查询词典 fluidal texture
- 与 fluidal texture 相关的网络例句 [注:此内容来源于网络,仅供参考]
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Athena series boast natural and graceful styles represented by the combination of solid-color tiles of different colors and luster, like a concise and avant-garde abstract painting; Galaxy Stone series are endowed with artistic quality according to their natural patterns and gorgeous colors, and they are also safe and environmental friendly; Diamond series enjoy super hardness and diamond quality, crystal-clear and natural texture, excellent abrasion resistance and extremely low water absorption; Emerald Stone series are the perfect combination of outside beauty and inside merits thanks to their rock-style natural texture; Magic Crystal Jade series are as lucid as jade, show attractive texture and transparent crystal phase as high as 90%; Fuji White series are made with original two-in-one production technology, and enjoy smooth surface texture, for the construction of an artistic space; Lava Stone series comprise multiple raw materials, show special charm and exclusive styles; Snow Crystal Stone series show the newest ceramic styles and cater for the taste of the masses; Sky River Stone series present diversified noble and elegant texture, free flowing as clouds; Lucky Star series enjoys fine and flowing texture and glittering surface due to the scattering of numerous micro-crystals; Rainbow Stone series present us fine texture and soft color and luster, being hard and stain resistant; New Generation series are made with multi-layer material distribution technique, enjoying lively and smooth texture and distinct layers.
利家居不断设计出新颖的产品,以尊贵品位、卓越超群为理念,推出雅典娜系列雍容大器张显贵族气派不同色泽纯色砖搭配铺贴有如一幅简约而前卫的抽象画、银河石系列艺术手法造就陶瓷艺术感观其图案自然色彩绚丽安全环保、金刚石系列金刚硬度钻石风范其晶莹剔透纹理丰富自然坚韧耐磨吸水性极低、翡翠石系列外观美感与内在特性的完美结合其产品提炼岩石纹理效果清晰随意、幻晶玉系列如玉晶透张显纹理动人合成透明晶相高达90%、富士白系列独创合二为一的生产工艺专体纹路流畅构筑艺术空间、熔岩石系列多种原料融为一体极具韵味展现与众不同的风格之美、雪晶石系列全新的陶瓷特色迎合大众品味其产品融洽淡雅融合如写意山水、天河石系列玉脉纵横华贵端庄纹理自由随意似云影飘逸潇洒飘扬美伦美焕、幸运星系列流动细腻晶莹灵动其面层微晶颗粒晶莹圆润变化万千、彩虹石系列形式之美完美体现其纹理细腻色泽柔和采用顶尖工艺坚硬防污、风生水起系列采用多层布料技术纹理生动流畅层次分明,等多系列多款式完全玻化砖。
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Firstly, we introduce the technology of seismic geometric attribute for fault identification detailedly at home and abroad. Secondly we study the coherence, texture,curvature attribute and tricolor display technology of RGB to identify fault; In the part of coherence,we compare the traditional algorithms with model and actual data,mainly study the geometric structural tensor and wavelet multi-scale sub-frequency coherent algorithm; In the part of texture attribute, we introduce texture energy, texture contrast, texture entropy and texture homogeneity attribute.By merging texture attributes of different directions,the effect are more clear; In the part of curvature attribute,we study and analyze fractional-order curvature attribute's extraction and its application in fault identification; The RGB display technology mainly introduces how to merge multi-attributes in order to getting more richer and more clearer information.
