查询词典 object animation
- 与 object animation 相关的网络例句 [注:此内容来源于网络,仅供参考]
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This article starts form carding the formation and development of the animations in the United States, Japan and Europe, in their respective national television animation style characteristics. In the second chapter, from the national culture, folk customs and ways, the character and geographical four conditions explore the United States, Japan, Europe, ethnic style animation in the film formation due to the dynamic; Chapter III trays to find the common aesthetic features of the Television Animation factors in United States, Japan, Europe, also this part describes the characters from four aspects, such as to find truthfulness, to find kind and so on. Chapter four is the key of this article, this part colludes several parts , such as film animation level, the way how animation to present to the concept of integrity, the character and language of the text character and so on . This end of this article is a summary of papers, down from globalization understanding of the vision of China Television Animation, the theoretical study of the ultimate goal is to practice creative services, what is more important is a comparative analysis, which received some of reference, identify China Television Animation and the gap between other countries, in order to learn from foreign advanced development of the film and television animation experience in the domestic film and television animation themes and concepts updates, in the localization of the close integration with the international on the road to the former OK, can have a more far-reaching significance.
论文首先从美、日、欧、中影视动画各自民族风格的特点出发,对其民族风格的形成与发展进行系统的梳理;进而在第二章中,从民族文化、民风民俗、民族性格和地域条件四个方面探究美、日、欧、中影视动画民族风格形成的动因;第三章是对美、日、欧、中影视动画的同质性因素进行比较,论文从启真、扬善、弘美、尚趣四个维度来寻求其共通的美学特征;第四章中外影视动画民族风格的异质性因素比较是本文的重点,也是论文的难点,这一章涉及到许多影视动画本体性的层面,拟从动画的观念品格、文本品格和行为品格三个方面进行把握、比较;最后一章是论文的总结,从全球化的视野下来认识中国影视动画,理论研究的最终目的是要为实践创作服务的,因而,论文更主要的是通过比较分析,从中获得一些借鉴性意见,找出中国影视动画和其他国家之间的差距,更好的学习国外影视动画先进的发展经验,以期对国产影视动画在题材和观念的更新上、在本土化与国际化紧密结合的道路上如何前行能够有更为深远的指导意义。
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Animation Department adhere to universities and research institutes to achieve the teaching, research, talent, a perfect combination of the results established animation industry, from the early creative planning, medium-term production, post-processing, marketing, product development, in areas such as derivatives has a relatively complete The industrial chain support in this regard thanks to animation department teaching, the other hand, benefited from the cooperation with other colleges and support: First, College of Humanities and Arts have a strong literary team, there can be for manner mining history, culture and local culture to carry out works of literature, script writing, animation and shooting script creation; second, College of the Arts Academy of Fine Arts, the Television Animation Art Institute of professional experts and professors, teachers and students can focus on the requirements of dynamic animation creation diffuse image design, animation production, post-processing and other special effects; third School of Journalism, Art Institute inherent in the industry and market channels, you can promote products in the market for the animation to provide support; Fourth, colleges and Arts and Crafts Arts and Crafts Association, a large number of member companies may be based on mature animation image processing technology toys and other derivative products.
动画系坚持产学研一体化,实现了教学、科研、出人才、出成果完美结合,建立了动漫产业从前期创意策划、中期制作、后期加工、市场推广、衍生产品开发等各方面具有相对完整的产业链条支撑,这一方面得益于动画系的教学成果,另一方面也得益于与其他学院的合作与支持:一是人文学院和艺术学院均有强大的文学创作班底,可以有针对性地挖掘历史文化和地方文化,进行动漫作品文学剧本创作和分镜头脚本创作;二是艺术学院、工艺美术学院、影视艺术学院动画专业的专家教授和师生,可针对动漫创作要求进行动漫形象设计、动画制作、后期特技加工等;三是新闻学院、艺术学院固有的行业和市场渠道,可以为动漫产品的市场推介提供支持;四是工艺美术学院和工艺美术协会众多的会员企业,可以根据成熟的动漫形象加工生产玩具等衍生工艺产品。
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By using Flash software produced a number of fluid flow in the animation, including the viscous flow in vivo experiments indicate friction, rotation speed Dengjiao containers of liquids in relative balance, the system and control of, weak disturbance in the transmission space - Mach cone, the disturbance wave Dissemination process, bypassing the wings of the two-dimensional flows, ease converter and blast crisis and stagnation flow indicate parameters and critical parameters such as the concept that a number of animation, produced by sports meeting between the animation, shape meeting between animation, masking animation and time Axis to achieve those effects the flow of fluid animation, and by adding these buttons used to control the flow of fluid animation, and so will the speed of the fluid flow in a clear show up.
