英语人>词典>汉英 : 绘制 的英文翻译,例句
绘制 的英文翻译、例句

绘制

基本解释 (translations)
protract  ·  scale  ·  protracting  ·  protracts

更多网络例句与绘制相关的网络例句 [注:此内容来源于网络,仅供参考]

A vertical profile of the 3D wellbore trajectory is generally.The challenge is how to draw the actual wellbore trajectory on the vertical profile of planned well trajectory.A planned 3D well path profile is depicted using vertical depth and projection length,however,the actual wellpath profile is supposed to be drawn using vertical depth and apparent projection length.

三维井眼一般都绘制垂直剖面图,其难点就是怎样在设计井眼轨道的垂直剖面图上描绘实钻井眼轨迹的剖面线,由于三维井眼设计剖面图是用垂深与投影长度绘制,其实钻井眼轨迹剖面图应该是用垂深和视投影长度绘制

First,image structure vector field is derived from source luminance orthonormal vector sets. Andusing neighbor vectors to improve the weak gradient fields produces the structure vectorfield that is needed by LIC rendering. Then, LIC convolution step-length is adjustedaccording to local curvature in the structure vector field. LIC convolution length iscalculated according to the local statistical characteristics of the texture image. Finally, thealgorithm transfers the reference image\'s color characteristics to the rendering result tomake it full of rich color like oil paintings.

该算法通过计算源图像亮度分量的切矢量产生图像的结构矢量场,并对弱矢量区域进行邻域填充处理,获得LIC绘制所需的结构矢量场;然后,根据结构矢量场的局部曲率特征调整LIC的积分步长,并根据纹理参考图像的局部统计特征,自适应地改变LIC的积分长度;最后,将颜色传输算法引入LIC绘制结果,对绘制效果颜色进行渲染。

The accelerated algorithm of volume rendering based on textures mapping and the wavelet-based multiresolution volume rendering in network are performed by using OpenGL 3D visualization technique. From the point of view of computer graphics, 3D visualization mechanism of volume rendering based on OpenGL textures mapping is studied, including modelview transformation, projection transformation, perspective division, viewport transformation and the ways to embed textures mapping and blending in above four transformations.

利用OpenGL三维可视化技术实现了本文所提出的基于纹理映射的体绘制加速算法和网络环境下基于小波的体数据的多分辨率体绘制,并从计算机图形学的角度,研究了基于OpenGL纹理映射技术的体绘制的三维可视化流程,包括OpenGL的模视变换、投影变换、透视除法、视区变换,以及纹理的定义、映射与融合等步骤在上述四个变换中的嵌入方法。

If it is set to yes, it will be drawn when the game draws the ground layer, and then other objects will be drawn over it.

如果被设置为yes,游戏在绘制地表层的时候将会绘制该抛射体,然后在其上面绘制其它部分。

The paper discusses ways to perfect drawing isogram with the aid of a minicomputer technique.

本文探讨了完善微机绘制等值线图方法的途径,阐述了 LP9002软件的特点,研究分析了绘制等值线图的主要原理,并给出了 LP9002软件绘制等值线图的方法。

In teaching the content including three-view drawing and axonometric drawing in Technology and Design Book one which is published by Suzhou's Education Press, firstly the writer has made a adjustment on the order of the teaching content and a complementarity on the concept of the proportion of the three-view drawing.

执教《技术与设计1》三视图和轴测图的绘制教学内容,在教学实施中,对教学内容知识顺序作以调整,补充三视图比例概念,使用平面结构形体、曲面结构形体、组合结构形体模型实测画三视图;轴测图内容补充斜二测轴测图的绘制,使学生掌握识读工程图的基本方法、培养绘制工程三视图的基本能力、了解工程图的基本规范,初步养成按标准绘制工程图的良好习惯,挖掘学生对技术设计的内核的深刻理解和自身的原创力。

RAW Height Map#define STEP_SIZE 16 // Width And Height Of Each Quad#define HEIGHT_RATIO 1.5f // Ratio That The Y Is Scaled According To The X And Z HDC hDC=NULL;// Private GDI Device ContextHGLRC hRC=NULL;// Permanent Rendering ContextHWND hWnd=NULL;// Holds Our Window HandleHINSTANCE hInstance;// Holds The Instance Of The Application bool keys[256];// Array Used For The Keyboard Routinebool active=TRUE;// Window Active Flag Set To TRUE By Defaultbool fullscreen=TRUE;// Fullscreen Flag Set To TRUE By Defaultbool bRender = TRUE;// Polygon Flag Set To TRUE By Default 这里我们用了一个字节数组g_HeightMap

