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3D相关的网络例句
与 3D 相关的网络例句 [注:此内容来源于网络,仅供参考]

The invention discloses the anti-fake method by using the 3D stereoscopic icon, which can show 3D stereoscopic icons and hide the confidential image information in the 3D stereoscopic icons, comprising the following steps of: obtaining parameters, inputting confidential images and grey images; then using a visual divided storage method to build n visual divided storage images, using a 3D stereograph method to build n 3D stereoscopic images, adjusting the sizes of the n visual divided storage images and the n 3D stereoscopic images and dividing the n visual divided storage images and the n 3D stereoscopic images into a plurality of basic blocks; finally random choosing the basic blocks in the corresponding positions in the visual divided storage images or the 3D stereoscopic images to build n 3D stereoscopic and visual divided storage icons, etc.

为了既能三维立体显示图标,又能在三维显示的图标中隐藏秘密图像信息,本发明公开了利用三维立体图标防伪的方法,包括获取参数,输入秘密图像和灰度图像;然后利用可视分存方法构造n幅可视分存图,利用三维立体画方法构造n幅三维立体图,调整所述n幅可视分存图和所述n幅三维立体图大小并分成多个基本块;最后随机选取可视分存图或三维立体图中相应位置处的基本块,构造n幅三维立体可视分存图标等步骤。

Basing on the 3D image data compression and in accordance with the structure characteristics of 3DLCS scanning data that the scanning data set of 3D surface can be considered as a curve set in 3D space, the thesis extends 2D curve Splitting compressing method to the 3D space and presents a 3D curve compressing method based on the curve compression and the color information compression. The 3D compressing effect is better.

在三维图像数据压缩方面,根据3DLCS的扫描数据结构特点(即可以将三维表面扫描数据集看作一个空间曲线的集合),将平面曲线压缩中的Splitting方法推广到三维情形,提出了一种基于曲线压缩和彩色信息压缩的三维数据压缩方法,取得了较好的压缩效果。

Till now, we have already developed more than ten series of products, such as Architecture 3D Puzzle Model、Car 3D Puzzle Model、Sail Boat 3D Puzzle Model, Plane 3D Puzzle Model, Train 3D Puzzle Model, Animal 3D Puzzle Model and so on.

至今,我们已经开发了包括:建筑立体拼图、汽车立体拼图、帆船立体拼图、飞机立体拼图、火车立体拼图、动物立体拼图等十多个系列产品。

3D reconstruction is one of the most challenging problems in computer vision. This project uses CAD model to increase the accuracy,robustness and speed of 3D reconstruction and five different works are conducted: 1 research on space curve 3D reconstruction method based on high curvature point nad turning point; 2 free-form curve 3D reconstruction based on B-spline and BURBS; 3 Active surface affine reconstruction based on single frame; 4 Matching and reconstruction of 3D sparse points; Data fitting method based on the iteration of nearest point.

三维重建是计算机视觉中公认的难题,本项目使用CAD模型来提高三维重建的精度、稳健性和速度的思路,围绕着空间曲线和曲面的三维重建和匹配开展了以下五个方面的研究:1)基于高曲率点和拐点分割的空间曲线三维重建方法研究;2)基于B样条和NURBS表示的空间自由曲线三维重建方法研究;3)基于单帧图像的有源曲面仿射重建;4)三维离散数据的匹配与重建;5)基于迭代最近点的数据拟合方法。

By analyzing the problem of hydrological 3D spatial dispersion in 3D finite differential numeric simulation of porous groundwater flow, as well as discontinuous spatial distribution and asymmetric thickness of porous aquiferous strata and partitive groundwater stratum, the paper presents the GIS-based technique of 3D spatial dispersion of porous aquiferous stratum system. Besides, the paper puts forward the 3D spatial dispersion method of irregular hexahedral unit based on GIS to guarantee to the greatest degree the uniqueness of the stratum types among the dispersed units and improve the precision of 3D spatial dispersion.

分析了目前孔隙地下水流三维有限差分数值模拟中对含水层系统三维空间离散存在的问题,针对自然界孔隙含水层与隔水层空间分布的不连续性与厚度的不均匀性,研究了基於GIS的孔隙含水层系统三维空间离散实现的技术路线,提出了基於GIS与不规则六面体元的孔隙含水层系统的三维空间离散方法,最大限度地保证了离散体元中含水层类型的单一性,提高了孔隙地下水流模拟模型三维空间离散的精度。

For the theory, method and technique of 3D color information collected, the method for obtaining 3D space coordinate and color information of object with active illuminated multi-channel synchro scanning is presented, and the theory and method of 3D sensor and color sensor of calibration, which is the calibration techniques of BP neural network and linear partition and the method of integrating them, is also studied. A filament calibration target for 3D color system is designed and made. And the calibration of multiple sensors and the matching of 3D space coordinate information and color information, and the automatic matching of multiple sensors are realized with cameral calibration technique presented and filament calibration target designed.

