- 更多网络例句与经验相关的网络例句 [注:此内容来源于网络,仅供参考]
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Experience Parsa's research also shows that the average aspiring restaurateur isn't willfully flying blind when it comes to the established how-tos of restaurant ownership.
经验很重要,吃饭的经验、家庭做饭的经验和开餐馆的经验完全不同,所以建议尽可能的去一家实体店体验几个月,这样的收获是任何教科书和网上分享不到的。
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But 'his expertinence is not an experience of nothing'; thus 'it is said that he is experiencing sense-data, which are similar in character to what he would be experiencing if he were seeing a real oasis, but are delusive in the sense that the
但是,"他的经验却不是关于无的经验";然而,人们说他是在经验着'感觉与料','感觉与料'与他若看见真正的绿洲所经验的东西性质相似,但却是欺幻的,其意义是:它们显得在呈现的那个
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Results: It showed that (1) the main motivating factors were "to acquire experience in the sport","to relax and socialize","to satisfy curiosity", and "to kill time amid excitement";(2) the ten most popular sporting activities included walking, scuba diving, swimming, banana boat riding, hot spring, beach games, SPA, cycling, mountain climbing and car racing;(3) the sport tourism experiences sought were geared towards "natural environmental challenge" and "artificial environmental challenge" rather than "interpersonal contest" or "interpersonal combat". In terms of tourism resources consumed,"natural coastal experience" and "natural landscape experience were more favourable when compared to "manmade cultural/entertainment experience"."Manmade historic experience was not mentioned at all. Conclusion: The survey provided support that sport tourism environment and activity forms evoke different motivating factors.
结果:(1)游客主要的运动观光参与动机依序为「运动体验」、「解压与社交」、「满足新奇」与「消磨与刺激」筝四因素;(2)游客参与运动观光活动的类型前十项,依序为散步、浮潜、游泳、香蕉船、泡温泉、海滩游戏、水疗、自行车、登山、赛车,前五项活动合计已占全部运动观光活动八成以上;(3)运动观光客的运动经验以「天然环境的挑战」、「人工环境的挑战」为主,「竞技式人之挑战」及「技击式人之挑战」较少,而其使用的观光资源经」验主要为「自然海岸经验」与「自然风景经验」,其次为「人造文化娱乐经验」,而「人造历史经验」在此地区则未出现。
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The empirical curve has since always been the enterprise uses for to analyze the market competition tendency and the development correspondence strategy method, and the experience which accumulates by the enterprise elders takes the main competition weapon, however the science and technology flies suddenly the progress, the enterprise defends stubbornly already has the experience instead to become the barrier which the enterprise develops, therefore in under the dispatch change environment, the experience and the extant channel foundation structure instead becomes the barrier which most difficult to overcome, the success enterprise must establish to the strategy direction sense of smell and continues the vicissitude management system to be able to survive.
一直以来经验曲线是企业用来分析市场竞争趋势及发展对应策略的方法,并以企业长年积累的经验作为主要竞争武器,然而科技的突飞进步,企业固守既有经验反而成为企业发展的障碍,因此在调度变化的环境下,经验及现存通道基础结构反变为最难克服的障碍,成功的企业要建立对策略方向的嗅觉和持续变迁管理体系才能生存。
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Of enactive ,iconic ,and symbolic learning may be superimposed on Dale's Cone of Experience.
如图5.1所示,布鲁纳的做的经验,图像化的经验,符号化经验与戴尔的经验之塔是重合的。
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The daily life and art are inclining to integrate, which has reversed the traditional concepts of art aesthetic.
本文通过对哲学家杜威的美学理论:"艺术即经验"的分析入手,引用一些具体的,不同时期的艺术作品的分析比较,探讨日常生活的经验在艺术活动中的作用和状态,艺术与生活的联系,以及对艺术经验与日常生活经验之间的连续性和交互作用的认识。
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Now the scientific workers can evaluate them by Group contribution methods,some equations using other normal properties and some equations using the existed equation for other properties.
现有的估算方法主要分为基团贡献法,与某些常用物性相关联的经验或半经验估算式和基于某些求取其它物性的方程的经验或半经验估算式等。
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And experience seems pretty much like science and art, but really science and art come to men through experience; for 'experience made art', as Polus says,'but inexperience luck.
