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games theory相关的网络例句

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与 games theory 相关的网络例句 [注:此内容来源于网络,仅供参考]

Von Neumann, renowned for his theory of games and his work at the Electronic Computer Project at the Institute for Advanced Study, was serving as a member of the Atomic Energy Commission.

本书适合于自动机理论、控制论、计算技术和仿生学等方面的读者参考,对控制论问题有兴趣的哲学工作者,也可以阅读本书提供的材料。

In order to break the deadlock of unitarity of wushu and the bottleneck after wushu failed to be an event of the 2008 Olympic Games, this paper, through documentation, comparison, exemplification and comprehensive analysis, discusses the theory of softening development of competitive sports applied to wushu.

为了打破当前武术发展单一化的局面和突破武术入奥失败后的发展瓶颈,运用文献资料法、对比分析法、综合分析法对竞技体育的软式化发展理论进行了探析,就软式化发展理论运用于武术的发展进行了科学的解析。

He called his 1944 book (coauthored by economist Oskar Morgenstern ) Theory of Games and Economic Behavior because he perceived that economies possessed a highly coevolutionary and gamelike character, which he hoped to illuminate with simple game dynamics.

他在1944年写了一本书(合著者为经济学家奥斯卡摩根斯特恩(2),并将它命名为《博弈论与经济行为》[2],因为他认为,经济具有高度共同进化和竞赛的性质,而他希望以简单的游戏动力学来阐释它。

He called his 1944 book (coauthored by economist Oskar Morgenstern ) Theory of Games and Economic Behavior because he perceived that economies possessed a highly coevolutionary and gamelike character, which he hoped to illuminate with simple game dynamics.

他在1944年写了一本书(合著者为经济学家奥斯卡摩根斯特恩 [3]),之所以将它命名为《博弈论与经济行为》[4],是因为他认为,经济具有高度共同进化和竞赛的性质,而他希望以简单的游戏动力学来阐释它。

He called his 1944 book (coauthored by economist Oskar Morgenstern ) Theory of Games and Economic Behavior because he perceived that economies possessed a highly coevolutionary and gamelike character, which he hoped to illuminate with simple game dynamics.

他在1944年写了一本书(合著者为经济学家奥斯卡摩根斯坦恩(3)),之所以将它命名为《博弈论与经济行为(4)》,是因为他认为,经济具有高度共同进化和游戏性质,而他希望以简单游戏动力学来阐释它。

Von Neumann was particularly interested in seeing if he could develop optimal strategies for these kinds of mutual games, because at first glance they seemed almost insolvable in theory.

冯诺依曼最感兴趣的是想看看自己能否给这种互动游戏找出最理想的战略,因为乍一看来,它们在理论上几乎是无解的。

Von Neumann was particularly interested in seeing if he could develop optimal strategies for these kinds of mutual games, because at first glance they seemed almost insolvable in theory.

冯诺依曼最感兴趣的是想看看自己能否给这种互动游戏找出最理想的策略,因为乍一看来,它们在理论上几乎是无解的。

thearticle rectifies tlebelief of innocent Theory on chidren's early development, andproposes, that the process of children;s cognition is ambitious learning, this type of learning consists in the dulcet nontextual stracture existing in childrens' mind, and is actualized through systematic act learniy and games.

内容提要:本文矫正了有关儿童早期发展的&无知论&观念,提出婴幼儿的认知过程是一个雄心勃勃的学习世界的观点。这种学习的形式,存在于婴幼儿内在固有的美妙的非文本结构之中,并通过系统的动作学习和游戏实现学习的目的和过程。

The paper founds GM(1, 1) model of gray prediction theory in order to predict level displacement,and forecast horizontal displacement of 8-8 section of the Olympic Games project with it and compares forecast data and actual data.The result is that GM(1, 1) model may forecast short-term horizontal displacement after the model is proved eligibility. In order to manage long-term horizontal displacement,the paper founds metabolism GM(1, 1) model.At first, founding GM(1,1) model with known data and forecast next numerical value,next renewing founded GM(1,1) model with numerical value at the same time abnegating first data,and then forecast nest numerical value with same method.

本文为了预测土钉支护水平位移,建立了GM(1,1)灰色系统理论预测模型,应用灰色预测法GM(1,1)模型对奥运工程地下通道I标段8-8剖面的土钉支护产生的水平位移进行了预测,并与实测值进行比较,得出灰色预测法模型经检验合格后可以对工程进行水平位移的短期预测;为了使GM(1,1)模型同样适用于长期预测,用新陈代谢的GM(1,1)模型,即根据己知数列来建立GM(1,1)模型,预测一个灰数值,然后不断地将预测值补充到己知数列之后,每补充一个再去掉一个最老的数据构成新的数列,建立一个新的GM(1,1)模型,预测下一个值。

Cooperation behavior in multi-Agent systems is studied by using evidence theory and iterated prisoner's dilemma games.

在多Agent系统中,利用证据理论与重复囚徒困境博弈对其中的合作行为进行了研究。

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Finally, according to market conditions and market products this article paper analyzes the trends in the development of camera technology, and designs a color night vision camera.

最后根据市场情况和市面上产品的情况分析了摄像机技术的发展趋势,并设计了一款彩色夜视摄像机。

Only person height weeds and the fierce looks stone idles were there.

只有半人深的荒草和龇牙咧嘴的神像。

This dramatic range, steeper than the Himalayas, is the upturned rim of the eastern edge of Tibet, a plateau that has risen to 5 km in response to the slow but un stoppable collision of India with Asia that began about 55 million years ago and which continues unabated today.

这一引人注目的地域范围,比喜马拉雅山更加陡峭,是处于西藏东部边缘的朝上翻的边框地带。响应启始于约5500万年前的、缓慢的但却不可阻挡的印度与亚洲地壳板块碰撞,高原已上升至五千米,这种碰撞持续至今,毫无衰退。