查询词典 rendering
- 与 rendering 相关的网络例句 [注:此内容来源于网络,仅供参考]
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In Chapter 4, a set of distributed graphics algorithms (including fractal image creation, Delaunay triangulation of scalled points, ray tracing and volume rendering) are presented.
在第四章介绍用DGPSE设计的一组分布式图形算法(包括分形图象,Delaunay三角剖分、光线跟踪和辐射度绘制)和分布式图形库DGPSL,并行算法涉及到对象空间并行/图象空间并行方法。
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For example, it can be used in computer-aided landscape designing, environment forcast and visualization, computer animation and virtual scenary rendering such as game etc.
树木可视化算法的研究是实现森林景观可视化的基础。本文主要使用了Maxscript和OpenGL编程技术,基于OSG使用切片算法实现了树木高效真实可视化。
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ScreenX and ScreenY are used to store screen coordinates for rendering.
用ScreenX及ScreenY里存储渲染时的屏幕坐标。
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When the viewpoint is changing quickly, the rendering algorithm ignores some details of the diffuse component, otherwise the scene is rendered more precisely. The Specula highlight is dependent of the viewpoint, it must be processed in real time. We present an algorithm to get rid of the area that does not contain specula highlight quickly and calculate only the area that contains the specula highlight. In order to calculate the specula reflection and refraction component, we presented a new raytracing algorithm based on the environment map transformation. The environment maps are constructed at the sample points of the scene in the preprocessing phase. We add depth information in the environment maps and generate the exact reflection and refraction intensity with the transformation of a few pixels.
对于表面光亮度漫射分量,由于它与视点无关,可以把面片按照光照细节的分布预剖分成层次结构,然后在实时漫游时根据场景变化的快慢决定绘制的细致程度;对于镜面高光分量,由于它与视点有关,必须实时处理,我们提出了一种快速高光裁剪算法,通过简单测试,去除那些不包含高光的区域,只处理包含高光的区域;对于镜面反射分量和折射分量,我们提出了一种基于环境映照变换的快速光线跟踪算法,预先在场景的离散采样点处建立环境映照,然后根据入射点的位置,把邻近采样点处的环境映照上相关象素处的可见点变换过来,求取反射分量和折射分量。
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A posse of Dublin Metropolitan police superintended by the Chief Commissioner in person maintained order in the vast throng for whom the York street brass and reed band whiled away the intervening time by admirably rendering on their blackdraped instruments the matchless melody endeared to us from the cradle by Speranza's plaintive muse.
都柏林市警察署武装队在警察署长的亲自指挥下,在庞大的人群中维持着治安。约克街的铜管乐队和簧管乐队用缠了黑纱的乐器出色地演奏出我们从摇篮里就爱上的那支由于斯佩兰扎的哀戚歌词而最为动人的曲调。这样,使群众得以消磨一下大会开始前的这段时间。
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Then, a description program language based on XML syntax is designed, which can describe hierarchy vector graphic entity and a method is presented, which can be translated XSVGDL document into SVG code because XSVGDL document cant be rendering in Internet browser. It can solve the structuralize problem of SVG document by above all methods. Structure Design of SVG-Based method is good for the content based storing and searching for SVG, and also strengthens the readability and expansibility of SVG code.
首先,在SVG文档结构化设计问题上,论文针对矢量实体图形特性,提出了矢量图形实体的结构模型和层次化方法,并设计了一种基于XML的描述层次化矢量图形的中间语言XSVGDL和一种将XSVGDL文档转换为SVG文档的方法,得到了可读性强、存储效率高且方便搜索引擎检索的SVG结构化文档。
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Whilst I've yet to get round to building a proof of concept, it was nevertheless this ongoing mental debate which prompted me to try to solve the requirement for numbered items and subitems by rendering the item/subitem numbers in the non-client area.
虽然我还没有得到全面建立一个概念证明,但还是这种持续的心理促使我辩论,试图解决的要求的编号是令项目的项目和子项/在非客户区子项数量。
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This article selectively analyzed some female characters in Puccinis operas, with an attempt to synopsize the artistic features of the female character depiction, and to explore the general issues in rendering opera character personalities.
本文选取普契尼歌剧中的女性角色进行分析,力求全面、细致地总括出普契尼歌剧中女性人物性格刻画的艺术特征,同时也对歌剧中人物性格刻画的一般性手段和方式做出探讨。
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First of all, the book detailed the Fluent software and its related theoretical knowledge, and then through a typical example to explain Fluent in heat transfer, mass transfer and flow field, such as practical engineering methods and techniques, including the moving parts of the velocity field simulation, UDF and the use of UDS, parallel computing setting, rendering the calculation region and the definition of boundary conditions, Tecplot' s data processing.
全书首先详细介绍了Fluent软件及其相关的理论知识,然后通过典型的实例来讲解Fluent在传热、传质及流场等实际工程中的应用方法和技巧,包括运动部件的速度场模拟、UDF和UDS的使用、并行计算的设置、计算区域的绘制和边界条件的定义、Tecplot的数据处理等。
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Based on the theory of fuzzymathematics, statistics, agent and bionics, umpty problems on color transferring, texturesynthesis-based artistic style transferring and stroke-based rendering are studied.
根据数据源的不同,非真实感绘制技术可分为两类:基于三维观察空间的绘制-绘制3D场景和基于图像空间的绘制-绘制2D图像。
- 推荐网络例句
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Do you know, i need you to come back
你知道吗,我需要你回来
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Yang yinshu、Wang xiangsheng、Li decang,The first discovery of haemaphysalis conicinna.
1〕 杨银书,王祥生,李德昌。安徽省首次发现嗜群血蜱。
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Chapter Three: Type classification of DE structure in Sino-Tibetan languages.
第三章汉藏语&的&字结构的类型划分。