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Distributed interactive simulation technology has developed for decades andapplied to diverse industries. It is now enhanced with the development of computerhardware and network technology, and also modeling technology, virtual realitytechnology, software technology, and so on. On the other hand, people are bringingforward more and more requirements on distributed interactive simulation applications.Supports of distributed simulation systems are required on applications that involves inmassive complex simulation environment and large quantity of simulation nodes andentity objects, such as military simulation, online games. These requirements ask forhigh scalability of simulation support platform.

随着计算机硬件和网络性能的显著提高,现代建模技术、虚拟现实技术和软件技术等技术的发展,给已经发展了几十年的、深入各行各业的分布式交互仿真注入了新的内容和活力;而在另一方面,随着社会的进步,人们对分布式交互仿真的需求也越来越广泛,要求也越来越高,特别是在军事仿真、网络游戏等领域涉及到大规模仿真环境和大量仿真节点及实体的应用,需要分布式交互仿真系统的支持,这就对仿真支撑平台的可扩性提出了较高的要求。

The unified object model builds a bridge for high efficient data exchange between HLA-based simulation platform and parallel rendering platform,reducing the development workload of integration between them,and supporting the real-time rendering of massive complex scene and large quantity of simulation entity object to help to enhance the timeliness of scene simulation.

随着社会需求的不断发展,在军事作战、娱乐游戏等领域的应用需要大规模分布式仿真系统的支持,这些系统一般涉及到大规模复杂场景和大量仿真实体,对分布式交互仿真系统的对象管理能力和绘制能力提出了较高的要求。

This paper discribes the theory of fluorography and digital image processing, and designs a digital radiologic imaging and processing system based on special hardware for different X-ray machines. The research includes software design and man-machine interface as well as digital image communications and archive in medicine.

本论文在X线数字理论的基础上,针对具体的数字采集和处理硬件设备,设计并实现适用于不同X光机的数字成像及后处理系统,主要包括X线数字成像系统的软件控制和人机交互应用,并在医疗数字图像的传输与归档方面进行了一些探索。

Virtual enterprises exist the geographical diversity and heterogeneousness between operation platform and application system. A steady, fast, and effective platform or tunnel is required among information exchange during creation and operation of virtual enterprise.

但是由于虚拟企业合作伙伴大多数存在地理位置分布的差异性、运行平台和应用系统的异构性,以及虚拟企业组建及运行过程中大量、频繁的信息交互需要一个稳定、快速、高效的基础平台和通道作为支撑。

With the popularization of Internet technology and the increasing demand of enterprise information construction, enterprises become more and more eager to realize the incompact coupling integration and interoperation among heterogeneous systems of multi-platform and multi-language under the background of Internet, which puts a new challenge to traditional EAI solution.

随着Internet技术的迅速普及和企业信息化要求的提高,企业迫切需要能够方便地在Internet环境下实现跨平台、语言独立、松散耦合的异构应用系统的交互和集成,这对传统企业应用集成解决方案提出了新的要求。

The wrapper which is used to encapsulation for isomerous data resource is an important part of it. It makes the outer application system link to service bus, and can interchange of other program section and application system with standard message. It provide wide connect to database, message server and carry-over system, so we in-depth study on it in this paper.

包装器作为系统重要的组成部分,用于对异构数据源进行包装和适配,将外部的应用系统连接进入服务总线,使其能够以标准的消息交换与其它的程序组件和应用系统进行交互,提供了对数据库、消息服务器和遗留系统的广泛连接,本文即对其进行了深入研究。

Several experimental applications have been developed finally. In this paper, there areinnovations from the following four aspects:1. Definition and research methods of current distributed system and distributedinteractive simulation system follow those of traditional parallel computing system.While this paper points out it is one-sided to measure the scalability just from thenumber of processors and performance of a system, because the resources of distributed systems are heterogeneous and they can be used in diverse applications. Inthis paper, scalability of distributed interactive simulation platform is defined as theability of scaling (including scale-up and scale-down) in functionality and performanceof systems which is run on the platform when number of processors and otherhardware resources such as network change, i.e. when problem size is scaled up and system resources is increased, the performanceremains fixed and it is easy to expand the functions of simulationapplications.

本文的创新工作主要体现在下述4个方面:1、现有的分布式系统和分布式交互仿真系统可扩性的定义和研究方法都沿用了传统的并行计算系统可扩性的定义和研究方法,本文指出分布式系统的系统资源异构多样、应用种类丰富多样,只从传统方法采用的处理机资源和性能角度衡量一个系统是否可扩是有一定的片面性,提出了分布式交互仿真平台可扩性的定义是在处理机和网络等系统资源变化时,运行在平台上的分布式交互仿真系统在性能和功能方面发生扩缩的能力,即当问题规模扩大时,增加系统资源,系统能获得指定的性能及在功能方面能方便进行扩充。

The design of many modern computer applications inescapably requires the design of some component of the system that interacts with a user.

现代计算机应用程学的设计不可避免需要设计和用户交互的系统部件。

It uses the existed gesture recognition technology to go deep into the research of the task, the processed model and the technology for the interaction on the base of the combination of free drawing of pen interaction and sketch design in concept design.

以虚拟家居设计系统为应用目标,以笔式交互在虚拟家居设计系统中的应用为主要研究内容,将基于笔交互的自由勾画技术和概念设计过程中的草图设计技术相结合,并利用已有的手势识别技术,系统研究了虚拟家居系统中笔式交互的交互任务、交互过程模型和交互技术,具体包括:建立了手势知识库,研究了虚拟家居系统中从草图绘制到三维漫游过程中的约束求解技术等,为笔式交互在家居设计系统中应用提供了参考原型。

The Lightweight Directory Access Protocol server organization was used to share metadata of the information resource. Resource supervisor, data extractor and news main line were realized by object buffer pool, multithreading and news main line. The complex structure of rockbottom shielded by system engine and the XML technology was unified to solve problems of multi-template demonstration and sharing information alternately. The information share in Internet environment between the different application systems has been realized effectively.

利用轻型目录服务器组织共享信息资源的元数据,运用对象缓冲池、多线程和消息总线等技术实现资源管理器、数据提取器和消息总线,运用系统引擎屏蔽底层的复杂结构,结合XML技术解决共享信息的交互和多模板显示问题,有效地实现了Internet环境下不同的应用系统之间的信息的共享。

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The labia have now been sutured together almost completely.The drains and the Foley catheter come out at the top.

此刻阴唇已经几乎完全的缝在一起了,排除多余淤血体液的管子和Foley导管从顶端冒出来。

To get the business done, I suggest we split the difference in price.

为了做成这笔生意,我建议我们在价格上大家各让一半。

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一个小时后,并没有任何的PUP ,寻找继续收缩和拱的背面没有任何的PUP作为一个注册的麻烦。