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scalability相关的网络例句

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与 scalability 相关的网络例句 [注:此内容来源于网络,仅供参考]

Storage network is the combination of storage techniques and network techniques. With the increase of various new services and applications because of the improvement of digital and network technologies, the storage network need not only more storage capacity, but also the high capability of data access and transfer, management, high reliability, availability and scalability.

存储网络是传统存储技术与网络技术结合的产物,随着围绕数字化和网络化的各种应用的不断增加,在存储容量以及数据的访问性能、传输性能、高可靠性、可用性和可扩展性等多个方面对存储网络系统的要求越来越高。

In addition there are certain this system scalability for the future on the basis of this upgrade and maintenance.

此外本文系统还有一定的扩展性,方便以后在此基础上进行升级和维护。

VxWorks OS is a kind of real-time embedded OS, and it has the characteristic of high-performance and scalability. Because of its reliability and Real-time performance, VxWorks OS has been widely used in communication, military, avigation and navigation.

VxWorks操作系统是一个运行在目标机上的高性能、可裁减的嵌入式实时操作系统,它以其良好的可靠性和卓越的实时性被广泛地应用在通信、军事、航空、航天等高精尖技术领域中。

It has become one of the core protocols in NGN with broad market prospects for its flexibility, scalability and briefness.

由于其具有开放性、易操作性、灵活性和可扩展性等众多特点,成为了下一代网络的核心协议之一,具有广阔的应用前景。

The metal nanocrystals memories come into notice as so many advantages. The advantages of metal nanocrystals over their semiconductor counterparts include low power consumption, higher density of states, smaller energy perturbation due to carrier confinement, stronger coupling with the channel, better size scalability, and the design freedom of engineering the work functions to optimize device characteristics.

然而金属的量子点记忆体在近年来受到瞩目,其相对於传统半导体材料用於量子点记忆体上,有诸多的优势,其优势包含低功率耗损、高密度的能阶、没有明显的量子局限效应、有效降低元件尺度、且可调变的空间大,因为随不同的金属有不同的功函数。

The main objective of this project is to research and develop a novel and high efficient video codec framework based on wavelet techniques, especially to address the heterogeneousness of video networks, the fluctuation of transmission bandwidth and the diversity of video-stream receivers. The system will have some basic characteristics of the next video coding standard, such as high compression efficiency, high scalability and high error resiliency. This project will provide a software prototype of wavelet video codec with full scalability, construct a verification platform for wavelet video on demand service, and furthermore, design some VLSI IP cores of the key module in the codec system

本项目研究的主要目的就是着眼于下一代视频编解码标准的基本特征(高效压缩,高可伸缩,高容错),以小波技术为核心构建新型高效的视频编解码系统;特别针对当前视频传输网络的异构性,网络带宽的波动性以及用户视频接收终端的多样性,实现一个码流高度可伸缩同时兼顾压缩效率的小波视频编解码软件原型,并且构建基于异构IP网络的小波视频服务的技术验证平台;进一步还将基于VLSI技术,对小波视频编解码系统的关键模块进行IP核设计

That is to utilize general MPI programming environment, program on the NHBL parallel computational model, analyze and predicate the running cost of program by using the cost function of this model, and analyze the scalability of program by using the time-scale scalability metric. Finally, we analyze the numeric algorithm example---matrix multiplication and the nonnumeric algorithm example---PSRS sorting on Dawning-1000 MPP and NHPCC-cluster NOW system by using the integrative method.

提出了将并行计算模型、算法、编程进行一体化的研究的方法,即利用通用的标准的MPI编程环境,将编程建立在NHBL并行计算模型上,并且利用该并行计算模型的评价函数进行分析、预测程序的运行代价,再利用时间比例的可扩放性分析方法来分析程序的可扩放性性能;最后我们用PSRS排序算法和矩阵乘法这两个典型的数值和非数值的算法,在曙光-1000并行机和NHPCC-Cluster工作站集群上进行了一体化的分析。

Several experimental applications have been developed finally. In this paper, there areinnovations from the following four aspects:1. Definition and research methods of current distributed system and distributedinteractive simulation system follow those of traditional parallel computing system.While this paper points out it is one-sided to measure the scalability just from thenumber of processors and performance of a system, because the resources of distributed systems are heterogeneous and they can be used in diverse applications. Inthis paper, scalability of distributed interactive simulation platform is defined as theability of scaling (including scale-up and scale-down) in functionality and performanceof systems which is run on the platform when number of processors and otherhardware resources such as network change, i.e. when problem size is scaled up and system resources is increased, the performanceremains fixed and it is easy to expand the functions of simulationapplications.

本文的创新工作主要体现在下述4个方面:1、现有的分布式系统和分布式交互仿真系统可扩性的定义和研究方法都沿用了传统的并行计算系统可扩性的定义和研究方法,本文指出分布式系统的系统资源异构多样、应用种类丰富多样,只从传统方法采用的处理机资源和性能角度衡量一个系统是否可扩是有一定的片面性,提出了分布式交互仿真平台可扩性的定义是在处理机和网络等系统资源变化时,运行在平台上的分布式交互仿真系统在性能和功能方面发生扩缩的能力,即当问题规模扩大时,增加系统资源,系统能获得指定的性能及在功能方面能方便进行扩充。

Firstly, in order to measure the algorithmic scalability and the parallelization scalability of a iterative method, a suit of scalability analysis approach is presented.

该方法从算法可扩展和并行可扩展的两个角度,衡量它们对并行计算时间的贡献。

We put forward a distributed Multi-Agent system for services compostion based on AGORA, which has a good scalability and flexibility and eradicates the problems of low scalability and performance in centrally-controlled services repository. In the system, the service provider and requester can be also searched mutually.

提出了一个基于AGORA多Agent平台的分布式服务组合系统,该系统具有较好的可扩展性和灵活性,消除了集中式注册库带来的扩展性差、性能低下的问题,同时还支持服务提供者和请求者之间的双向查找。

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