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Using the output data of a MM4 mesoscale numerical model which fairly well simulated the developing structure and the evolution of the "96.1" snowstorm event over Qinghai Xizang Plateau, a nonlinear and non zonally non parallel basic flow symmetric instability models and simulation system were developed to validate the possible effect of conditional symmetric instability on the formation of the snowstorm process, the results showed that in a developing model of two dimensional nonlinear SI i...

利用"96 。1"青藏高原东北部暴雪过程的较成功的中尺度模拟的输出资料,用非纬向非平行基流中的对称不稳定模式,对"96 。1"暴雪发生发展过程的动力学机制进行了三维基流中二维非线性对称不稳定数值模拟试验。结果表明,ψ场和w场的三维配置与切变线的演变过程相当一致,说明用三维基流中二维非线性对称不稳定可能能较好地描述SI在切变线东伸南移过程中所起的作用。

In order to improve display velocity, transform the seismic data to a 3-D two-valued image, trace the 3-D connected zone with ordered cross algorithm, thin the zone to get the coordinate of the reflection surface.

为加快显示速度,将一个三维地震数据体转换为三维二值图像,用有序扩展算法追踪同相面所在的三维连通域,细化后得到反射面的坐标数据。

A 3-D EVP model is generalized from the 1-D EVP model according to the rule of Lagrange's dissipative rate function occurring in the 1-D EVP model. Compared with experimental data obtained from consolidation-undrained triaxial shear creep test, the present 3-D EVP model is verified to be valid.

参照一维EVP模型的Lagrange耗散率函数所呈现出来的规律,把一维EVP模型推广到三维EVP模型,并与三轴不排水剪切蠕变试验数据相比较,验证了本文三维EVP模型的合理性。

Because we mainly involve visual fields of medical science , have placed more contents on the development in the field of medical image of visual technology and argumentation used. Second part It is the visual technology knowledge, the generalization in such respects as the basic principle , basic functions, function store and three-dimensional animation technology to OpenGL ,etc. The realization of the system using OpenGL functions finish that three-dimension demonstration. The third part It is number value that calculate knowledge, three-dimension rebuild technology is it is it is it punish to fit to go on to need, the research of interpolator technology that cant leave, So this part has quoted the Hermite function principle , define cubic Hermite function to begin, calculate the differential coefficient among them draws cubic spline again.

由于我们主要是涉及医学可视化领域,所以将更多的内容放在了可视化技术在医学影像领域的发展与应用的论述;第二部分是可视化技术方面的知识,主要对 OpenGL 的基本原理、基本功能、函数库及三维动画技术等方面的概括,在系统实现时就是通过调用 OpenGL 函数库实现三维显示的;第三部分是数值计算方面的知识,三维重建技术需要进行拟合处理,离不开插值技术的研究,所以这一部分从埃尔米特函数原理开始讨论,引入三次埃尔米特函数,进一步计算时又引用三次样条函数。

Such simplified 1-D Burgers model is extended to 3-D case as the usual treatment like 3-D Hooke's law. Based on the above assumptions, the downward and upward plastic deformations of asphalt pavements have been calculated.

利用刚塑性假定简化一维Burgers模型,从而简化了沥青路面的永久变形计算,据此假定将一维的沥青混合料Burgers模型推广至三维Burgers模型,类似于三维虎克定律。

The rigid-plastic assumption simplifies the 1-D Burgers model and thus simplifies the calculation of plastic deformation.Such simplified 1-D Burgers model is extended to 3-D case as the usual treatment like 3-D Hooke's law.

利用刚塑性假定简化一维Burgers模型,从而简化了沥青路面的永久变形计算,据此假定将一维的沥青混合料Burgers模型推广至三维Burgers模型,类似于三维虎克定律。

There are two methods are often used. A method is constructing some separate polyhedrons from vertex and edges of 3D wire-frame and combine the polyhedrons with each other one by one. Another is extracting wire-frame to some candidate faces and joining them up according to the nature of 3D object.In this paper, an algorithm of reconstructing 3D object from wire-frame was put forward.

目前有两种方法:一种是把三维实体看成由多个多面体组成的,相应的方法是将线框模型拆分成多个多面体,然后进行多面体的拼接组合重构三维实体;另一种方法是把三维实体看作由多个面组成的,相应方法是搜索可行面并根据三维实体的特点来重构。

Firstly, took the data of body model and garment model, and then finished the match with the curvature feature of triangular mesh by making mapping between body model and garment model, this process was a rigid transformation. In fact, it comprised the rotation matrix and translation vector. Finally, under the VC6.0, set up the platform of 3D clothing fitting by the super 3D building of OpenGL.

首先提取Poser 6.0中的三维人体模型和服装模型数据;然后通过三维网格模型的曲率特征在人体模型与服装模型之间建立映射关系来完成匹配,这个过程是一种刚体变换即获取旋转矩阵和平移矢量两部分;最后在VC++6.0的开发环境下,利用OpenGL强大的三维建模功能实现了三维试衣平台的搭建。

In this paper, the computer-integrated system, aimed at textiles design and 3D dressing rendering, is constructed with making use of theories of textiles design and 3D dressing modeling, combining the means of mathematics matrix computing, computer graphics and digital image technology. Some investigations on technology issues, such as automatic generation of weaves, simulation of fabric, modeling of 3D human body and garment, and texture mapping of fabric to garment, are also made.

本论文针对纺织品服装设计,运用纺织品设计理论、三维人体服装建模理论,结合数学矩阵运算、计算机图形学、数字图象处理等技术手段,构建了织物设计与三维实体着装模拟这一集成系统的框架结构,对织物组织的自动生成、织物外观仿真、三维人体服装的构造和曲面拟合、织物对三维服装的纹理映射等技术问题和算法,进行了较深入的研究和探讨。

So we can use any 2D prestack procedure to process them, such as time migration, depth migration and velocity analysis.

它通过投影变换的方法,将三维叠前数据体投影为一系列的径向二维叠前数据体,从而将三维叠前问题转化为一系列的二维叠前问题来进行求解,使得三维叠前资料的偏移成像可以在中小型计算机上进行。

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推荐网络例句

As she looked at Warrington's manly face, and dark, melancholy eyes, she had settled in her mind that he must have been the victim of an unhappy attachment.

每逢看到沃林顿那刚毅的脸,那乌黑、忧郁的眼睛,她便会相信,他一定作过不幸的爱情的受害者。

Maybe they'll disappear into a pothole.

也许他们将在壶穴里消失

But because of its youthful corporate culture—most people are hustled out of the door in their mid-40s—it had no one to send.

但是因为该公司年轻的企业文化——大多数员工在40来岁的时候都被请出公司——一时间没有好的人选。