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indirect lighting相关的网络例句

查询词典 indirect lighting

与 indirect lighting 相关的网络例句 [注:此内容来源于网络,仅供参考]

Find a reason, operators in the shop window and display the flowers and potted plants, and lighting equipment, reducing the use of the spotlight, and an increase of the indirect fluorescent lighting.

找到原因后,经营者在窗外及店里摆设了花草盆栽,并且在照明器具方面,减少了聚光灯的使用,而增加了日光灯的间接照明。

Traditional computer graphics, with no indirect lighting of any kind, would by default look like this; here's a scene lit with a single shadow-casting directional light

传统的计算机图像,是没有任何间接照射光线的,一般看起来就如下图所示;这个场景由直射灯光照明,产生单个的阴影。

These tutorials cover a variety of topics including Material Basics, Lighting Basics, Rendering Tools, Rendering Techniques, Indirect Illumination and Lighting Digital Sets.

这些教程涵盖了包括基础材料,照明基础知识,绘制工具,绘制技术,间接照明和照明数字电视的各种设置。

The dark green backdrop, white translucent dome and hanglite indirect lighting system makes this not only a safe and stable structure but a great place to enjoy tennis.

内部深绿色背景,白色半透明屋顶和吊式无眩光反射式照明系统不仅提供了安全、稳固的建筑结构,更为客人创造了一个尽情享受网球乐趣的极佳场所。

And lamplight collects indirect lighting, whitewash the wall with what be concealed on the wall the light will handle, whole space more appear downy.

而灯光则采间接照明,并用隐藏在墙上的刷墙灯来处理,整个空间更加显得柔和。

Bull; FG is an interpolated technique. This means that the indirect lighting is sub-sampled (calculated less than for every pixel) and the values between those are interpolated. However, if you are doing an animation, and the result between two frames are slightly different, this may hypothetically cause not one pixel to change, but a large area of pixels to change (i.e. all pixels influenced by the interpolation of that FG point).

bull; FG是一个以内差值替换计算的技术,这意味着非直线的漫反射光线被二次采样,(根据其少于每个像素的值计算),然后从中选出基于两个数中间的值被选为插值,然而,如果你是在制作一部动画,那么前后两帧之间的结果是明显不同的,这可能——假设——不仅仅导致一个像素的改变,而是一整块区域像素的改变(也就是说,所有的像素都受那个FG采样点的插值的影响)。

FG is an interpolated technique. This means that the indirect lighting is sub-sampled (calculated less than for every pixel) and the values between those are interpolated. However, if you are doing an animation, and the result between two frames are slightly different, this may – hypothetically – cause not one pixel to change, but a large area of pixels to change (i.e. all pixels influenced by the interpolation of that FG point).

FG是一个以内差值替换计算的技术,这意味着非直线的漫反射光线被二次采样,(根据其少于每个像素的值计算),然后从中选出基于两个数中间的值被选为插值,然而,如果你是在制作一部动画,那么前后两帧之间的结果是明显不同的,这可能——假设——不仅仅导致一个像素的改变,而是一整块区域像素的改变(也就是说,所有的像素都受那个FG采样点的插值的影响)。

Secondly, I am using the mip_matteshadow shader with my own spin on it for coloring the flattened sphere. I'll do my best to explain: mip_matteshadow is a more powerful version of maya's native useBackground shader. It is normally used to catch shadows, occlusion, reflections and indirect lighting for compositing later and supports multiple outputs.

第二,我需要mip_matteshadow节点,来生成扁平球体的色调,我来解释一下:mip_matteshadow节点比Maya自带的Usebacgground节点要强大很多,一般用于分离阴影、阻塞、反射、和间接光照用于后期合成以及支持多种输出。

Cabin illumination is provided by the indirect lighting incorporated in the instrument panel, center console, door trim and ceiling, and the door assist grips feature a blue-green acrylic material that gives off a soft light.

舱内的照明是由间接照明纳入仪表板,中心控制台,车门内饰和天花板,以及大门,协助掌握节奏蓝绿色压克力材料,使小康柔软轻便。

These tutorials cover a variety of topics including Material Basics, Lighting Basics, Rendering Tools, Rendering Techniques, Indirect Illumination and Lighting Digital Sets.

这些教程涵盖了包括基础材料,照明基础知识,绘制工具,绘制技术,间接照明和照明数字电视的各种设置。教程所使用的软件版本:3ds Max 2010作者Jeff Patton是一个梦幻般的热诚的教师。

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