首先具体先容了地震几何属性识别断层技术的国内外研究现状;然后分别研究了相干属性、纹理属性、曲率属性和RGB三原色显示技术来识别断层;其中相干属性通过模型和实际资料对传统相干体算法进行了对比,重点研究了几何结构张量相干体算法和小波多标准分频相干体算法;纹理属性主要先容了纹理能量、纹理对比、纹理熵和纹理一致性属性,通过对不同方向的纹理属性进行融合,效果更清楚;曲率属性重点分析了分波数曲率属性提取及其在断层识别中的应用;RGB三原色显示技术则主要先容了如何进行多属性融合来或得更丰富、清楚的信息,在此基础上开发了基于。
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Based on the summarizing of the exiting algorithms of the texture mapping and antialiasing, this paper goes deeply into the basic theory and processing of texture mapping. The texture compress algorithm which can satisfy the need of the memory and time is given for the stochastic sampling in the inverse texture mapping; the geometry transformation in the texture mapping are discussed and the concepts of the unitary parametrization and the patch parametrization is proposed, some kinds of the unitary parametrization methods of parametric surfaces and the geometry transformation in the patch parametrization are also presented; in order to solve the aliasing in the parametrization of intermediate surface-sphere in two-part texture mapping, an area-preserving transformation is presented also; to improve the quality of the graph the aliasing in the texture mapping is analyzed from the aspect of signal process, and the modified summed-area tables algorithms is proposed; the distortion of the scanline conversion algorithms under perspective transformation is analyzed and the proper interpolation algorithm is presented so the aliasing problem of the polyhedral object after the unitary parametrization is efficiently solved.
本文在总结现有的纹理映射和反走样算法的基础上,深入研究了纹理映射的基本原理与过程,根据反向纹理映射对纹理随机采样的特殊要求,提出了一种可满足存储空间和寻址时间的纹理压缩存储算法;通过对纹理映射中几何变换理论的进一步深入探讨,提出了整体参数化和面片参数化的概念,并给出了参数化曲面的各种整体参数化方法和面片参数化的几何变换形式;针对现有的两步映射算法所存在的中间曲面—球面的参数化问题,提出一种等积映射方法,较好地实现了由非参数化面片拼接而成的多面体表面的纹理映射;从信号采样的角度深入分析了纹理映射中走样产生的原因,提出了改进的区域求和表算法,使图形生成的效果有所提高;还分析了一般的扫描线算法在透视变换中所存在的问题,提出了一种正确的插值算法,从而解决了整体参数化后多面体表面纹理映射的几何变形问题。
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For regular topology surface, intermediate surface local texture mapping are used; for irregular topology surface, subdivision surface local texture mapping are used. So different topology surface using different texture mapping methods can solve the contradiction between texture effect and processing speed when they are dealt with by single method. The three judge conditions of texture distortion in the process of mapping onto the sphere surface are discussed and the exiting algorithms of mapping are analyzed, the new algorithms of mapping onto the sphere surface are presented. In order to enhance the realistic of graphics, a new function of wood texture is presented. OpenGL is also introduced in this papers and some realization examples of texture mapping based on OpenGL under the environment of VC++ and POV-RAY are presented in some chapters.
对于简单拓扑表面,利用改进的两步纹理映射,对于复杂拓扑表面利用新的面片分割算法,初步解决了颜色纹理中速度与走样之间的矛盾;通过对球面纹理时纹理不变形的三个判断条件的研究,分析了现在各种球面纹理映射算法,并在此基础上提出了一种基于等面积的半球面纹理映射算法,明显减少了球面纹理的纹理变形;针对现有的木纹纹理中,两种表示木纹的颜色差距表现出的颜色突变问题进行研究,提出对这两种颜色进行线性插值或二次插值,使生成的木纹纹理颜色更加连续,更加逼真;在VC++环境下,通过调用Open GL的图形库及在Pov-Ray软件环境下,实现了参数化纹理、球面纹理、凹凸纹理及木纹纹理等各种算法。
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It has six kinds of texture: felt-like cryptocrystallineballistic texture, fascicules ballistic texture, radiated ballistic texture, porphyritic texture,gyrated ballistic texture, replacement remnant ballistic texture.
通过镜下分析,栾川软玉的主要矿物成分为透闪石,一般含量在 95%以上,结构可分为毛毡状显微交织变晶结构、纤维束状变晶结构、放射状变晶结构、似斑状结构、旋转结构、交代残余结构。
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These jadeite jade specimens show mainly following texture types: granular crystalloblastic texture, equigranular crystalloblastic texture, inequigranular crystalloblastic texture, prismatic crystalloblastic texture, f...
