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In this part, the distribution of stable states of a system is worked out under the condition of unbalanced attention parameters on basis of analyzing elementary dynamic equation and synergetic potential function, which improved the discussion of relevant properties of basic synergetic equations. Then, with the analysis of effects of attention parameters in synergetic dynamics, a set of elementary properties are presented to give light how the attention parameters work on pattern recognition process. In the end, in view of geometric sense in synergetic order parameters, some elementary properties are studied, by which a new construction method of order parameters is established so as to provide a general way to constitute new relations of prototype patterns according to practical requirements.

首先在分析了协同模式识别的基本动力学方程及协同势函数的基础上给出了注意参数不平衡情形下系统稳定状态的分布,完善了对协同模式识别基本方程相关性质的讨论;其次,分析了注意参数在协同动力学过程的作用,并给出了注意参数的一些基本性质,指出了注意参数对模式识别过程产生的影响;然后,从协同序参量的几何意义出发,研究了协同序参量的基本性质,并在指出其局限性的同时建立了新序参量的构造方法,从而能够更一般地根据要求建立模式间的新关系,促进识别过程的进行。

This paper points out the collaborative design oriented concurrent engineering includes two meanings.One is the design idea oriented concurrent engineering,the other is collaborative design based on web.2.This paper makes a general analysis of the context and research actuality of cooperative product commerce,and then points out that CPC is a kind of management idea and technical realization system based on cooperative product development,and it is a normalized method which comes out of the development ,change and introjection of external demand,management idea and IT tools in the aspects of cooperation,products and commerce.

同时指出面向并行工程的协同设计包括两方面的含义:面向并行工程的设计思想和基于网络的协同设计。2、论文对协同产品商务的产品背景、研究现状作了全面的分析,指出协同产品商务是基于协同进行产品开发的一种管理理念和技术实现体系,同时它也是客观需求、管理理念以及IT工具在协同、产品、商务三个方面不断发展、演变和相互渗透融合而出现的一种归一化方案。

In all four collaborative design forms, the implementation of synchronous and multiaddress collaborative design is most difficult....

在四种不同的协同形式中,实现同时异地协同设计的技术难度最大;在不同的协同设计对象中,实现面向三维实体模型的协同设计难度最大。

In all four collaborative design forms, the implementation of synchronous and multiaddress collaborative design is most difficult. Collaborative design with three-dimensional solid models is more difficult realized than collaborative design with some others such as text files.

在四种不同的协同形式中,实现同时异地协同设计的技术难度最大;在不同的协同设计对象中,实现面向三维实体模型的协同设计难度最大。

Firstly, the definition of cooperative transactions is given and the states of them are specified. Secondly, the dependencies among cooperative transactions and those between cooperative transactions and outside environments are specified in terms of states of cooperative transactions. Finally, the serializability correctness criterion for the presented model is specified by state dependencies of cooperative transactions.

首先给出了协同事务的定义,并描述了协同事务的状态,然后从协同事务的状态角度刻画协同事务之间、协同事务与外部环境之间的复杂依赖关系,最后用协同事务的状态依赖描述了可串行化正确性准则。

In detrusor-urethral dyssynergia,the membranous urethral pressure elevated on voiding.When there was detrusor-external sphincter dyssynergia,it was further complicated by electric overactivity.In detrusor-bladder neck dyssynergia,the bladder neck pressure sloped down at voiding.

2逼尿肌尿道协同失调的病人,排尿时膜部尿道压升高,其中逼尿肌外括约肌协同失调时合并有肌电活动明显增加,逼尿肌膀胱颈协同失调肌电活动正常,排尿期尿道测压膀胱颈处压力呈斜坡样下降。

Collaborative virtual battlefield discussion enviroment is the extent and development of traditional Collaborative virtual enviroment, integrates cyber-cooperation, virtaul reality, internet-based 3D visualization, media streaming, becomes a new method of military automated command system ensurer under high tech condition. This paper reseaches the theory and realization techniques of Collaborative virtual battlefield discussion enviroment deeply based on enough understand of Collaborative virtual enviroment theory, and explores a prototype sysytem.

