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This chapter briefly introduces theory on the efficiency of state-owned companies, theory based on Berle and Means hypothesis, theory based on LLSV hypothesis and theory on pyramidal structure, with the aim of providing theoretical background for study on China's listed companies.

第二章是理论研究回顾,介绍国内外相关的理论研究成果,包括国有企业效率的理论研究、Bede和Means范式的理论研究、LLSV范式的理论研究、金字塔控股结构的理论研究四个方面,从而较系统地了解国内外相关理论成果。

With the rapid global information technology development, based on B / S of the various information systems into every household has Chief, corporate Internet access, video on demand VOD, enrollment information, medical information systems and so on the B / S-based development The system on the Internet is becoming a Liangli landscape, so that people can enjoy the homes on the convenience of scientific and technological progress.

随着全球信息化的飞速发展,基于B/S的各种信息化系统已走入千家万户,政务、企业上网,视频VOD点播,招生信息,医疗信息系统等等的基于B/S模式开发的系统更是成为Internet上一道靓丽的风景线,使人们足不出户就可以享受到科技进步带来的便利。

Based on the two normal forms, the decidability theorem in L is then proved and a deduction-based decision algorithm P is designed. The time complexity O(n3) of P is much less than the complexity O(2n) of the true value table method and the complexity O(n5) of HAL based on the tactic scheme.

首先定义了消解复杂性的两种范式:最简范式和文字范式,在此基础上采用演绎方法证明了L中的可判定性定理,并设计了命题公式的演绎判定算法P。P的时间复杂度为O(n^3),远远小于基于真值表法的O(2^n)和基于策略方案HAL的O(n^5)。

Based on the concept of life cycle from planning, design, construction and management of service phase to demolishment and recycling of materials and components, a comprehensive approach focusing on design methodology and methods of life-cycle based bridge design is developed in the dissertation, in which the general framework, procedure and corresponding design methods etc., for life-cycle based bridge design are included.

本文基于全寿命的思想,对桥梁从规划、设计、施工、使用、养护与维修以及拆除和材料、构件回收再利用的整个生命周期进行了基于全寿命的桥梁设计理论与方法进行了系统研究,建立了基于全寿命的桥梁设计总体框架、流程,并得到了各个设计过程相应的设计方法。

The accelerated algorithm of volume rendering based on textures mapping and the wavelet-based multiresolution volume rendering in network are performed by using OpenGL 3D visualization technique. From the point of view of computer graphics, 3D visualization mechanism of volume rendering based on OpenGL textures mapping is studied, including modelview transformation, projection transformation, perspective division, viewport transformation and the ways to embed textures mapping and blending in above four transformations.

利用OpenGL三维可视化技术实现了本文所提出的基于纹理映射的体绘制加速算法和网络环境下基于小波的体数据的多分辨率体绘制,并从计算机图形学的角度,研究了基于OpenGL纹理映射技术的体绘制的三维可视化流程,包括OpenGL的模视变换、投影变换、透视除法、视区变换,以及纹理的定义、映射与融合等步骤在上述四个变换中的嵌入方法。

In this dissertation, the optical implementations of integrated bypass-exchange switches and interconnection networks are investigated as the followings:(1) An electro-optic bypass-exchange switch integrated in a single substrate of birefringent crystal is proposed, which is polarization based, and consists of two beam splitters based on the phenomena of double refraction and inner double reflection and in-between an electro-optic modulator based on the electro-optic effect of crystal.

鉴于此,本论文从网络集成包装的角度出发,研究bypass-exchange开关和互连网络的光学实现,主要内容包括:(1)利用单轴晶体的双折射双反射原理和晶体的电光效应,设计了一种新颖的单块晶体集成的电光偏振控制型bypass-exchange光开关,将一个电光偏振控制型bypass-exchange光开关所必需的器件(两个光束分束器和一个电光调制器)集成在一块晶体上。

In the paper, the basic theory, the key technology of New GPS is investigated. The framework of GPS knowledge base is constructed based with databases based on the general matrix model and Inference Mechanisms based on the duality principle of New GPS.

本文通过对新一代GPS 的理论基础、关键技术的分析和研究,依据新一代GPS 的通用矩阵模型和对偶性原理,研究并提出了GPS 知识库的基本框架,GPS 知识库由基于通用GPS(来源:A31BC论文网www.abclunwen.com)矩阵模型搭建的数据库和基于对偶性原理设计的知识推理机构组成。

The main research work of this paper are focused on following areas:(1) Based on review of the theory and methods on measurements of particle fields, a new idea for obtaining particle size and velocity distribution within a spray through imaging the particle field with a laser light sheet was put forward;(2) A DPIV (Digital Particle Image Velocimetry) system, is fit for velocity measurements of low speed flows, was developed and expended to particle size distribution measurement;(3) An arithmetic for particle velocity field reconstruction was developed, and the velocity distribution of water mist was also obtained;(4) A software system for particle analysis, which based on image geometry emend, de-noise and image partition was developed, the parameters such as particle size distribution, mean diameter, number of particles, minimum and maximum diameter can be got with this system;(5) A water mist system was developed and its characteristics, such as droplet velocity, size distribution, number of droplets and spray cone angle under different conditions were obtained from experiments with PIVS;(6) The measurement results of water mist characteristics with PIVS were compared and analyzed with the simply simulated results, and in addition, in order to verify the accuracy of PIVS, some experiments were conducted with the standard particles, such as glass-ball with known mean diameter of 50μm and 115μm, metallic coated tracing particle with mean diameter of 12μm;(7) Some experimental studies on interaction of water mist with liquid pool fires were conducted.

