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intersection chart相关的网络例句

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与 intersection chart 相关的网络例句 [注:此内容来源于网络,仅供参考]

Go back to the first intersection, make a left turn, then turn right on the first intersection, it's on the east side of the street.

往回走到第一个交叉路口,左转,然后在第一个交叉路口右转,你要去的地方在路东。

Firstly,pre-time process including the construction of the model of cloth,the set of initial conditions and the collision detection are researched.Then,using minimizing intersection contour lines global method,the situation of cloth surface intersection is disposed emphatically,and the results of processing are evaluated and optimized.Finally,later process including the collision response,drawing and display are researched.

首先进行前期的布料模型构建、初始条件的设置以及碰撞检测;然后利用最小化相交轮廓线全局方法重点对布料表面相交情况进行了处理,并对处理结果进行了评价和优化;最后进行后期的碰撞响应以及绘制与显示。

First, we extract the boundaries between two different materials by weighting with gray-level gradient,and only voxels on these boundaries participate in the generation of each image, so it drastically reduces the rendering time. Second. We think the voxels on boundaries as the mixture of different materials,so in every voxel there is a surface. We use the oriented cube-interpolation technique to get the intersection point of viewing orientation and the surface in the voxel, then compute the surface normal of the intersection point. We use the normal to shade the voxel in order to improve the image quality.

首先,采用灰度梯度加权提取出三维数据场中不同物质间的边界,根据显示的需要只对这些边界上的体元赋予相应的阻光度并进行光亮度合成计算,因而可大大减少计算量,提高显示的速度;将边界上的体元作为不同物质的混合体,采用与方向有关的三线性插值来计算视线方向与体素内等值面的交点,根据交点的法向量进行光照效应计算以提高显示图像的质量;最后用投影成像法显示最终的图像。

The intersection of a composite triangular Bezier surface and a plane is another aspect of intersection study.

计算复合三角Bezier曲面与平面的交线是本文研究求交问题的另一个方面。

The techniques for obtaining initial tracing points and tracing intersection branches are the most important issues in surface intersection algorithm. This paper reviews the plane vector field method which is exploited to get initial tracing points,and gives the relation between normal curvature and tracing direction.

平面向量场与曲率分析在曲面求交中的应用宁涛,马德昌,王亚平,唐荣锡(北京航空航天大学制造工程系北京100083)摘要在曲面求交算法中,初始跟踪点的确定和交线分支的跟踪是最关键的两个问题。

The paper puts forth that the numerical model of actual forming part is reconstructed by RE and the surface is regarded as actual trimmed surface, then grids and nodes mapping relationship between design model and actual forming part is acquired through compelling deformation simulation, and the design trimming line is dispersed into points according to a certain precision and the projective points and the coordinate values of the intersection points of projective line on the grids formed by discrete points are calculated along trimming direction, the new coordinate values of projective points and intersection points of projective line after deformation are calculated based on the mapping relationship of grids and nodes, the deformed trimming line can be acquired through fitting the points into curve.

本文提出通过逆向工程技术重构出实际冲压件的型面并以此型面为修边后实际冲压件的型面,然后采用强制变形仿真的方法建立设计模型和实际冲压件重构模型的网格和节点映射关系。将设计修边线按一定精度离散成点,然后根据修边方向计算出各点在网格上形成的投影点和投影线交点,根据之前计算出来的网格和节点映射关系就可以计算出投影点和投影线交点在变形后的新坐标,将其拟合成曲线就可以得到变形后修边线的形状。

On ray tracing algorithm, line-surface intersection is the basic operation. we have studied the intersection method between line and plane region, quadric surface, NURBS surface.

在光线跟踪算法方面,对精确模型下曲面的直接光线跟踪进行了尝试,提出了对平面区域、简单二次曲面及NURBS曲面直接进行光线跟踪的算法。

Based on semi-honest model and scalar product protocol, a protocol of the bipartite set intersection was constructed, which complexity is O; another protocol of the tripartite set intersection needs O(2ntp).

在半诚实模型下,基于点积协议设计的两方集合交集协议,复杂度为O;设计的三方集合交集协议,复杂度为O(2ntp)。

At present, our country majority cities have already established the many kinds of traffic signal control system, at the same time, the road intersection simple point signal control was still the main signal control way, timed control occupies proportion bigger, undulates a bigger road intersection in some traffic flows, to realize the signal fuzzy control to be imminent.

目前,就我国大多数城市而言,已经建立了多种交通信号控制系统,与此同时,交叉口单点信号控制仍是主要的信号控制方式,其中定时控制所占的比例较大,在一些交通流量波动较大的交叉口,实现信号模糊控制已迫在眉睫。

The main jobs of this paper are as followed: 1 The reuse of the frame design technology for aircraft assembly fixtures is researched. a frame line part library is built with the templet driven technology, the reuse of the frame line part come true by the tools for instantiation and instance modification. The design resources are effectively used, some repeating work is cut. 2 Two methods to obtain the assembly feature are proposed: the straight way by the Enumeration method and the indirect way by project features to the assembly plane. All of the assembly features of the frame and the adjustable bearings are obtained by these two methods which makes the frame automatic assembly technology for aircraft assembly fixtures come true. 3 The frame automatic assembly technology aircraft assembly fixtures based on assembly features is researched. A binary tree assembly model is used to express the assembly information of the frame for aircraft assembly fixtures, the automatic assembly between the frame, the aircraft and the adjustable bearing is completed within the three steps: distribute, obtain and evaluate assembly feature. Finally, the efficiency of the frame assembly design is proved. 4The frame interpart modeling technology for aircraft assembly fixtures is researched, the intersection methods are concluded and the arithmetic of the single-cut, double-cut and inter-cut intersection is proposed, the interpart fast modeling of the frame design for aircraft assembly fixture come true. 5Based on the researches mentioned before, a sub-system of frame fast design for aircraft assembly fixture is developed on CATIA. The sub-system is used to design the aircraft assembly fixtures in a large aeronautics corporation and make a good- effect.

论文的主要工作如下: 1研究了飞机装配型架骨架设计重用技术,在总结归纳骨架线框结构类型的基础上,应用模板驱动的方法建立了骨架线框库,通过骨架线框零件的实例化和离线编辑实现骨架线框的重用,有效利用设计资源,减少重复劳动; 2提出穷举几何对象的装配特征直接获取方法,遍历零件模型的几何对象,从中捕捉所需装配特征,该方法简捷、高效;提出向装配面投影的装配特征间接获取方法,该方法在现有特征基础上生成装配特征,解决了部分装配特征难以直接获取的问题; 3研究了基于装配特征的飞机装配型架骨架自动装配技术,采用一种二叉树装配模型表达骨架的装配关系,并通过装配特征的分配、获取和赋值三个步骤,实现了骨架分别与飞机产品和可调支承的自动装配,避免了繁琐的人工交互操作,提高了骨架设计的效率和规范化程度; 4研究了飞机装配型架骨架零件间建模技术,在总结归纳骨架元件相贯处理方式的基础上,提出了骨架元件单剪切相贯、双剪切相贯和互剪切相贯的实现算法,简化了骨架相贯处理的过程; 5基于以上研究,在CATIA平台上开发了飞机装配型架骨架快速设计子系统,并应用于某大型航空企业的装配型架设计,提高了设计效率和设计质量。

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You can snipe the second and third union leaders from this position.

您可以鹬第二和第三工会领袖从这一立场出发。

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