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Genetic algorithm is a all-purpose global search method, it will consume seriously the computational resource and computational time, Since traditional genetic algorithm can't make use of the computational resource of multi-core computer fully, it has great practical significance to parallelize genetic algorithm on multi-core CPU.

遗传算法是一种具有很强通用性的全局搜索方法,也是一种计算量大、极耗计算资源的算法,其传统的串行计算形式并不能充分利用多核的计算资源,将其设计为适应多核CPU环境的并行计算形式,具有重要的现实意义。

Besides, the advantages of both hierarchical clustering algorithm and partitional clustering algorithm are also incorporated into the ICA clustering algorithm.

此外,双方优势的阶层式聚类法和分割式聚类法也纳入区间式竞争分群演算法。

The method of fuzzy partitional cluster algorithm is applied to classify the multi-target in the air combat,to be aimed at the shortcoming of traditional algorithm in calculating attack strategy difficultly.This algorithm reduces the computational complexity,and raises the operating speed by considering multi-target as a whole.

针对传统多机多目标攻击不易解算攻击任务分配,且计算量大的问题,提出基于划分的多目标模糊聚类算法,该算法根据目标属性的相似性进行多目标分类,可以有效地降低多目标任务分配解算维数,减少运算量,提高解算速度。

The algorithm is applied in the segmentation of Magnetic Resonance Imaging of human brain for the 3D reconstruction on dependent of different human tissue structures, in which the problem on wraps between different tissues and fuzzy edges between the different regions in medical volume data may better be settled, which can not be well done by the typical"hard"segmentation using binary logical representation.(3) An accelerated algorithm of volume rendering with X-ray perspective and Phong shading effect based on textures mapping and blending is presented for realizing 3D reconstruction of medical volume data by 2D texture mapping and blending, in which the accelerated algorithm of window transformation is utilized to computing voxels' gray scales and opacities to produce X-ray perspective images, and Phone illumination model is used to import world light sources and an unit spherical surface under the same shading environment as the actual volume rendering is employed to simulate the real reflectional light of per-voxel so that 3D reconstruction possesses illumination effect in the world. Furthermore, 3D matrix transformations of degree rotation and other operations of 3D object are studied, and a fast equivalent method of corresponding shading correction is brought forward to improve its interaction speed in volume rendering process.

该方法利用体数据的窗口变换加速算法将医学体数据转换为计算机显示值,可以得到具有X光透视效果三维图像;该方法提出的Phong明暗处理加速算法利用Phong光照模型引入外部光源,使用一单位球面体来仿真体数据的法线矢量集所产生的反射光强,以快速得到每一个体素的反射光强度,使物体的三维重建达到现实世界中人眼直接观察的逼真效果;此外,还研究了三维重建物体的三维旋转等矩阵变换,提出了一种Phong明暗修正的快速算法来保证了体绘制中三维几何变换的多视角观察的交互速度。

After flow and transient stability calculating of the 330kV grid, we got the over-load and hazard lines set. Then we gained the redundant network needed to be built according to the increasing power supply and load in 2010. Adopting regradation step-by-step algorithm by which we can improve the calculation efficiency , we compared the validity of every line, deleted lines with low validity until no redundant line is in the network. At last we got the target network framework adopting the improved ant colony algorithm. Flow distribution, construction investment assessment and target framework of Gansu long-term planning all be considered, from the viewpoint of to be economic and reliability the feasibility of the improved ant colony algorithm is discussed.

在对2006年该网架结构进行了潮流计算与暂态稳定计算分析后,得出了系统的过负荷与危险线路集,并针对2010年新增的电源和负荷点确定了冗余的待建网架,然后利用逐步倒推法比较各待选线路在系统中的有效性,逐步去除有效性低的线路,直到网络中没有冗余线路为止,以此来以提高优化算法的计算效率,最后利用改进后的蚁群算法确定优化后的目标网架结构,并从潮流分布、建设投资估算等方面与甘肃电网远期规划中确定的目标网架进行了比较,从可靠性和经济性角度论证了改进蚁群算法在网架优化中的可行性。

To obtain efficient survivability, this paper presents a novel restorable lightpath selection algorithm based on the automatically switched optical network frame. A numerical simulation is made in term of this routing selection algorithm. The result shows that the traffic has an obvious balancing trend; the block probability of connection requests has been reduced. At the same time, this algorithm has an excellent performance on bandwidth utility and sharing of the restoration resources.