主要的结构类型有粒状变晶结构(粗粒状、中粒状、细粒状及微粒状)、等粒变晶结构、不等粒变晶结构、柱状变晶结构、纤维状变晶结构、碎斑结构、交代结构、糜棱结构及碎裂结构等。
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The texture ofserpentine can be divided into the following category: micro ballistic texture, lepidoblastictexture, filer ballistic texture, replacement remnant ballistic texture, porphyritic texture.
栾川蛇纹石玉结构可分为:显微变晶结构,鳞片变晶结构,纤维变晶结构,交代残余结构,似斑状变晶结构。
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The data analysis shows that: 1 different texture parameters have a clear scattered distribution, 2 the main direction of texture is the direction represented by the maximum parameter of Gauss-MRF parameters, and 3 for those samples basing the same main direction, the finer the texture is, the greater the corresponding parameter is, and the smaller the other parameters are; and the higher the order of Gauss-MRF is, the more clearly the texture is described.
数据分析表明,各不同纹理特征参数之间具有明显的分布性;Gauss-MRF参数值最大的参数所表示的纹理集聚为向为纹理的主方向;对于纹理主方向相同的样本,纹理越细致,其相应参数越大,而其他参数越小;Gauss-MRF阶数越高,纹理描述越细致:在2阶Gauss-MRF模型情况下,弦切纹理的B1参数大于径切纹理的B1;弦切纹理的B2、B3、B4分别小于径切纹理的B2、B3、B4。
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Two-dimensional texture mappings are summarized in this paper including Catmull algorithm and Blinn algorithm, two-step texture mapping, environment mapping and bump mapping. Moreover, a new method of regional texture mapping based on intermediate surface is presented and a new algorithm is promoted to reduce texture distortion in the process of mapping onto the sphere surface.
在二维纹理方面,本文讨论了适用于参数曲面的Catmull算法与Blinn算法,适用于一般曲面的两步纹理映射技术,现已广为应用的环境纹理映射技术及凸包纹理映射技术,还分析了纹理映射的几种快速反走样技术。
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A positive and negative projection method of object to be tested based on universal pattern display card includes using 3D texture to present rebuilt body data of object to be tested, calculating out directional vector array of ray outgoing point to detectors, storing said vector array into pattern display card to form directional vector texture, rotating directional vector texture and directional vector around rotary shaft to realize once of positive projection course on any projective angle, using 3D texture index technique to let virtual slab set position be not limited any more in negative projection course.
本发明属于投影探测与成像技术领域,其特点在于该方法含有以下步骤:把被测物体的重建体数据用三维纹理存储表示;预先计算射线出射点至平面探测器上个探测器之间的方向向量数组,并存储到通用图形显示卡中形成方向向量纹理;利用方向向量纹理与方向向量绕旋转轴旋转来实现任一投影角度的正投影过程的一次完成,无中间结果转存;在反投影过程中,利用三维纹理索引技术使虚拟切片组的放置位置不再受到限制。
- 相关中文对照歌词
- Leathers
- Extra
- Natural High (Even Higher Learning)
- December Flower
- Every Single Day
- Miss You (Remix)
- My Deja Vu
- Let's Never Go To Sleep
- Crazy In Love
- Clap Your Hands
- 推荐网络例句
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As of Tuesday, Google's results were still censored in China.
截至周二,谷歌的搜索结果仍受中国审查。
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In order to make the positive action increase and negative one decrease, the sub-forces of the social factors must be adjusted to form a centripetal force.
在这一过程中,人的主体性发挥是社会有机体健康发展的灵魂。
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Objective To investigate the relationship between the telomer ase activity and apoptosis in gastric cancer.
目的为了探讨胃癌组织中端粒酶与细胞凋亡的关系。