan, I have nowhere to send this letter and no reason to believe you wish to receive it.
Tristan ,我不知道把这信寄到哪里,也不知道你是否想收到它。