协同虚拟战场研讨环境是对传统协同虚拟环境的延伸和发展,它是对计算机协同、虚拟现实、网络三维可视化、流媒体等多种技术的集成,是高技术条件下军队指挥自动化保障的一种新方法;本文在充分了解协同虚拟环境及其相关理论的基础上,对协同虚拟战场研讨环境的理论和实现技术做了较为深入的研究和探索,并开发出了原型系统。

Firstly, the basic concept of software/hardware co-design and the present research situation worldwide is introduced, the techniques are also discussed separately in the thesis, which is in the system description stage, system architecture design stage, hardware/software design and implementation stage. Secondly, combined with three representative methods of hardware/software co-design systems: POLIS、VULCAN and CORSAIR, the main steps of co-design are studied and analyzed including system description, hardware/software partitioning and hardware/software implementation-synthesis, and some new ideas are given here. Thirdly, UML and modeling technology of embedded systems using UML are described clearly, a handheld terminals is a good example for this, furthermore, the algorithm of how to convert the UML diagram into SystemC codes is mainly concerned on in this thesis. Fourthly, the basic concept of SystemC is described, and the SystemC Modeling platform and simulation mechanism are analyzed, software/hardware co-design methods using SystemC are discussed. Finally, by applying co-design ideas using UML and SystemC, software/hardware co-design system using UML and SystemC is preparatorily implemented, which is to establish a development environment for designing embedded system.

本文首先介绍了软硬件协同设计的基本概念和国内外研究现状,并分别论述了系统描述阶段的技术、系统结构设计阶段的技术、软硬件设计与实现阶段的技术;接着结合POLIS、VULCAN和CORSAIR 三种有代表性的软硬件协同设计方法,对系统描述、软硬件划分、软硬件实现综合等几个主要设计步骤进行了研究与分析,并提出了新的方法和思路;然后详细介绍了UML及基于UML的嵌入式系统建模技术,并以嵌入式手持终端系统来举例说明,重点研究将UML的视图转换成SystemC代码的算法;其次介绍了SystemC的基本概念,分析了SystemC 的建模平台和仿真机制,并对基于SystemC 的软硬件协同设计方法进行探讨;最后应用基于UML和SystemC的软硬件协同设计的设计思路,初步实现基于UML和SystemC的软硬件协同设计的设计系统,目的是建立一个用于嵌入式系统设计的开发环境。

This paper brings forward a network based injection mold development system framework. The system's founder has analyzed the disadvantages of Engineering's conventional exploitation mode of injection mold. It takes the structure of Client/Server which can support collaborative work effectively. And the key technologies of cooperative exchange tools and information share are analyzed. By use of the technology, a prototypal system is set up.

在分析传统注塑模承接式串行开发过程的不足基础上,提出了基于网络的注塑模具协同并行开发系统框架,其采用的基于客户/服务器原理的系统结构可以有效地支持协同工作,并分析了协同交互工具和信息共享等系统关键技术;最后初步实现了注塑模协同设计与仿真服务器端。

Sponsored by the National Natural Science Foundation under the National Key Project"The modern method and system for remote pseudo dynamic testing of structures under earthquake simulation"(50338020), some studies on the method for remotely collaborative hybrid dynamic testing of substructures and structural elements have been carried out in this thesis. The main research achievements are summarized as followings: Based on the network communication platform NetSLab (Networked Structural laboratories) developed by the research group, the rational framework of a platform for remote pseudo dynamic testing applications of substructures and structural elements is proposed and a robust standardized platform entitled NetSLab-SDOF has been developed for remotely collaborative hybrid dynamic testing of single story structures with Visual Basic program language. It is composed of four modules, named as control center, physical tester, virtual tester, and remote observer.

本文结合国家自然科学重点资助课题&现代结构拟动力地震模拟协同试验方法与系统&(50338020),对结构远程协同拟动力试验方法进行了研究,主要成果如下:基于课题组开发的网络平台NetSLab,搭建了结构远程协同拟动力试验平台的构架,采用Visual Basic语言开发了一个标准化的开放式单层结构远程协同拟动力试验平台NetSLab-SDOF,它由控制中心、真实试验机、虚拟试验机和远程观察器四个模块组成。

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