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shader相关的网络例句

查询词典 shader

与 shader 相关的网络例句 [注:此内容来源于网络,仅供参考]

The Dirt shader is an excellent way of using information gathered from the surface itself, in this case the amount of curvature at a given point, to control the texture associated with the surface

DIRT材质是一个极好的方法去使用从表面上得到的信息,在这个例子里,在一个给定点会有一定数量的曲率值,去控制在这个表面上的纹理关联。

At the sametime, to resolve the problem of inferior sense of reality in traditional visual system of automobilism simulator, author added Shader based on Cg Language, and created lifelike water surface effect, multi-resolution texture effect and other special effects, which strengthened screen quality of the whole scene.This automobilism simulator realized simulation experiment on non-level roadbed. On one side, it improved its dynamics model to fit various kinds of roadbeds;and on the other side, it improved its visual simulation system, which could accord with training demands and satisfy requirements of society.

汽车驾驶模拟器新一代实时视景系统所生成的具备虚拟现实特点的交通场景,增强了仿真试验环境的效果,而它所实现的路面几何和物理属性的探测,解决了非水平路面汽车动力学模型的路面输入问题,为实现汽车动力学仿真奠

As far as I know, there are two vertex shader assemblers: the Microsoft vertex shader assembler and the NVIDIA vertex and pixel shader macro assembler.

至于我所知道,这有两个顶点着色的汇编程序:Microsof的顶点着色汇编程序及NVIDIA顶点/象素着色宏汇编程序。

Ok ... now we have learned how to check the supported version number of the vertex shader hardware, how to declare a vertex shader and how to set the constants in the constant registers of a vertex shader unit.

好了。。。我们现在已经学会了如何检测系统支持的顶点着色器的版本号,如何宣告一个顶点着色器及如何在一个顶点着色单元内的常量寄存器中设置常量。

In our article looking at XBOX 360's graphics processor, the ATI Xenos, we saw the first implementation of a unified shader core, whereby both Pixel Shader programs and Vertex Shader programs are executed over the same hardware block, as opposed to having separate vertex and pixel shader engines – its expected that ATI's PC graphics accelerator for DirectX 10 will also feature a unified shader architecture and NVIDIA are now talking about such a platform (having initially said that they believe separate discrete units would be more optimal in terms of processing performance).

ATI Xeons, XBOX 360的图形处理器,第一块采用统一着色核心的产品。为什么顶点着色程序和像素着色程序都在同一硬件上完成,而不是分别采用顶点着色引擎和像素着色引擎?预期ATI对应于DirectX 10的PC图形加速器也将以统一着色架构为特色。NVIDA现在也在研究这样的平台(起初声称分开的离散单位在处理表现上会更理想^。^)。

To the number of updatein DirectX 10.1 can be attributed the possibility to assign the independent regimes of blendingfor different render-target, the required requirement of support MSAA with a quantity of simpleis not less than four, the appearance of control capability of arrangement of those selected sub-Sampilau from shader, a larger quantity of input and output registers in vertex shader, a increase in the accuracy of calculations, the filtration FP32 size, the massifs of cubic textures.

到该号码的更新在DirectX 10.1可以归因的可能性,指派独立的制度配煤,使不同的目标,所需的要求,支持msaa一个简单的数量不得少于四,外观控制能力的安排,这些选定的小组sampilau从着色,较大数量的输入和输出的正式选民登记册在顶点着色引擎,增加了准确性的计算,过滤fp32大小, massifs立方织构。

To the number of updatein DirectX 10.1 can be attributed the possibility to assign the independent regimes of blendingfor different render-target, the required requirement of support MSAA with a quantity of simpleis not less than four, the appearance of control capability of arrangement of those selected sub-Sampilau from shader, a larger quantity of input and output registers in vertex shader, a increase in the accuracy of calculations, the filtration FP32 size, the massifs of cubic textures.

在一些更新的DirectX 10.1可以归因的可能性指派独立制度的融合不同的渲染目标,所需的经费支持MSAA ,以简单的数量不少于4个,出现了控制能力安排这些选定的分Sampilau从着色,更大数量的输入和输出寄存器顶点着色器,一个增加的准确性计算,过滤FP32大小,块立方织构。

To the number of updatein DirectX 10.1 can be attributed the possibility to assign the independent regimes of blendingfor different render-target, the required requirement of support MSAA with a quantity of simpleis not less than four, the appearance of control capability of arrangement of those selected sub-Sampilau from shader, a larger quantity of input and output registers in vertex shader, a increase in the accuracy of calculations, the filtration FP32 size, the massifs of cubic textures.

以人数更新directx的10.1可以归因于可能指派独立政权的配煤不同,使目标,所需要的要求,支持msaa与数量的简单不得少于四,外观控制能力的安排,被选中的分sampilau从着色,更大数量的输入和输出寄存器顶点着色引擎,一增加,在精度估算,过滤fp32大小, massifs立方织构。

TODS utilizes up-to-date real-time rendering techniques in Vertex Shader and Pixel Shader to make it more flexible to implement more real-time rendering algorithms in GPU so as to enhance the system function.

面向训练的汽车驾驶模拟机在实时模拟的环境下,为驾驶者提供120°的水平视觉体验,根据用户的输入生成实时的视觉反馈,让驾驶者有和在真车驾驶中相同的感觉。

Secondly, I am using the mip_matteshadow shader with my own spin on it for coloring the flattened sphere. I'll do my best to explain: mip_matteshadow is a more powerful version of maya's native useBackground shader. It is normally used to catch shadows, occlusion, reflections and indirect lighting for compositing later and supports multiple outputs.

第二,我需要mip_matteshadow节点,来生成扁平球体的色调,我来解释一下:mip_matteshadow节点比Maya自带的Usebacgground节点要强大很多,一般用于分离阴影、阻塞、反射、和间接光照用于后期合成以及支持多种输出。

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With Death guitarist Schuldiner adopting vocal duties, the band made a major impact on the scene.

随着死亡的吉他手Schuldiner接受主唱的职务,乐队在现实中树立了重要的影响。

But he could still end up breakfasting on Swiss-government issue muesli because all six are accused of nicking around 45 million pounds they should have paid to FIFA.

不过他最后仍有可能沦为瑞士政府&议事餐桌&上的一道早餐,因为这所有六个人都被指控把本应支付给国际足联的大约4500万英镑骗了个精光。

Closes the eye, the deep breathing, all no longer are the dreams as if......

关闭眼睛,深呼吸,一切不再是梦想,犹如。。。。。。