摘要为了获得高效的网络生存性能,基于自动交换光网络的框架,该文提出了一种新型的可恢复路径选择算法-联合可变权重可恢复路径选择算法,并进行了数值仿真分析,仿真结果表明,此恢复路径选择算法具有明显的业务量均衡能力,并降低了动态连接请求的阻塞概率,同时具有良好的带宽利用率和恢复资源共享效率。

We can also achieve many other new SAs by extending ISP. These new SAs include a multicast algorithm—EISP, a priority algorithm—OSP, which supports DiffServ, and a bandwidth reservation algorithm—RISP, which supports IntServ.

通过对ISP算法进行扩展,本文又提出了支持组播的EISP算法、支持区分服务/优先级调度的OSP算法和支持集成服务/带宽预约的RISP算法。

A Clonal Strategies based multicast algorithm is presented in this paper, which saliently solves the "prematurity" problem in Genetic based multicast algorithm. Furthermore, the algorithm is accelerated by using an adjustable parameter to reduce the search space.

提出的基于克隆策略的多播路由算法,有效地解决了&遗传&多播路由算法中的&早熟&问题,并通过引入一个可调因子缩小了搜索空间,加快了算法的收敛速度。

The main calculation in the particle image matching algorithm is to have the two visual seriate images taken the cross-correlation arithmetic based on the fast fourier transform. This paper discusses the basic principle of the cross-correlation arithmetic in detail, discuss each stage of its produce and development and also discuss the thinking, the merit and the defect of each algorithm. On the base of all these discussing, we confirm our algorithm and realize it in programming with C++.

粒子图像的匹配算法的主要运算是将两连续的视频图像进行基于快速傅里叶变换的互相关运算,本文详细论述了相关算法的基本原理,它的产生和发展的各个阶段,各种算法的思路和优缺点,在此基础上确立了自己的算法并以C++编程实现。

When the viewpoint is changing quickly, the rendering algorithm ignores some details of the diffuse component, otherwise the scene is rendered more precisely. The Specula highlight is dependent of the viewpoint, it must be processed in real time. We present an algorithm to get rid of the area that does not contain specula highlight quickly and calculate only the area that contains the specula highlight. In order to calculate the specula reflection and refraction component, we presented a new raytracing algorithm based on the environment map transformation. The environment maps are constructed at the sample points of the scene in the preprocessing phase. We add depth information in the environment maps and generate the exact reflection and refraction intensity with the transformation of a few pixels.

对于表面光亮度漫射分量,由于它与视点无关,可以把面片按照光照细节的分布预剖分成层次结构,然后在实时漫游时根据场景变化的快慢决定绘制的细致程度;对于镜面高光分量,由于它与视点有关,必须实时处理,我们提出了一种快速高光裁剪算法,通过简单测试,去除那些不包含高光的区域,只处理包含高光的区域;对于镜面反射分量和折射分量,我们提出了一种基于环境映照变换的快速光线跟踪算法,预先在场景的离散采样点处建立环境映照,然后根据入射点的位置,把邻近采样点处的环境映照上相关象素处的可见点变换过来,求取反射分量和折射分量。

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推荐网络例句

But we don't care about Battlegrounds.

但我们并不在乎沙场中的显露。

Ah! don't mention it, the butcher's shop is a horror.

啊!不用提了。提到肉,真是糟透了。

Tristan, I have nowhere to send this letter and no reason to believe you wish to receive it.

Tristan ,我不知道把这信寄到哪里,也不知道你是否想收到它。