经验看起来就像科学与艺术一样美好,而事实上科学与艺术正是通过经验传导给人类的;"经验创造艺术",帕洛斯如是说,"而缺乏经验才是造化"。
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Our professional team members have more than 15 years of LED and IC electric circuit experience, 15 to 20 years of PCB experience and more than 18 year of SMD production experience. This is a professional team with the knowledge of semiconductor technology, electronics, electrical engineering, thermology, optics and material science. We effectively integrate light, electricity, heat and corporations into our products and sales.
我们的技术团队成员有超过15年 LED 的经验,有超过15年的 IC 电路经验,有15~20年的 PCB 经验及超过18年的 SMD 生产经验,技术团队是集半导体学,电子学,电力学,热学,光学,材料学於一身的专业团体有效整合光、电、热及机构的设计队。
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By the introducing the concept of embodied alterity as the original experience of religion, Thomas Csordas asserts that 'outside of horizon' will be the most essential resource of religious experience, that, according the views of French post-structurism, religious feeling pour out involuntarily.
本研究采用宗教现象学的取向,借重Thomas Csordas的引介,将异己性(他者性,alterity)作为圣世界的经验溯源,而以乔治巴塔耶的宗教理论为主要的发展核心,试图从实徵与理论两个层面包抄,发展癌末处境的圣世界之内涵,其中最具关键的问题在於(1)圣世界经验的发生应先排除语言的干预,使圣世界的发生完全在真切经验自然涌出:(2)圣世界经验的源头应为「域外」,那是非领域、非知,因此,研究问题遂在於「域外何以发生」;(3)圣世界的形成,本质上被假设为「异质跳接」,所以圣世界的复合逻辑应是由常人、医疗、宿缘以及无缘他者四者的逻辑平面交叠、挤压而形成多重皱摺,本研究试图通过病房田野,以实徵资料解明复合逻辑的内涵。
- 更多网络解释与经验相关的网络解释 [注:此内容来源于网络,仅供参考]
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empirical cumulative distribution function:经验累积分布函数,经验累积分布函数
empirical constant 经验常数,经验常数 | empirical cumulative distribution function 经验累积分布函数,经验累积分布函数 | empirical curve 经验曲线,经验曲线
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empirical cumulative distribution function:经验累积分布函数
empirical constant 经验常数,经验常数 | empirical cumulative distribution function 经验累积分布函数 | empirical curve 经验曲线
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empirical distribution function:经验分布函数;经验分配函数
经验贝氏程序 empirical Bayes procedure | 经验分布函数;经验分配函数 empirical distribution function | 经验动差 empirical moment
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empirical curve:经验曲线,经验曲线
empirical cumulative distribution function 经验累积分布函数,经验累积分布函数 | empirical curve 经验曲线,经验曲线 | empirical demand function 经验需求函数,经验需求函数
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empirical:经验的
我们已经看到,"经验的"(empirical)一词指向经验(比如说,知道狗的不同种类和行为),我们还会多次看到,empiri这一词根意味着与经验有某种联系. 通过经验概念,世界开始变得对我们有意义了. 我们借助于经验概念把世界分成了可以区分的各个部分,
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Experience teaches:经验给人教训
Experience must be bought. 若要得经验,必须化代价. | Experience teaches. 经验给人教训. | Experience without learning is better than learning without experience. 有经验而无学问,胜于有学问而无经验.
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lived experience:生活经验
现象学研究的生活经验(lived experience)之范畴(life-world)生活经验是一个复杂的现象:人生活在现在所经验到的情境之中,也挟持著过去所经验过的经验.
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empirical sample mean:经验样本平均值,经验样本平均值
empirical regularity 经验规律性,经验规律性 | empirical sample mean 经验样本平均值,经验样本平均值 | empirical school 经验学派,经验学派
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empirical significance level:经验显著性水平,经验显著性水平
empirical regularity 经验规律性,经验规律性 | empirical significance level 经验显著性水平,经验显著性水平 | empirical statistics 经验统计,经验统计
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Hero - Set Experience Rate:设定经验比例 设定指定游戏者拥有的英雄可获得的经验值比率(原经验值比率百分比)
Hero - Enable/Disable Experience Gain 允许/不允许 继续... | Hero - Set Experience Rate 设定经验比例 设定指定游戏者拥有的英雄可获得的经验值比率(原经验值比率百分比) | Hero - Give Item To Hero 给予物品到英...