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CBFEC emphasizes direct correspondence of concepts in EC with its software architecture for ease of understanding and using; minimal coupling with specific problem structure for easy adaptation it to solve a large number of wholly different problems; interface-centered design for extendibility. To achieve those objects, the problem-solving method of EC is analyzed and the problem-solving procedure of EC is divided into three interactive aspects: population-based stochastic searching mechanism, problem specific information to implicitly guide the stochastic searching, and the observation and control of the computation procedure of EC. Then the key concepts of EC are identified in those three aspects; the normal implementations of those concepts are summarized; the interfaces represents those concepts in software are abstracted; the collaborations of components through those interfaces are designed. CBFEC is implemented on mainstream component software platform COM/DCOM (Component Object Model/Distributed COM from Microsoft), which includes interfaces definitions, commonly using EC components implemented those interfaces, such as Simply EA component, Steady State EA component, EA component, EA component, Population component, Tournament Selection component, Linear Ranking Selection component, Nonlinear Ranking Selection component, Random Number Generator component, etc, and the collaborations of those components through those interfaces.

具体的做法是把演化计算看作是基于组件的软件工程的一个应用领域:首先分析了演化计算求解问题的一般思路和方法,把演化计算问题求解过程分为:"设计基于群体的随机搜索机制"、"研究问题的性质并以此隐含地定义算法的搜索方向"和"求解过程的观察与控制"三个部分;然后分别找出各个部分中的关键概念,总结这些概念现有的一般实现方法,抽取其本质,以此结合设计模式来定义组件软件的接口;通过分析演化计算各个概念之间的相互联系来设计组件软件间通过接口的进行交互的方式;最后还在目前一种主流组件软件开发平台COM/DCOM(微软提出的组件对象模型)的基础上实现了常用的演化计算组件,如简单演化算法组件、稳态演化算法组件、演化算法组件、演化算法组件、种群组件、锦标赛选择策略组件、线性排名选择策略组件、非线性排名选择策略组件、随机数发生器组件等等。

From these 4 studies, we could got the following conclusions:(1) The CPAI 22 traits could be divided into two categories, with the changing of age, period and cohort, type I traits didn't change, they were Logical vs Affective Orientation, Enterprise, Responsibility, Inferiority vs Self-Acceptance, Optimism vs Pessimism, Face, Family, Defensive, Graciousness vs Meanness; While with the changing of age, period and cohort, type II traits changed, they were Leadership, Self vs. Social Orientation, Veraciousness vs Slickness, Traditionalism vs Modernity, Harmony, Renqing, Meticulousness, Extraversion vs Introversion, Emotionality, Practical Mindedness, Internal vs External Locus of Control, Thrift vs Extravagance, Discipline.

总结上述四个研究的结果,我们可以得出如下结论:(1)CPAI所包含的人格特质可以分为两类,第一类人格特质不随社会发展的时间与空间分布以及年龄、代群发生明显的变化,这些人格特质包含:理智-情感、开拓性、责任感、自卑-自信、乐-悲观、面子、亲情、防御性、宽容-刻薄;第二类人格特质随着社会发展、年龄与代群三个纵向变量的发生一致性变化或者交互变化,这些人格特质包含:领导性、自我-社会取向、老实-圆滑、传统-现代性、和谐性、人情、严谨性、外向性、情绪性、务实性、外控性、节俭性、纪律性;同时,功能差异项目构成的问卷揭示出五个受社会环境影响很大的心理特征,它们分别是:犬儒-现实主义的生活态度、心理适应性、外圆内方的应对风格、自我效能感、个体主义的价值观。

This article is quadrifid. Firstly, it introduces the correlation theory of distance learning. Secondly, it mostly analyzes the theoretic foundation of the le...

本文分四大部分,首先介绍了远程教育的相关理论;然后重点分析了远程教学中网络学习环境设计的理论基础:三大学习理论、教学模式、学生的交互方式等,以及如何在此理论指导下设计出适合学生自身特点的学习环境,并提出了新的组织框架;在第三部分中我结合以上理论分析设计了《模拟电子线路》课程学习与测试系统,分别从它的必要性、功能分析、系统设计、具体实现等几方面进行了详细的阐述;最后一部分是对全文的总结。

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