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博弈

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In the case of duopolistic homogenous goods market, mult-period dynamic pricing game models are used to analyze how the prices in electronic markets evolve with the diffusion of price comparison shopping technology and probe into related fundamental theoretical proxies.

在双寡占同质产品市场情形下,本文建立了多期动态定价博弈模型来分析电子市场价格随价格比较购物技术扩散进程的演化路径,并探讨了与其相关联的基础理论问题。

In terms of research method, this article combines dynamitic game model and static theory explanation as the analysis frame and does researches on facts by metrology.

从研究方法上看,本文采用动态博弈模型和静态理论解释相结合的方法作为基本分析框架,进而运用计量经济学进行实证研究。

As the equilibrium level and properties of stability are affected by environmental parameters significantly, public investment and rural growth driven by each other will be occurred in the rural areas where economic system is emanative.

由于博弈均衡水平和稳定性状受环境参数影响较大,公共投资与农村经济增长的相互推动作用并非是无条件的,只有那些经济系统处于发散的农村地区,公共投资与农村经济增长的相互推动作用才会显现。

Whether such equilibria exist when there are more than two players is a challenging open question.

然而,包含2个以上的参与者的随机博弈是否存在纳什均衡,仍然是个未决的问题。

The more elementary book of Filar and Vrieze provides a unified rigorous treatment of the theories of Markov Decision Processes and two-person stochastic games.

Filar和Vrieze所著的书更为基础,在书中给出了严密的关于马尔可夫决策过程和双人随机博弈的标准处理方法。

The growing international competition under the rapid development of economy and societybrings decision process randomicity, ambiguity, diversity, game playing and groupment, andrequires higher scientificity for decision making. Therefore, group decision theories and methodsfor uncertain problems should be given intensive study.

随着经济社会的高速发展,国际竞争日趋激烈,使得决策过程充满了随机性、模糊性、多样性、博弈性和群体性,对决策的科学性提出了更高的要求,因此必须深入研究能够处理不确定性问题的群决策理论与方法。

A mixed single directional imitational minority game is proposed according to the phenomenon that agents can imitate in real life.

根据现实生活中普遍存在的经纪人跟风现象,提出并研究了一维周期链结构中混合单向模仿少数者博弈模型。

Results show that system performance is better than that without imitation, and system variance decreases with increasing imitational agent number N0 for small memory size m, which exhibits the validity of imitation.

研究发现,当记忆容量m较小时,系统表现比原始的少数者博弈模型要好。随着可参与模仿的经纪人人数N0的增加,系统方差呈下降趋势,体现出引入模仿的有效性。

By the extent of space scarcity deepened when the extent of industrial agglomeration increased,the game behaviors between local organizaions and enterprises three periods:unordered spatial development from late seventy decade to early ninty decade,insufficent space supply in intermedial and late ninty decade,then badly insufficent space in new century.

随着产业集聚程度的不断提升引起空间稀缺程度加深,地方组织在与企业的空间博弈行为,经历了70年代末到90年代初空间无序开发,到90年代中后期的空间供给不足,然后到新世纪空间极度紧缺的三个时期。

Based on the interactive game, the authors take the rules of invigilation as an example to illustrate the conflict between human relationship and institutions, and how to design institutions to realize the compatibility of collective and individual rationalities, and the compatibility of human relationship and institutions.

本文基于行为互动的博弈方法,以监考制度为例,以说明人情与制度的冲突,以及如何设计制度以实现集体理性与个体理性兼容,制度与人情兼容问题。

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推荐网络例句

They weren't aggressive, but I yelled and threw a rock in their direction to get them off the trail and away from me, just in case.

他们没有侵略性,但我大喊,并在他们的方向扔石头让他们过的线索,远离我,以防万一。

In slot 2 in your bag put wrapping paper, quantity does not matter in this case.

在你的书包里槽2把包装纸、数量无关紧要。

Store this product in a sealed, lightproof, dry and cool place.

密封,遮光,置阴凉干燥处。