本论文的主要工作包括以下几个方面:(1)在对粒子场测量的相关理论和具体方法进行综述分析的基础上,提出了通过采用激光片光对粒子场进行成像以获取其粒径和速度等参数分布的新思路;(2)研制了适宜于低速流动速度场测量的DPIV(Digital Particle Image Velocimetry)系统,并使其实现了对粒子场粒径分布的测量功能;(3)研制了基于粒子运动轨迹的速度场重建算法,获取了细水雾雾场的速度分布;(4)研制了基于几何校正、去噪、图象分割等图象处理方法的"粒度分析软件系统",该系统既可分析给出粒子场的粒径分布直方图和平均粒径,还可给出粒子的数目以及最大、最小粒径等信息;(5)建立了一细水雾发生系统,并应用上述方法对不同压力条件下细水雾系统的雾场特性(如速度分布、雾滴粒径分布、雾滴的数目、喷雾张角以及雾化长度等)进行了实验测量研究;(6)对细水雾特性参数的PIVS测量结果与计算机简单模拟计算结果进行了定性比较分析,并利用平均粒径为50μm和115μm的玻璃球以及12μm的标准示踪粒子对PIVS系统的粒径和速度测量结果进行了实验验证,同时对其局限性进行了分析讨论;(7)对不同工况条件下细水雾与油池火相互作用的过程进行了模拟实验研究。

It is the first important step in video analysis and will directly affects the effectiveness of indexing Shot boundary detection is one of our major research interests and we will tackle the following existing problems the ambiguity between gradual change and camera motion, the discontinuity during gradual change, false detection caused by illumination variation and flashlight, automatic threshold selection Firstly, we discuss shot boundary detection in non-compressed domain In chapter 2, we compare some of the commonly used detection methods which are based on frame difference and point out that single feature will not generate good results As a conclusion, we use fuzzy logic to combine multiple features Presently, most frame difference based shot boundary detection algorithms rely on threshold and hence the selection of such thresholds will greatly affect the performance of boundary detection We propose a membership function to define frame difference and calculate the membership with self adaptation according to the statistic distribution of frame differences to satisfy different type of video clips Experiments show that the proposed fuzzy shot boundary detection algorithm can be used with different video types and has a high detection precision and recall In chapter 3, we discuss model-based shot boundary detection algorithms regarding chromatic and spatial editing effects such as fade-in, fade-out, dissolve and wipe Various parameters are proposed to better describe the characteristics of each editing type.

镜头边界的检测是把视频自动地分割为一个个镜头,作为基本的索引单元,因此它是视频分析重要的第一步,直接影响到视频检索的成败。镜头边界的检测是本文研究的重点之一。目前镜头边界检测算法主要存在以下问题:渐变与镜头运动难以区别;渐变过程中的不连续与停顿、光照条件的变化及闪光灯等特殊情况会引起误检测;自动选择阈值比较困难等。本文首先针对非压缩域视频进行了镜头边界检测的研究。在第二章中我们采用了比较流行的基于帧间差的方法。在比较各种帧间差计算方法的基础上,指出使用单一的特征难以取得很好的检测效果,提出用模糊逻辑综合使用各种特征。目前大多数基于帧间差的镜头边界检测算法都采用阈值法进行镜头转换的判别。阈值选择的误差对检测性能有较大的影响,本文提出用隶属度函数定义帧间差较大、中等较大和较小等概念,并根据帧间差的统计分布自适应地确定隶属度,以适应不同类型的视频片断。实验结果表明这种基于糊逻辑的镜头边界检测算法可以适应不同的视频,并具有较高的检测精度和检出率。在第三章中采用基于模型的方法进行镜头渐变的检测,研究了淡入/淡出、慢转换和扫换的模型。

A generalized Gaussian Laplacian eigenmap algorithm based on geodesic distance is proposed,which incorporates geodesic distance and generalized Gaussian function into the original Laplacian eigenmap algorithm.GGLE algorithm can adjust the similarities between nodes of neighborhood graph,and can preserve the different degrees of local properties by using super-Gaussian function,Gaussian function or sub-Gaussian function.Moreover,GGLE can avoid the deficiency of Euclidean distance by using geodesic distance when neighborhoods of data points are enlarged for preserving more neighborhood relations.Experimental results show that the global low-dimensional coordinates obtained by GGLE have different clustering properties and different degrees of preserving local neighborhood structures when different generalized Gaussian functions are used to measuring the similarities between high-dimensional data points.(3) An ensemble-based discriminant algorithm based on GGLE is proposed.

该算法将测地线距离和广义高斯函数融合到传统的拉普拉斯特征映射算法中,可以调整近邻图结点间的相似度,通过选择超高斯、高斯或者次高斯函数来实现不同程度的近邻局部特性的保持;而且当需要保持更多的近邻关系使得数据点邻域增大时,采用测地线距离可以避免欧氏距离度量不合理的缺陷;实验结果表明在用不同的广义高斯函数度量高维数据点间的相似度时,局部近邻结构保持的程度是不同的,GGLE获得的全局低维坐标也呈现出不同的聚类特性。

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推荐网络例句

The split between the two groups can hardly be papered over.

这两个团体间的分歧难以掩饰。

This approach not only encourages a greater number of responses, but minimizes the likelihood of stale groupthink.

这种做法不仅鼓励了更多的反应,而且减少跟风的可能性。

The new PS20 solar power tower collected sunlight through mirrors known as "heliostats" to produce steam that is converted into electricity by a turbine in Sanlucar la Mayor, Spain, Wednesday.

聚光:照片上是建在西班牙桑路卡拉马尤城的一座新型PS20塔式太阳能电站。被称为&日光反射装置&的镜子将太阳光反射到主塔,然后用聚集的热量产生蒸汽进而通过涡轮机转化为电力