在这篇教程中图的大小是1024×1024.STEP_SIZE是我们用来绘制地形的正方体的大小,减小步长,地形图就会变得更加平滑。有一点很重要,步长越小你的程序所做的工作就将越多,特别是在使用大的高度图时。HEIGHT_RATIO用来缩放地形的Y轴的值,较小的HEIGHT_RATIO可以用来绘制较平的山,较大的HEIGHT_RATIO用来绘制较高的山。在下面的代码中,你会看到变量bRender。如果bRender的值为真,我们就填充模式绘制多边形,如果它的值为假,那么我们就用线框模式绘制地形。

"Electronic 1C Chip drawing system" provides many functions such as "modify the position of the component"s diagram""modify the color of the component"s diagram""magnify and minify the component"s diagram without distortion""change the type of drawing line""edit some physical properties of the component""copy and paste diagram of one component""delete one or more component diagrams""move more than one components" positions""change the z_order of the diagram,set it to back or bring it to front""save the drawing of the electronic components to one file and the file extension name is *.brd""print the drawing".

电路板元器件绘制系统主要完成了使用鼠标拖拽、鼠标点按的方式绘制电路板上各种常见的元器件图形;编辑电路板上元器件图形的位置;编辑元器件图形的颜色;不失真的对器件图形进行放大和缩小;编辑元器件图形的线型;编辑电路板上各个器件的物理属性(比如电阻的阻值大小、电容的容量大小、额定电压等);复制已经绘制出的电路板上的器件;粘贴剪贴板上的器件;删除单个或多个已经绘制出的器件图形;同时改变多个器件图形的位置;改变绘制区内各个元器件的z order顺序,也就是可以将层叠在一起的图形置前或置后;把绘制的电路板器件图保存到指定文件中;能打开、查看和修改保存的电路板器件图;打印电路板器件图。

Based on the theory of fuzzymathematics, statistics, agent and bionics, umpty problems on color transferring, texturesynthesis-based artistic style transferring and stroke-based rendering are studied.

根据数据源的不同,非真实感绘制技术可分为两类:基于三维观察空间的绘制-绘制3D场景和基于图像空间的绘制-绘制2D图像。

From the development and present status of automatic mapping contour maps, we know that the technology of automatic mapping contour maps which contains faults especially cross bedded faults was developed slowly, which are part of contour maps. In the process of our factual work, the phenomenon of half-handcraft mapping contour maps containing singular and cross-bedded faults is ubiquitous.

从等高线图自动绘制的发展历史及现状可以看出,断层等高线图是平面等高线图的一部分,含断层等高线图的自动绘制,尤其是带交叉断层等高线图的自动绘制技术发展缓慢,半手工绘制单一断层和交叉断层的等高线图的现象还普遍存在。

更多网络解释与绘制相关的网络解释 [注:此内容来源于网络,仅供参考]

Create Arc Tangent:绘制切圆弧

7.3.6 三点绘制圆弧--Create Arc 3 Points | 7.3.7 绘制切圆弧--Create Arc Tangent | 7.4 绘制标准矩形--Create Rectangle

Create Line Bisect:绘制分角线

7.2.2 绘制最近线--Create Line Closest | 7.2.3 绘制分角线--Create Line Bisect | 7.2.4 绘制法线--Create Line Perpendicular

Create Bounding Box:绘制边界框

7.13 绘制文字--Create Letters | 7.14 绘制边界框--Create Bounding Box | 7.15 绘制圆周孔--Create Bolt Circle

Chamfer Box:带倒角的立方体,可绘制带有圆角的立方体,如家俱等

"OilTank" 油漆桶,可绘制如胶囊一类的物体. | "Chamfer Box"带倒角的立方体,可绘制带有圆角的立方体,如家俱等. | "ChamferCyl"带倒角的圆柱体

Create Cut Point:绘制切割停留点

7.1.7 绘制穿丝点--Create Thread Point | 7.1.8 绘制切割停留点--Create Cut Point | 7.2 绘制线--Line

Draw from center:从中心绘制

Remove mesh point with Mesh tool 使用网格工具删除网格锚点 Alt-click | Draw from center 从中心绘制 Alt | Draw from center with dialog 从中心绘制带对话框 Alt-click

mapped:绘制...之地图

绘制todrawtodraft | 绘制...之地图mapped | 绘制草图skeletonizing

PO POINT:绘制点

PL PLINE 绘制多义线 | PO POINT 绘制点 | POL POLYGON 绘制正多边型

Paint Attributes Tool: Paint paintable attributes:绘制属性工具:绘制可绘制属性

Paint Scripts Tool: Paint custom effects defined in a MEL script on ... | Paint Attributes Tool: Paint paintable attributes -绘制属性工具:绘制绘制属性 | Paint Scripts Tool: No help available for this...

coons surface:孔斯曲面EDGESURF绘制四边顶点均等的三维多边形网格

Cone / 圆锥体CONE绘制三维圆锥体. | Coons Surface / 孔斯曲面EDGESURF绘制四边顶点均等的三维多边形网格. | Copy Entity / 复制对象COPY绘制所选对象的复制体.