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二次映射

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A higher moment method with the basis of Chebyshev polynomial {T_k} is presented,which is used in the reliability analysis of engineering structures.

1引言在工程结构的可靠性分析中,一次二阶矩法(包括中心点法、JC法、映射变换法和实用分析法)以及二次二阶矩法得到了广泛应用[1,2]。

In the study of the relation of the tangent and the tangent point of conics,this paper will introduce a solution to the problem in seeking the tangent and the tangent point of conics,with mapping the tangent into tangent point or mapping the tangent point into tangent using mapping correspondence.

为了研究二次曲线的切线与其切点的关系,借助对射对应将切点映射成切线或将切线映射为切点,解决求二次曲线的切线和切点的问

By extending the square map, a one-dimensional generalized square map with exponential factor is constructed, and its corresponding two-dimensional map is obtained via one-order coupled item in this paper.

由平方映射延伸构造出了一类含指数项的广义平方映射,并由一维映射通过一次耦合项得到了二维映射。

By extending the square map,a one-dimensional generalized square map with exponential term is constructed,and its corresponding two-dimensional map is obtained via one-order coupled item in this paper.

由平方映射延伸构造出了一类含指数项的广义平方映射,并由一维映射通过一次耦合项得到了二维映射。

There is mutual contradiction between direction estimation of user's signal and power allocation among all users in the beamforming algorithm. A twice game beamforming algorithm based on game theory is proposed to deal with it. Beamforming game algorithm mathematics model is constructed. During the first game, direction of signal and power allocation are mapped the game theory as "player", which are modeled as the problem of maximin function and obtain direction estimation first. Then during the second game, power allocations of different users are described as a multi-user game. Power updated algorithm is designed. The existence and uniqueness of the Nash equilibrium in the twice game beamforming algorithm based on game theory are proved by mathematics derivation.

摘要针对波束成形算法中,用户的信号方向估计值和用户之间的功率分配存在着相互矛盾,本文提出了一种基于博弈论的二次博弈波束成形算法,构建了波束成形博弈算法数学模型,首先在第一次博弈的时候,将波束成形算法中的信号方向和功率分配映射为博弈论数学模型中的"局中人",将其建模为函数的极大极小值求解问题,先求解出信号方向;然后在第二次博弈的时候,将不同用户的功率分配过程描述为一个多用户的博弈过程,设计了功率分配更新算法,通过数学推导论证了纳什平衡点的存在性和唯一性。

For regular topology surface, intermediate surface local texture mapping are used; for irregular topology surface, subdivision surface local texture mapping are used. So different topology surface using different texture mapping methods can solve the contradiction between texture effect and processing speed when they are dealt with by single method. The three judge conditions of texture distortion in the process of mapping onto the sphere surface are discussed and the exiting algorithms of mapping are analyzed, the new algorithms of mapping onto the sphere surface are presented. In order to enhance the realistic of graphics, a new function of wood texture is presented. OpenGL is also introduced in this papers and some realization examples of texture mapping based on OpenGL under the environment of VC++ and POV-RAY are presented in some chapters.

对于简单拓扑表面,利用改进的两步纹理映射,对于复杂拓扑表面利用新的面片分割算法,初步解决了颜色纹理中速度与走样之间的矛盾;通过对球面纹理时纹理不变形的三个判断条件的研究,分析了现在各种球面纹理映射算法,并在此基础上提出了一种基于等面积的半球面纹理映射算法,明显减少了球面纹理的纹理变形;针对现有的木纹纹理中,两种表示木纹的颜色差距表现出的颜色突变问题进行研究,提出对这两种颜色进行线性插值或二次插值,使生成的木纹纹理颜色更加连续,更加逼真;在VC++环境下,通过调用Open GL的图形库及在Pov-Ray软件环境下,实现了参数化纹理、球面纹理、凹凸纹理及木纹纹理等各种算法。

First, orthogonal circle operator was modeled in terms of Zernike orthogonal complex moment; the one-to-one mapping between the edge point and the parameters of the circle was established by the algorithm. Then, quadratic polynomial interpolation was adopted to further locate the edge points in the gradient direction.

首先根据Zernike正交复数矩建立圆物体边缘点与边缘参数之间的映射关系,并提取边缘点;然后利用二次多项式插值在梯度方向上对提取出的边缘点进行进一步定位;最后利用最小二乘法拟合插值后的边缘点,得到亚像素精度的圆参数。

At first, the principle of algebraic quadratic congruence mapping is analysed, and then limitation of odd-even protection and shift computation are added to the mapping of interleaver.

首先分析算术二次同余映射的原理,然后在此基础上对交织器的映射关系加以保奇偶序限制和移位运算,从而得到两个改进型的算术映射交织算法。

Optimization; parametric quadratic convex programming; set-valued map; directional derivative; linear stability; solution-set map; parametric linear programming; error bound; subdifferential map; lower locally directionally Lipschitzian; upper locally di-rectionally Lipschitzian; locally directionally Lipschitzian; convex function; quasidiferential; kernelled quasidiferential; quasi-kernel; star-kernel; star-diferential; Penot diferential; subderivative; superderivative; epiderivative; set-valued optimization; set-valued analysis; subdifferential; optimization condition;ε-dual; scalization; generalized subconvexlike-cone;ε-Lagrange multiplier

基础科学,数学,运筹学最优化;集值映射;方向导数;线性稳定;最优解集映射;参数线性规划;参数凸二次规划;误差界;次微分映射;下局部方向Lipschitzian;上局部方向Lipschitzian;局部方向Lipschitzian;凸函数;拟微分;核拟微分;拟核;星核;星微分; Penot-微分;上导数;下导数; Epi-导数;集值优化;集值分析;集值映射的次微分;最优性条件;广义锥次类凸;ε-对偶;数乘;ε-Lagrange乘子

This conclusion corrects a mistaken resultIn the planar quadratic system there is not cubic algebraical saddle-nodeseparatrix-loop,in which the author asserrts that quadratic system has no the cubicalgebraical saddle-node separatrix cycle .

本文证明了平面二次系统的三次代数同宿轨线上可以存在鞍结点,并且二次系统可以存在含鞍结点的无返回映射三次曲线分界线环。

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推荐网络例句

According to the clear water experiment, aeration performance of the new equipment is good with high total oxygen transfer coefficient and oxygen utilization ratio.

曝气设备的动力效率在叶轮转速为120rpm~150rpm时取得最大值,此时氧利用率和充氧能力也具有较高值。

The environmental stability of that world - including its crushing pressures and icy darkness - means that some of its most famous inhabitants have survived for eons as evolutionary throwbacks, their bodies undergoing little change.

稳定的海底环境─包括能把人压扁的压力和冰冷的黑暗─意谓海底某些最知名的栖居生物已以演化返祖的样态活了万世,形体几无变化。

When I was in school, the rabbi explained everythingin the Bible two different ways.

当我上学的时候,老师解释《圣经》用两种不同的方法。