例如
- 与 例如 相关的网络例句 [注:此内容来源于网络,仅供参考]
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This was created to allow programs to access Zips loaded from sources such as a database.
这是创造,让节目访问拉链装货的来源,例如一个数据库(一个Oracle的BLOB例如)。
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This was created to allow programs to access Zips loaded from sources such as a database.
这是创造,让节目访问拉鍊装货的来源,例如一个数据库(一个Oracle的BLOB例如)。
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For figures enhance the clearness of speech only when the figurative meaning is obvious, either from the nature of the case (eg from a reference to a statue of Lincoln, by saying:"This is Lincoln") or from the usages of common parlance (eg in the case of this synecdoche:"This glass is wine"), Now, neither from the nature of the case nor in common parlance is bread an apt or possible symbol of the human body.
数字提高晴空的讲话只有当形象化的意义是显而易见的,无论是从案件的性质(例如,从一个参考一雕像,林肯说:&这完全是林肯&),还是从用法常见用语(例如,在案件提喻本说:&这杯子是酒&),现在,无论是从案件的性质,也没有共同的用语是面包的论题,或可能出现的象征人体。
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For figures enhance the clearness of speech only when the figurative meaning is obvious, either from the nature of the case (eg from a reference to a statue of Lincoln, by saying:"This is Lincoln") or from the usages of common parlance (eg in the case of this synecdoche:"This glass is wine"), Now, neither from the nature of the case nor in common parlance is bread an apt or possible symbol of the human body.
数字提高晴空的讲话只有当形象化的意义是显而易见的,无论是从案件的性质(例如,从一个参考一雕像,林肯说:&这完全是林肯&),还是从用法常见用语(例如,在案件提喻本说:&这杯子是酒&),现在,无论是从案件的性质,也没有共同的用语是面包的论题,或可能出现的象徵人体。
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Learning style means a person's natural, habitual, and preferred way of learning. Research about learning styles has identified __(26)__ differences. For example, one study found various differences __(27)__ boys and girls in sensory learning styles. Girls were __(28)__ more sensitive to sounds and more skillful at fine motor performance than boys. Boys, __(29)__, showed an early visual superiority to girls. They were, however, clumsier than girls.
学习风格指的是一个人自然的、习惯的、偏好的学习方式,关於学习风格所做的研究已辨识出性别间的差异,例如某研究发现,男女生在感知学习风格上有许多不同之处,女生对声音比较敏感,对比较细致的动作也比男生来的熟练;相反的,男生早期就显现出优於女生的视觉,但他们又比女生笨拙,在细腻动作的方面表现不佳,例如穿一串珠子。
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In proof of this interpretation, examples are quoted from scripture, as:"The seven kine are seven years"(Genesis 41:26) or:"Sara and Agar are the two covenants"(Galatians 4:24), Waiving the question whether the verb "to be" of itself can ever be used as the "copula in a figurative relation" or express the "relation of identity in a metaphorical connection", which most logicians deny, the fundamental principles of logic firmly establish this truth, that all propositions may be divided into two great categories, of which the first and most comprehensive denominates a thing as it is in itself (eg "Man is a rational being"), whereas the second designates a thing according as it is used as a sign of something else (eg,"This picture is my father").
在证明这一点的解释,例如引述经文为:&七凯恩斯是七年&(创41:26 ),或者:&萨拉和琼脂是两个人权公约&(加拉太4时24分),免收问题是否动词&,以&的本身都不能被利用为& Copula的一种形象化的关系&或表述&的关系,身份,在一个隐喻性联系&,其中最logicians否认的,基本原则的逻辑,牢固树立了这个真理,即所有的主张,可分为两个大类,其中第一和最全面的denominates一件事情,因为这是在自己(如:&人是一种理性的&),而第二指定事据,因为它是用来作为标志的东西,别人(例如,&这张照片是我爸爸&)。
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For example, English speakers who belong to certain discourse communities may intensify denotative meanings by iconically elongating the vowel of a word, for example,'It's beau:::::tiful!'.
例如,属于某一话语群的讲英语的人往往会拉长一个词的元音,从而加强它的外延意义,例如,&它真漂:::::亮!&
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Whereas soul that ensouls a fully conscious species such as Human, Dolphin or Whale form is a commander level creator, that which ensouls a consensus such as Earth is a MASTER CREATOR.
但是赋灵给一个全意识物种例如人类、海豚和鲸鱼形体的灵魂是一个指挥者层次的创造者,赋灵给一个一致实相例如地球的是一个大师创造者。
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In fact, most interactive story experiences built to date have either been highly episodic (generally those narrative experiences built by the game industry, e.g., adventure games), have employed a hypertextual logic of association rather than a logic of dramatic probability and causality (generally those experiences built by fine artists and writers), or have focused on story not as a highly structured experience created by an author for consumption by an audience, but rather as a shared social construction facilitating human communication (e.g., multiuser worlds such as MUDs, MOOs,and avatar spaces ; massive multiplayer games such as Everquest and Ultima Online ; and games such as Purple Moon's Rocket series or Will Wright's The Sims).
实际上,目前大多数的互动故事经验都是高度段落化的(一般这些故事性体验来自于游戏产业,例如,冒险游戏),有意或无意使用超文本的组成逻辑而不是戏剧的逻辑(一般这种体验都由艺术家和作家营造);聚焦到一个并非由作家为观众消费而创造的高度结构化的故事上,而是一种社团式的共同创造的公共结构(例如多用户系统 MUDs, MOOs 或者替身空间;大型多用户游戏 Everquest 和 Ultima Online ;或者 Purple Moon 公司的 Rocket 系列、 Will Wright 公司的 The Sims 游戏)。
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For example, a new transport could deliver a document, such as an EDI X12 that would be reprocessed in the normal way through the rest of the system.
例如,一个新的传输可以传输一个文件,例如EDI X12可以以一种通常的方式通过余下的系统进行在加工。
- 推荐网络例句
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In the United States, chronic alcoholism and hepatitis C are the most common ones.
在美国,慢性酒精中毒,肝炎是最常见的。
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If you have any questions, you can contact me anytime.
如果有任何问题,你可以随时联系我。
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Very pretty, but the airport looks more fascinating The other party wisecracked.
很漂亮,不过停机坪更迷人。那人俏皮地答道。