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对象动画

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A lot of animated objects you can choose from.

大量的动画对象,您可以选择从。

The part that has completed at present is as follows: The first day -- Flex foundation, inclusive content has: The data that Flex of understanding of space of work of Flex Builder Flex Builder of understanding of Flex, Flash, Flash Player, AIR overview compiles package to understand MXML component beforehand binds incident of calm processing user to understand incident object to use ActionScript to add incident dictograph to use HttpService to get data the following day -- package is developed, this part includes following video: The MXML component that shows in DataGrid the use of layout container founds data to be defined oneself realizes Value Object kind found found from definition incident define incident oneself kind define project apply colours to a drawing oneself implement the use that explores Flex Bulider is small doohickey the 3rd day -- work in coordination, include: Data test and verify uses long-range object to transmit data format to change data to accuse from list medium procrastinate put data to use E4X to filter XML deploy Flex and AIR application the 4th day -- add visual component, specific content is as follows: Executive navigation container embeds image embeds font founds the layout that is based on a tie to apply a style to combine Adobe CS3 to make package skin found view status animation for MXML component: Skin of component of implementation of behavior and encode of graph of scale of API of plot of union of specially good effect is patulous package the 5th day -- the exercise of behavior form a complete set of timer of Flash of understanding of advanced development skill and code of give typical examples can come the page of Flex In A Week of Adobe government downloads.

目前已经完成的部分如下:第一天——Flex基础,包括的内容有: Flex、Flash、Flash Player、AIR概述了解Flex Builder Flex Builder工作空间了解Flex预编译组件了解MXML 组件的数据绑定处理用户事件了解事件对象使用ActionScript添加事件侦听器使用HttpService获取数据第二天——组件开发,该部分包括如下视频:在DataGrid中显示数据布局容器的使用创建自定义的MXML组件实现Value Object类创建自定义事件创建自定义事件类自定义项目渲染器探索Flex Bulider的使用小窍门第三天——协同工作,包括:数据验证使用远程对象来传输数据格式化数据从列表控件中拖放数据使用E4X来过滤XML 部署Flex和AIR应用第四天——添加视觉组件,具体内容如下:执行导航容器嵌入图像嵌入字体创建基于约束的布局为MXML组件应用样式结合Adobe CS3制作组件皮肤创建视图状态动画:行为和特效结合绘图API绘制图形编码实现组件皮肤扩展组件第五天——高级开发技巧了解Flash定时器的行为配套练习及示例代码可至Adobe官方的Flex in a Week页面下载。

A View is simply a drawable object, such as a radio button, an animation, or a text label.

一个View就是一个drawable的对象,比如一个单选按钮,一个动画,或者是一个文字标签。

Animation is based on simplemotion tween concept: set-up start and end look of objects and Giotto does the rest by itself.

动画基于简单的动作理念:设置开始和结束点对象的外观,然后 Giotto 自己处理其余的操作。

Animation functionality is based on simple motion tween on timeline concept: use drawing tools to set-up start and end look of objects and Giotto does all the rest.

该软件的动画功能基于简单的介于动作和时间线之间的理念:使用绘图工具设置对象的开始和中止外观,然后让 Giotto 完成其余的操作。

True, a lot of animation is insipid, and insulting even to the children it is made for.

说实话,许多动画都没有什么味道,甚至对于它的对象孩子们来说都是一种侮辱。

The key frame interpolation and light model in animation technology as the main study.

以动画技术中的关键帧插值和光照模型为主要研究对象。

Start by creating a second additional animation for your object within your 3d package.

开始创建一个第二附加动画的对象在您的三维封装。

When exported, the file stores both the object and a default animation bundled together.

在出口时,该文件存储的对象和一个默认的动画捆绑在一起。

Use as little objects as possible, since each object requires its own animation and has some cpu overhead in the 3D engine

尽可能减少对象数,过多对象数的动画运算将占用大量CPU资源。

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In the United States, chronic alcoholism and hepatitis C are the most common ones.

在美国,慢性酒精中毒,肝炎是最常见的。

If you have any questions, you can contact me anytime.

如果有任何问题,你可以随时联系我。

Very pretty, but the airport looks more fascinating The other party wisecracked.

很漂亮,不过停机坪更迷人。那人俏皮地答道。