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polygon相关的网络例句

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与 polygon 相关的网络例句 [注:此内容来源于网络,仅供参考]

Firstly,3D point clouds produced by 3D laser scanner are converted into polygon mesh.Then,normal vectors and areas of every polygon mesh are computed and some candidate regions are obtained using region dilation strategy.Finally,the 3D laser scanning data is segmented into regions of similar orientation after the elimination of the insignificant regions.

首先将三维扫描表面数据转化为三维网格模型;然后利用同一区域中相邻网格具有相似法线方向这一性质,使用区域膨胀策略生成若干获选表面区域;最后通过去除候选区域中的噪声区域得到最终表面区域分割结果。

The corners of each new polygon are at the intersections of the borders of the original polygons; hence computing the coordinates of border intersections is a vital function in polygon overlay.

每个新的多边形的角隅都位在原始的多边形的边之交叉点上;因此,计算这些交叉点的座标在多边形的叠合中是绝对必要的。

Polygon scan conversion raster graphics through the realization of the classic polygon filling algorithm, raster graphics, in-depth un...

多边形扫描转换通过实现光栅图形学经典的多边形填充算法,深入理解光栅图形学的原理。

Polygon scan conversion raster graphics through the realization of the classic polygon filling algorithm, raster graphics, in-depth understanding of the principle.

详细说明:多边形扫描转换通过实现光栅图形学经典的多边形填充算法,深入理解光栅图形学的原理。

The results are much better than the other approaches'. Then we give another method for approximating offset curves. The circle is first approximated by regular polygon within some tolerance. The exact offset curve is then approximated by the convolution of the regular polygon with a B-spline curve or a NURBS curve having the same degree.

与此同时作者从基圆的正多边形逼近出发,通过求解包络的技巧给出了等距曲线逼近的另一个算法,可整体估计误差,所得的等距逼近曲线为与基曲线同次数的B样条或NURBS曲线,克服了国际上现有同类算法中逼近曲线次数几倍于基曲线次数的缺陷。

Local topological information is imported to the altered polygon in this new algorithm.The arcs which are joined in the same node are ordered by means of bina sorting tree,and the minimal polygons are built by the right sequence of arcs,then polygon overlaying is finished.

通过在无拓扑矢量数据中局部引入拓扑关系,对同一结点连接的弧段,采用二叉树方法进行排序,构建最小多边形,完成无拓扑信息的矢量图形的重组,并对新算法与已有算法的结构进行了对比。

A simple polygon is a polygon with no two non-consecutive edges intersecting.

一个简单的多边形是一个没有两个非连续边缘交叉多边形。

DirectX framework code, rendering a simple polygon, but this would be sufficient, because any complex graphics can be used to construct the polygon.

详细说明: Directx框架代码,渲染了一个简单的多边形,但是这个就足够了,因为任何复杂的图形都可以用多边形来构造。

The given method takes the Hermite interpolation curvcs and the cubic non-uniform B-spline curves as the special cases and unifies the representation of the curves interpolating the control polygon and the cubic non-uniform B-spline curves approximating the control polygon.

所给方法以Hermite型插值曲线和非均匀三次B样条曲线为特殊情形,将插值于控制点的曲线和逼近于控制多边形的非均匀B样条曲线统一起来。

At the same time the author points out that the polygon vertexes can be sorted clockwise or anticlockwise by judging the sign of the vector polygon area.

同时指出可以通过判断矢量多边形面积的正负值将多边形的顶点按照顺时针或逆时针方向排序。

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Liapunov—Schmidt method is one of the most important method in the bifurcation theory.

Liapunov—Schmidt方法是分叉理论的最重要方法之一。

Be courteous -- even when people are most discourteous to you .

要有礼貌──即使当別人对你最不礼貌的时候。

I think we have to be very careful in answering these questions, because nothing is really so simple.

我认为,我们在回答这些问题的时候应该非常谨慎,因为事情远没有那么简单。