在三维彩色信息获取的理论、方法、技术方面,提出采用主动照明的多通道同步扫描方法获取被测物体三维空间坐标和彩色信息,以BP神经网络、线性分区及其组合标定技术研究了三维传感器和彩色传感器标定理论和方法,设计并研制了用于三维彩色系统的细丝标定靶,并利用所提出的摄像机标定方法和细丝标定靶实现了多个传感器的标定、物体三维空间坐标信息与彩色信息的匹配及多传感器数据的自动匹配。

The algorithm is applied in the segmentation of Magnetic Resonance Imaging of human brain for the 3D reconstruction on dependent of different human tissue structures, in which the problem on wraps between different tissues and fuzzy edges between the different regions in medical volume data may better be settled, which can not be well done by the typical"hard"segmentation using binary logical representation.(3) An accelerated algorithm of volume rendering with X-ray perspective and Phong shading effect based on textures mapping and blending is presented for realizing 3D reconstruction of medical volume data by 2D texture mapping and blending, in which the accelerated algorithm of window transformation is utilized to computing voxels' gray scales and opacities to produce X-ray perspective images, and Phone illumination model is used to import world light sources and an unit spherical surface under the same shading environment as the actual volume rendering is employed to simulate the real reflectional light of per-voxel so that 3D reconstruction possesses illumination effect in the world. Furthermore, 3D matrix transformations of degree rotation and other operations of 3D object are studied, and a fast equivalent method of corresponding shading correction is brought forward to improve its interaction speed in volume rendering process.

该方法利用体数据的窗口变换加速算法将医学体数据转换为计算机显示值,可以得到具有X光透视效果三维图像;该方法提出的Phong明暗处理加速算法利用Phong光照模型引入外部光源,使用一单位球面体来仿真体数据的法线矢量集所产生的反射光强,以快速得到每一个体素的反射光强度,使物体的三维重建达到现实世界中人眼直接观察的逼真效果;此外,还研究了三维重建物体的三维旋转等矩阵变换,提出了一种Phong明暗修正的快速算法来保证了体绘制中三维几何变换的多视角观察的交互速度。

The research of making use of 2D image to form the 3D objects has been a field paid attention to very much all the time. In this work, we propose the synthetic way of a 3D human head, based on image information of multiple-view, cooperate with a Generic 3D head model. By choosing the feature points from images to estimation of position of the camera, and then dealing with information reconstruction of human head and feature point relationship between images and 3D object. Subsequently, applying interpolation technique, the head model is deformed from original model to fit the computed feature points by using Radial Basis Function. Make the form of the head model of people after deformation in conformity with true face of people. Finally, execute 3D head texture mapping and reach the function of translation and rotation with arbitrary direction.

利用二维影像来合成三维物件的研究一直是很受到重视的一个领域,在本论文中,我们提出一个三维立体人头的合成方式,以多张不同视角的影像资讯为基础,配合一个事先准备好的通用三维人头模型(generic 3D head model),透过二维影像中特徵点的选取来估算出拍摄的角度、方位,进而处理人脸模型五官的资讯重塑与特徵点对应的关系,接著利用内差技术,使用放射基底函数对三维通用人头模型作形变,使形变过后人头模型的形状与真实人脸相符,最后对三维通用人头模型作材质贴图,并可对此模型作任意角度、方向的旋转平移,以期达到类似照镜的功能。

Mariana VS virtual studio system is the combination of 3D virtual studio technology, 3D videotext and database technology, and is brand-new virtual studio that is made ingeniously. The system employs Mariana 3D rendering engine that was self-developed and high efficient. It can provide a strong platform of rendering for 3D virtual scene and 3D virtual videotext.

Mariana VS 虚拟演播系统是结合三维虚拟演播室技术、三维图文技术、数据库技术,精心打造的全新一代虚拟演播产品,该系统采用新奥特公司自主研发的强劲、高效的 Mariana 三维渲染引擎,为三维虚拟场景、三维虚拟图文应用提供功能强大的渲染平台。

Experimental results show that the 3D SPEZBC algorithm has the same rate-distortion performances of three-dimensional embedded zero block coding (3D EZBC) algorithm, obviously outperforms three-dimensional set partitioned embedded block (3D SPECK) algorithm, three-dimensional set partitioning in hierarchical trees(3D SPIHT) algorithm and (AT-3D SPIHT) algorithm, and is slightly better than JPEG2000 multi-component (JPEG2000-MC) algorithm at different bit rate in the compression performances.

实验结果表明,3D SPEZBC算法具有与三维嵌入式零块编码(3D EZBC)算法相同的压缩编码性能,在各比特率下编码性能均明显优于三维集合分裂嵌入式块编码(3D SPECK)、三维等级树集合分裂(3D SPIHT)和非对称三维等级树集合分裂(AT-3D SPIHT)算法,并且略好于多分量JPEG2000编码(JPEG2000-MC)算法。

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