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The metal mold design now adopt a form of one mole but six cayities ,this way can improve the efficiency;the molds joint face is the balls neutral plane,that makes the mold opened convenient;In the gating,the runner and the riser is the same ,and this design adopt scum riser,that make sure a better routing and make sure the castings feeding;the mold use gravity to lockwasher itself;the cores material is quartz sand,and spread high tempearature resistant dope on it;In the design, same taper in the guide bush of the core box is needed to make sure open the mold easily;The insert blocks of the core box are made by numercial control processing,this way reduce the cost of production; the scale division positioner make sure the same specification has better interchangeability,also,as all the machining can be finished on the general machine tool,it make the cost low,so it can be spreaded abundant in the medium and minor enterprise;when workout the molds processing technology,this design adopt the roughs two end plane as benchmark,the ball cavities are machined by scale division positioner;then use Autocad,Pro/e to draw planar and three dimension blueprint,use Pro/e to make three.dimensional animation.

本次设计的群铸模具采用一模六腔形式,生产效率高;模具分型面选择磨球的中性面,使得分模方便;浇注系统采用浇冒口一体形式和集渣包设计,保证了良好的加工工艺和补缩;锁模方式为重力锁模;砂芯采用石英砂,并在表层涂以耐高温涂料;芯盒导套选择一定的锥度,使取模容易;芯盒镶块运用数控加工,降低了生产成本;分度胎具保证了同种规格模具具有良好的互换性,而且因为所有加工基本都可以在普通机床上完成,生产成本低,可以为中小型企业普遍采用;在加工工艺编制过程中,采用两端面互为基准,球腔用专业夹具加工;Autocad,Pro/e分别制作了模具的二维和三维立体图,并运用Pro/e制作了三维动画演示。

The metal mold design nowadopt a form of one mole but six cayities ,this way can improve theefficiency;the mold's joint face is theball's neutral plane,that makes the mold openedconvenient;In the gating,the runner and the riser is the same ,andthis design adopt scum riser,that make sure a better routing andmake sure the casting's feeding;the mold usegravity to lockwasher itself;the core's materialis quartz sand,and spread high tempearature resistant dope on it;Inthe design, same taper in the guide bush of the core box is neededto make sure open the mold easily;The insert blocks of the core boxare made by numercial control processing,this way reduce the costof production; the scale division positioner make sure the samespecification has better interchangeability,also,as all themachining can be finished on the general machine tool,it make thecost low,so it can be spreaded abundant in the medium and minorenterprise;when workout the mold's processingtechnology,this design adopt the rough's two endplane as benchmark,the ball cavities are machined by scale divisionpositioner;then use Autocad,Pro/e to draw planar and threedimension blueprint,use Pro/e to make three-dimensionalanimation.

本次设计的群铸模具采用一模六腔形式,生产效率高;模具分型面选择磨球的中性面,使得分模方便;浇注系统采用浇冒口一体形式和集渣包设计,保证了良好的加工工艺和补缩;锁模方式为重力锁模;砂芯采用石英砂,并在表层涂以耐高温涂料;芯盒导套选择一定的锥度,使取模容易;芯盒镶块运用数控加工,降低了生产成本;分度胎具保证了同种规格模具具有良好的互换性,而且因为所有加工基本都可以在普通机床上完成,生产成本低,可以为中小型企业普遍采用;在加工工艺编制过程中,采用两端面互为基准,球腔用专业夹具加工;Autocad,Pro/e分别制作了模具的二维和三维立体图,并运用Pro/e制作了三维动画演示。

By using a soil modeling of three axes symmetry and considering three dimensions wave effect ,the longitudinal vibration characterisitic is analyzed on condition that a vertical force being harmonious and stimulating force is loaded upon the whole newel stake in the damping soil of homogeneous and detained material.

三维轴对称土模型出发,考虑桩周土体的三维波动效应,对均质滞回材料阻尼土中完整端承桩在垂直协和激振力作用下的纵向振动特性进行分析,求解得到桩顶频域响应解析解、复刚度和速度导纳,利用卷积定理和傅里叶逆变换,求得半正弦脉冲激振力作用下桩顶速度导纳时域响应半解析解。

To measure non symmetric 3 dimensional temperature distribution of flame, a reconstruction algorithm is developed.

为了适应非对称火焰三维温度分布测量的需要,发展了一种三维重构算法。

In this paper, one sufficient condition for the global asymptotical stability of the three-dimensional cooperative system is derived using the nonpositive divergence and the properties of monotone flow.

利用非负散度和单调流性质推导出三维合作系统全局渐近稳定的充分条件,并将该条件应用到一些具体的三维合作系统系统的稳定性判定中,所得结果说明了Hirsch所提出的猜测的正确性,同时推广和改进了相关文献的已有研究成果。

This paper presents a new rendering algorithm by the contrast between the Flat method, Gouraud method and Phong method, through which the color of each pixel can be figured out under the lighting model after the coordinates and normal of every corresponding point on the 3D-object surface have been calculated from the pixels in the range where the 3D-object is projected onto the photo, in order to provide each pixel a real color and get an image with strongest feeling of reality.

本文在对比研究了真实感图形生成中传统的Flat,Gouraud,Phong等明暗渲染方法后,提出了一种新的明暗渲染方法。在图像平面三维物体的投影范围内,由图像的像素坐标求出物体模型对应点的三维坐标及其法矢,然后对每个像素点根据光照模型来计算其明暗度。这种方法能够最大可能的保证图像中每一像素点明暗度的真实性,从而使所生成的真实感图像更加逼真。

Firstly,3D point clouds produced by 3D laser scanner are converted into polygon mesh.Then,normal vectors and areas of every polygon mesh are computed and some candidate regions are obtained using region dilation strategy.Finally,the 3D laser scanning data is segmented into regions of similar orientation after the elimination of the insignificant regions.

首先将三维扫描表面数据转化为三维网格模型;然后利用同一区域中相邻网格具有相似法线方向这一性质,使用区域膨胀策略生成若干获选表面区域;最后通过去除候选区域中的噪声区域得到最终表面区域分割结果。

In the normalization of spatial orientation of 3D objects, a new method is presented.

三维物体空间取向的归一化方面,提出了三维物体空间取向归一化的一种新方法。

Many 3D applications resort to less direct techniques, such as an object list or object hierarchy that users can select from outside of the 3D view.

许多三维应用程序求助于不那么直接的技术,如对象列表或对象层次关系,用户可以在三维视图外从这些列表或关系中选择对象。

For 3D dressing rendering of fabric, the paper states the theory of 2D texture mapping onto 3D surface. And then, the mapping relations of fabric texture toward garment surface and shading/texturing model are studied, the graphic transformations and texture mip-mapping technology, which concern the 3D dressing display, are put forward too.

针对于织物三维着装效果的展示,论文介绍了纹理映射技术的原理,研究了织物纹理对服装曲面的纹理映射关系和纹理光照模型,并对涉及三维着装图形显示的图形变换和纹理细化技术进行了探讨。

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