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indirect illumination相关的网络例句

查询词典 indirect illumination

与 indirect illumination 相关的网络例句 [注:此内容来源于网络,仅供参考]

Irradiance Particles would have bothdirect illumination and indirect illumination information in this case.

辐射微粒都直接照明和间接照明信息在这种情况下。

Compared with direct ophthalmoscope, binocular indirect ophthalmoscope has many special advantages owing to its unique illumination system and principle of formation of image.

双目间接检眼镜因其独特的照明系统及成像原理,与直接检眼镜相比具有许多独特的优点。

However, this indirect illumination will not have as much of an effect as the skylight.

然而,这种间接光照的效果并不像天光那样明显。

Caustics with Max photons set to 0 and Indirect illumination off could crash while calculating the caustics photon map.

最大光子设置为0和直接照明关闭的计算聚光会崩溃当计算聚光的光子贴图时。

Etc, and also talk about one of the methods on how you can have indirect illumination on a per object basis.

等,也谈谈你如何可以在每个对象的基础上的间接照明的方法之一。

These tutorials cover a variety of topics including Material Basics, Lighting Basics, Rendering Tools, Rendering Techniques, Indirect Illumination and Lighting Digital Sets.

这些教程涵盖了包括基础材料,照明基础知识,绘制工具,绘制技术,间接照明和照明数字电视的各种设置。

According to messages posted at Splutterfish's forums, version 2.0 will feature at least two rendertime displacement techniques, new tools for indirect illumination and advanced lighting (including enhanced GI performance in very complex interior scenes) and some type of GPU-based rendering acceleration.

根据巴西官方论坛上公布的消息,Brazil 2.0至少应用了2个渲染时间置换技术、最新的间接照明工具和高级的灯光(在非常复杂的室内场景中增强全局照明)和一些基于GPU的渲染运算。

These tutorials cover a variety of topics including Material Basics, Lighting Basics, Rendering Tools, Rendering Techniques, Indirect Illumination and Lighting Digital Sets.

这些教程涵盖了包括基础材料,照明基础知识,绘制工具,绘制技术,间接照明和照明数字电视的各种设置。教程所使用的软件版本:3ds Max 2010作者Jeff Patton是一个梦幻般的热诚的教师。

Global illumination plays an important role in 3D graphics. Compared with local illumination, global illumination considers not only direct lighting, but also influence from indirect lights and occlusion. Thus, it can simulate more realistic effects, for instance, refraction and reflection of transparent objects, sub-surface scattering of translucent objects and shadow.

三维场景的全局光照计算[76~78]不仅考虑当前着色点的直接入射光照,还涉及环境中其它景物对着色点的间接光照或遮挡的影响,因而可以模拟比局部光照更真实的效果,如透明物体的折射和反射,半透明物体的子表面散射,阴影等。

For images rendering under novel lighting conditions, direct illumination effect is calculated using lambertain model; while indirect illumination one was added by environment light part derived before.

新光照条件下场景的绘制,直接光照采用光照模型直接计算;间接光照采用分离出的基图像环境光分量拟合,较好地实现了变化光照下场景图像的生成。

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