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rendering相关的网络例句

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Cartoon rendering or cel shading is a new application of non-photorealistic rendering raised in recent years.

卡通渲染技术是近几年兴起的非真实感渲染领域的一个新方向。

The unified object model builds a bridge for high efficient data exchange between HLA-based simulation platform and parallel rendering platform,reducing the development workload of integration between them,and supporting the real-time rendering of massive complex scene and large quantity of simulation entity object to help to enhance the timeliness of scene simulation.

随着社会需求的不断发展,在军事作战、娱乐游戏等领域的应用需要大规模分布式仿真系统的支持,这些系统一般涉及到大规模复杂场景和大量仿真实体,对分布式交互仿真系统的对象管理能力和绘制能力提出了较高的要求。

In order to apply virtual reality technique into medical image processing, make convenient for surgeons to access virtual and mini invasive surgery, this paper, presents a full interactive virtual endoscopy system framework, analyzing and discussing system architecture and algorithm models. We explain some key procedures in virtual endoscopy system such as definition of world coordinate, virtual camera, surface detection, normal approximation, volume rendering and surface rendering, and also some interactive control method.

在综合利用各种计算机图形、图象技术的基础上,提出了完整的交互式虚拟内窥镜系统的框架,同时对系统结构和各种模型进行了分析和讨论,还针对系统的实时性和绘制结果的逼真性要求,提出了基于 Object Cache和扩展的区域增长方法,并将其应用到医学图象处理当中,得到了较好的效果。

First,image structure vector field is derived from source luminance orthonormal vector sets. Andusing neighbor vectors to improve the weak gradient fields produces the structure vectorfield that is needed by LIC rendering. Then, LIC convolution step-length is adjustedaccording to local curvature in the structure vector field. LIC convolution length iscalculated according to the local statistical characteristics of the texture image. Finally, thealgorithm transfers the reference image\'s color characteristics to the rendering result tomake it full of rich color like oil paintings.

该算法通过计算源图像亮度分量的切矢量产生图像的结构矢量场,并对弱矢量区域进行邻域填充处理,获得LIC绘制所需的结构矢量场;然后,根据结构矢量场的局部曲率特征调整LIC的积分步长,并根据纹理参考图像的局部统计特征,自适应地改变LIC的积分长度;最后,将颜色传输算法引入LIC绘制结果,对绘制效果颜色进行渲染。

A novel rendering technology based on surface reconstruction of points is presented,and through local surface analysis,surface parameter extraction and re sampling, fine rendering result at any viewing distance is generated.

提出了一种基于曲面点集重建的渲染技术,能够对输入点集作局部分析,提取曲面的参数,并通过重采样的方法,获得新的、密集的采样点,生成近景的高质量渲染结果。

Massive-model rendering;; real-time rendering;; mesh simplification;;on-line simplification;; interactive editing

论文导师鲍虎军;华炜,论文学位硕士,论文专业计算机应用技术

Small problems in rendering are more efficiently removed in a paint program than redoing the rendering .

图片中的小问题在绘图程序中修改要比重新渲染有效得多。

This process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering.

本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制。

The transepicondylar axis of different position has no effect on volume rendering technique measuring the humeral head retroversion angle with multi slice spiral CT.The top view at which lateral epicondyle of the humerus showing minitriangulum and the anterior surface of the distal humerus articulation with the forearm being shaded is more simple,faster and precise for the volume rendering technique measuring the humeral head retroversion angle with multi slice spiral CT.

结论]肱骨头扭转角变异较大,肩关节假体扭转角设计应个性化;肱骨远端不同位置内外上髁轴线对多层螺旋CT容积再现测量肱骨头扭转角没有影响;俯视位观察肱骨,当外上髁露出呈小三角形、肱骨远端前关节面被肱骨头遮盖重叠的位置是多层螺旋CT三维重建测量肱骨头扭转角的更简单、更快捷而且准确的测量位置。

There is a choice of several rendering algorithms, from simple scanline to up-to-date global illumination rendering using raytracing and photon mapping.

是有选择的几个渲染算法,从简单的扫描线,以切合时宜的全局光照渲染使用raytracing和光子映射。

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