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bits per pixel相关的网络例句

查询词典 bits per pixel

与 bits per pixel 相关的网络例句 [注:此内容来源于网络,仅供参考]

We focus on grayscale images, with bit depth of 8 bits per pixel, where the minimum and maximum pixel values are 0 and 255, respectively.

我们专注于灰度图像与8位每像素,位深度,那里的最低和最高像素值为0和255,分别为。

Many common grayscale images use 8 bits per pixel, giving 256 distinct gray levels.

许多 常见的灰度图像使用8 bits每像素,使 256不同的灰度值。

As for the pixel depth, it represents the number of bits per pixel used, i.e.

我们只能处理2,3两种图像类型,对于像素深度,它表达了每个像素使用的字节数,例如,灰度图每个像素使用8位,而RGBA每个像素使用32位。

These dimensions are then used to build a Bitmap object with a 24 bits per pixel format for the color data.

这些长度待会被用来建立一个以24 bits 每像素的格式作为颜色数据的Bitmap对象。

Let's first see how 16-color (4 bits per pixel) and 256-color (8 bits per pixel) model work.

让我们先看一下16色(4位每象素)和256色(8位每像素)颜色模式是如何工作的。

The first problem arises with the fact that MFC class CImageList does not support higher color depths than 16 colors (4 bits per pixel).

第一个问题出现的事实是, MFC 类CImageList不支持高色彩深度超过16色( 4 bits每像素)。

A "high color" display resolution has 16 bits per pixel, generally 5 bits for red, 6 bits for green, and 5 bits for blue.

"高彩色"显示器分辩率是每像素 16 位,通常地 5 位用于红色,6 位用于绿色,5 位用于蓝色。

A "full color" video display resolution has 24 bits per pixel—8 bits for red, 8 bits for green, and 8 bits for blue.

"全彩色"视频显示器分辩率有每像素 24 位——8 位用于红色,8 位用于绿色,8 位用于蓝色。

Bgr32 allocates 32 bits per pixel: 8 bits for each color and 8 bits for the alpha channel.

Bgr32给每个像素分配32 bits:每个颜色通道8 bits ,alpha通道8 bits。

Ingle pixel in a bitmapped image or video frame buffer. This concept is also known as bits per pixel, particularly when specified along with the number of bits used.

色深计算机图形学领域表示在位图或者视频帧缓冲区中储存1像素的颜色所用的位数,它也称为位/像素。

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