本文利用Flash软件制作了流体若干流动现象的动画,包括粘性流体内摩擦实验示意、等角速旋转容器中液体的相对平衡、系统与控制体、微弱扰动在空间的传播——马赫锥、扰动波传播过程、绕过机翼的二维流动、缓变流与急变流示意以及滞止参数和临界参数的概念说明等若干动画,通过制作运动补间动画、形状补间动画、遮罩动画和时间轴特效来实现这些流体流动的动画效果,并通过添加按钮用于控制这些流体流动的动画的速度等将上述流体流动现象清晰的展示出来。
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Tip: objects from one object into another object of the animation is broken, and then make the shape of animation, such as the starling Network 2, respectively, in accordance with Ctrl + I key into a flower and a figure Figure Figure , after breaking into the shape of animation, there will be a flower into a human animation effects; other appropriate increases can change the shape of key-frame animation of the change process.
小提示:从一个物体变成另一个物体的动画都是将物体打碎,然后做成形状动画,例如八哥网在两帧中分别按Ctrl+I键导入一幅花朵图和一张人物图,打碎后做成形状动画,就有了花朵变成人的动画效果;另外适当增加关键帧可以改变形状动画的变化过程。
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This paper describes how to use Flash production of viscous flow in vivo experiments indicate friction, rotation speed Dengjiao containers of liquids in relative balance, the system and control of, weak disturbance in the transmission space - Mach cone, the disturbance wave propagation process, bypassing the wings The two-dimensional flows, ease converter and blast crisis and stagnation flow indicate parameters and critical parameters such as the concept that a number of animation, produced by sports meeting between the animation, shape meeting between animation, masking effects animation and timeline to achieve these fluid flow The animation, and by adding these buttons used to control the flow of fluid animation speed.
本文介绍了如何运用Flash制作粘性流体内摩擦实验示意、等角速旋转容器中液体的相对平衡、系统与控制体、微弱扰动在空间的传播——马赫锥、扰动波传播过程、绕过机翼的二维流动、缓变流与急变流示意以及滞止参数和临界参数的概念说明等若干动画,通过制作运动补间动画、形状补间动画、遮罩动画和时间轴特效来实现这些流体流动的动画效果,并通过添加按钮用于控制这些流体流动的动画的速度。
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In this paper, the theory, algorithm, and experiment of automatic object detection and tracking are studied in depth. It is firstly pointed out that the essential of Mean Shift method is a special Newton-Gaussian method. A new method named Fast Mean Shift is established to stretch the conservative step of Mean Shift method. The convergence and validity of this new method are proved in theory. And it is also proved that the convergence speed of Fast Mean Shift is faster than that of Mean Shift. The contrast experiments of searching the maximum possibility density of random of data sets in plane and 3D space are done. The results show that this new method can reduce the iterations greatly. A new object tracking method based on Fast Mean Shift is built to improve the object tracking performance, which is shown in the face tracking experiment with the tennis sequence provided by the Ohio State University, and the car tracking experiment with the car sequence provided by Kalsruhe University. The face trcking experiment with highly noised images show that the object tracking method based on Fast Mean Shift has strong anti-jamming ability. A new fast color object detection technology based on characteristic color is established, which use characteristic color distribution to compute the characteristic color vector of any area in an image quickly. With the high performance search method, the fast object detection is achieved. At last, using object tracker based on Fast Mean Shift and color object detector based on characteristic color with the Kalman filter, PID controller, searial communication and other technologies, automatic object detection and tracking system with control system is built. The availability and anti-jamming ability of this system are verified by some object detection and tracking tests in different scenes.
本文对目标自动识别与跟踪进行了理论、计算、试验三方面的深入研究,主要包括:首次指出了目标跟踪技术中常用的均值迁移方法的本质为一种特殊的高斯-牛顿方法,改进了均值迁移方法步长取值保守的弱点,建立了快速均值迁移方法,证明了该方法的收敛性、有效性以及收敛速度优于均值迁移方法;进行了平面和3维随机分布数据集的最大概率密度搜索对比试验,试验结果表明,快速均值迁移方法大大减少了迭代次数;建立了基于快速均值迁移的目标跟踪方法,利用俄亥俄州立大学提供的乒乓球序列图像和卡斯鲁厄大学的汽车序列图像,对人脸和汽车目标跟踪性能分别进行了对比试验,并进行了高噪声人脸图像目标跟踪试验,结果表明,基于快速均值迁移的目标跟踪方法有效提高了目标跟踪性能,具有很强的抗干扰能力;建立了一种新型彩色目标自动识别方法,采用特征色彩分布函数实现了对任意图像区域特征色彩矢量的快速计算,建立了高效的搜索方法,实现了彩色目标的快速识别;将基于快速均值迁移方法的目标跟踪方法、基于特征色彩的目标识别方法与卡尔曼滤波、PID控制、串行通讯等技术结合,建立了带有控制系统的快速目标自动识别与跟踪系统,并在不同场景下进行了目标自动识别与跟踪试验,验证了快速目标自动识别与跟踪系统的有效性和抗干扰能力。
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Abstract]This paper studies the animation industry by exploring European animation festivals panoramically from the perspective of aesthetic economy and space economy. It is found that semiotic products with great semiotic meaning are not a kind of transcendental presentation but daily reality in the aesthetic economy and space economy era. The animation industry, which is focused on cultural and creative content producing, is a rising industry in which the animation festival is not only the exhibition of traditional commodities but also a creative arena of meaning produce. The restructuring of place for European animation festivals is followed the basic requirement of aesthetic economy and space economy, since the festivals add new semiotic meaning and cultural elements to the original places.
