不聚焦
- 与 不聚焦 相关的网络例句 [注:此内容来源于网络,仅供参考]
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That's not how we usually frame the issue, of course; our political culture fixates on where our values clash.
当然,那不是我们通常提出问题的方式。我们的政治文化聚焦于我们在价值观方面的冲突。
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From the original signal of"ladder type" undercut, it is difficult to find out the exception, through observing the undercut signal by means of the"focalizing scanning"of wavelet transform in time-frequency domain, the fault features are accurately extracted. The results reveal that this method has flexibility to the variation of tool diameters, tooth of cutter and cutting parameters.
在&阶梯型&过切的原始信号上几乎看不出信号有明显异常现象,在时频空间采用小波分析方法&聚焦式&扫描观察&阶梯型&过切信息,能准确地提取过切的故障特征,研究表明,该方法对刀具直径、刀具齿数及切削参数的改变有较强的适应性。
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His declared goal was to keep the viewer as general as possible without focussing on specific applications.
他所宣布的目标在於,保持阅览器尽可能地一般化,而不是聚焦在特定的应用上。
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Warning signs may include coloured rings or haloes around lights, blurring of vision, or difficulty in focusing, which is not constant, but may occur at regular intervals or regular times of the day.
一些预兆性的症状包括目视发光物体会出现带颜色的圆圈或光晕,视力模糊,不能聚焦物体。这项症状并不持续出现,但一天内会有规则地或以有规则的时间间隔出现
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Warning signs may include coloured rings or haloes around lights, blurring of vision, or difficulty in focusing, which is not constant, but may occur at regular intervals or regular times
一些预兆性的症状包括目视发光物体会出现带颜色的圆圈或光晕、视力模糊、不能聚焦物体。这项症状并不持续出现,但一天内会有规则地或以有规则的时间间隔出现
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In fact, most interactive story experiences built to date have either been highly episodic (generally those narrative experiences built by the game industry, e.g., adventure games), have employed a hypertextual logic of association rather than a logic of dramatic probability and causality (generally those experiences built by fine artists and writers), or have focused on story not as a highly structured experience created by an author for consumption by an audience, but rather as a shared social construction facilitating human communication (e.g., multiuser worlds such as MUDs, MOOs,and avatar spaces ; massive multiplayer games such as Everquest and Ultima Online ; and games such as Purple Moon's Rocket series or Will Wright's The Sims).
实际上,目前大多数的互动故事经验都是高度段落化的(一般这些故事性体验来自于游戏产业,例如,冒险游戏),有意或无意使用超文本的组成逻辑而不是戏剧的逻辑(一般这种体验都由艺术家和作家营造);聚焦到一个并非由作家为观众消费而创造的高度结构化的故事上,而是一种社团式的共同创造的公共结构(例如多用户系统 MUDs, MOOs 或者替身空间;大型多用户游戏 Everquest 和 Ultima Online ;或者 Purple Moon 公司的 Rocket 系列、 Will Wright 公司的 The Sims 游戏)。
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They have no intrinsic value in the universe and are simply tokens of the game to give it structure.
&聚焦过程&让你看重的是现在,因为你不再为可能永远得不到满足的欲望而担忧烦恼了。
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As one focuses within and uncovers one's own discord, one becomes at choice to transcend.
当你聚焦内在并揭示你自己的不和谐,你是在选择去超越。
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Generally speaking, polarity does not remain only on one side of the pole forever; it vacillates from one side unto the other and should in fact have equal time, energy and focus on both sides .
一般而言,极性不会总是只停留在磁极的一边;它会从一边摇摆到另一边并事实上应该是以均等的时间和能量摇摆且聚焦在两边。
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A wicked book is the wickeder because it cannot repent.
v, u \0 x v |聚焦本土资讯|体恤百姓生活户县第一互动媒体坏书因其不能改正错误而更坏。
- 推荐网络例句
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Lugalbanda was a god and shepherd king of Uruk where he was worshipped for over a thousand years.
Lugalbanda 是神和被崇拜了一千年多 Uruk古埃及喜克索王朝国王。
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I am coming just now,' and went on perfuming himself with Hunut, then he came and sat.
我来只是现在,'歼灭战perfuming自己与胡努特,那麼,他来到和SAT 。
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The shamrock is the symbol of Ireland and of St.
三叶草是爱尔兰和圣特里克节的标志同时它的寓意是带来幸运。3片心形叶子围绕着一根断茎,深绿色。