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rendering相关的网络例句

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与 rendering 相关的网络例句 [注:此内容来源于网络,仅供参考]

Based on the thinking of turning massive scale scenes to large scale scenes, this work declares an algorithm of large scale scenes' predigesting and creating LOD models, and a corresponding rendering method. This work also declares a technique of massive scale data management and attemperation.

本文基于把海量场景变成大规模场景的思想,提出了一种大规模场景LOD模型的简化构造算法,以及相应的绘制方法,还提出了一种海量数据的管理调度技术。

A technique of massive scale data management and attemperation based on viewpoint. This algorithm effectively changes massive scale terrain into large scale ones to handle. Utilising the continuity of the viewpoint movement and the relativity of fore-and-aft frames, it manages and attempers the terrain data leading to data decrease in a large range. This algorithm solves the problem of the rendering rate, and realizes a rapid real-time ramble in massive scale terrain scenes.

提出了一种基于视点的场景数据管理调度技术,有效地将海量地形转换为大规模地形进行处理,并利用视点运动的连续性和前后帧的相关性,管理调度地形数据,大幅度地降低了数据量,解决了绘制速度的问题,实现了海量地形场景的实时快速漫游。

This is a film that knows exactly what it wants to be : a sweet romantic comedy that just happens to take place a bewilderingly complex rendering of a gay world , somewhere out there in America .

严肃的说,这部电影恰到好处的达到了它的目的:在一个令人有点困惑,有点繁杂的同志社区里发生的一个浪漫喜剧,就象在生活中的美国社会里一样。

Holy man was used as a makeshift rendering for brahmana , intended to reproduce the ambiguity of the Indian word.

以后便每天在家里供养十六位比丘,他对每位比丘都尊称他们为阿罗汉。

RAW Height Map#define STEP_SIZE 16 // Width And Height Of Each Quad#define HEIGHT_RATIO 1.5f // Ratio That The Y Is Scaled According To The X And Z HDC hDC=NULL;// Private GDI Device ContextHGLRC hRC=NULL;// Permanent Rendering ContextHWND hWnd=NULL;// Holds Our Window HandleHINSTANCE hInstance;// Holds The Instance Of The Application bool keys[256];// Array Used For The Keyboard Routinebool active=TRUE;// Window Active Flag Set To TRUE By Defaultbool fullscreen=TRUE;// Fullscreen Flag Set To TRUE By Defaultbool bRender = TRUE;// Polygon Flag Set To TRUE By Default 这里我们用了一个字节数组g_HeightMap

在这篇教程中图的大小是1024×1024.STEP_SIZE是我们用来绘制地形的正方体的大小,减小步长,地形图就会变得更加平滑。有一点很重要,步长越小你的程序所做的工作就将越多,特别是在使用大的高度图时。HEIGHT_RATIO用来缩放地形的Y轴的值,较小的HEIGHT_RATIO可以用来绘制较平的山,较大的HEIGHT_RATIO用来绘制较高的山。在下面的代码中,你会看到变量bRender。如果bRender的值为真,我们就填充模式绘制多边形,如果它的值为假,那么我们就用线框模式绘制地形。

We presented a novel approach for empty space skipping for object-order volume rendering. A two-staged space skipping was introduced: the first stage applied bricking on a regular grid, and the second stage used octree to reach a finer granularity.

提出一种针对物体空间为序体绘制的空域跳过算法:采用双层次空间跳过,先以规则的数据分块作粗略地跳过,再以八叉树获得更高粒度的优化。

This procedure with a number of OpenGL rendering and deformation of the filling, and the histogram and Caky the drawing!

本程序用OpenGL实现了多变形的绘制及填充,和柱状图和饼状图的绘制!

This procedure with a number of OpenGL rendering and deformation of the filling, and the histogram and Caky the drawing!

详细说明:本程序用OpenGL实现了多变形的绘制及填充,和柱状图和饼状图的绘制!

This is a cancelable event, giving any handler the ability to prevent the Component from rendering if needed.

这是一个可取消的事件,如果需要给提供处理函数来阻止组件的继续呈现输出。

I picked up her hat, and approached to reinstate it; but perceiving that the people of the house took her part, she commenced capering round the room; and on my giving chase, ran like a mouse over and under and behind the furniture, rendering it ridiculous for me to pursue.

我拿起她的帽子,走上前想再给她戴上;可是她看出来那房子里的人都站在她那边,她开始在屋子里乱跑起来;我一追她,她就像个耗子似的在家具上面跳过,上上下下地跑着,弄得我这样追逐她都显得滑稽了。

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What would he tell Judith and the children?

他将怎样告诉朱迪丝和孩子们呢?

I this is at that time, the opinion with peacockish true girl is full of in a heart.

这就是当时的我,一个心中布满虚荣的女孩子真实的想法。

Oh, and I bought myself a new laptop," he said."

哦,我还给我自己买了一个新笔记本"他说。"