从审美经济、空间经济的视角,以动漫节为研究对象,对欧洲动漫产业发展所形成的文化与市场景观进行一种全景式的考察后,可以发现:在审美经济的时代,以符号意义为主的符号产品不再是超验的表象,而是日常生活的实在;以文化创意内容为核心的动漫产业已经成为新兴产业;其中,作为符号生产与传统商品集中展示的动漫节,更侧重于深入开发动漫及其衍生产品的审美价值,使动漫节不仅仅流于纯粹的小商品集市,而在于创造更多的符号意义,丰富动漫节的多种内涵;动漫节举办地的地点重构适应了空间经济发展的内在要求,动漫赋予不少城镇以全新的符号内涵,创造了各种形态的地点神话,从而促进空间经济的城市发展。
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The AA is now hot on the market of international animation shop, animation is not only novel functional peripheral products, as well as fashion personality animation DIY, animation, and beautiful pictorial photography COSPLAY animation clothing, these are precisely the most popular among the young and the pursuit of things.
现在市场上火爆的AA国际动漫店,不仅有新奇实用的动漫周边产品,还有时尚个性的动漫DIY,动漫COSPLAY摄影写真和精美的动漫服装,这些正是现在年轻人最青睐和追求的东西。
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The AA is now hot on the market of international animation shop, animation is not only novel functional peripheral products, as well as creative DIY fashion personality animation production, animation, and beautiful pictorial photography COSPLAY animation clothing props, these are precisely the most popular among the young and the pursuit of things.
现在市场上火爆的AA国际动漫店,不仅有新奇实用的动漫周边产品,还有时尚个性的动漫DIY创意制作,动漫COSPLAY摄影写真和精美的动漫服装道具,这些正是现在年轻人最青睐和追求的东西。
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You can also try to open a little more features, such as animation around, young people are loyal consumer groups, small investment, quick recovery, but also the twenty-first century, pioneering the development of key state industries, like the well-known brand AA Anime International Anime is not only novel and practical The animation peripheral products, as well as creative DIY fashion personality animation production, animation COS pictorial photography and fine animation clothing props, these are precisely the most popular among the young and the pursuit of things.
还可以尝试开个比较特色一点的,比如动漫周边,年轻人是忠实的消费群体,投资小回收快,也是二十一世纪国家重点倡导发展行业,像知名动漫品牌AA国际动漫,不仅有新奇实用的动漫周边产品,还有时尚个性的动漫DIY创意制作,动漫COS摄影写真和精美的动漫服装道具,这些正是现在年轻人最青睐和追求的东西。
- 相关中文对照歌词
- Object
- Object Of My Affection
- Object
- The Object Of My Affection
- Suspended Animation
- Fumes
- Prison Women
- We Will Erase All Life On Earth But Us
- Sex, Murder, Art
- Irresistible Force
- 推荐网络例句
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The dissecting of samples in group2 were difficult. The root of pulmonary artery and ascending aorta failed to be unfolded because fibrous tissue was tough, right and left fibrous trigone were too firm to be solved by hand. Cardiac muscle fibers couldn't be stripped along myofibrillar trajectory since they were prone to break because of their friability.
组2的心脏解剖困难,表现为纤维组织坚韧,游离肺动脉非常困难;徒手无法松解左、右纤维三角,肺动脉和主动脉根部的游离非常困难;心肌纤维坚硬、质脆,解剖时容易断离成碎块,无法沿纤维走行方向剥离。
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We have battled against the odds in a province that has become increasingly violent.
我们对在一个争夺日益激烈省的可能性。
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MILAN - The team has left for the States at 10.15am CET from Terminal 1, Milan Malpensa airport. The Rossoneri will land in New York at 12.50am local time (6.50pm CET), after a nine-hour flight.
米兰—球队在上午10:15从米兰马尔朋萨机场第一登机口登机,出发前往美国,预计于纽约时间上午12:50降落(意大利时间下午6:50),飞行时间大约9个小时。