- 更多网络例句与直线的相关的网络例句 [注:此内容来源于网络,仅供参考]
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This algorithm lights five pixels in a loop between the coordinate information of line's start and end points. Therefore, the speedof generating of straight line can be accelerated. Compared with the four-step, it is the speed that increased by about 20% while the complexity is almost the same. Meanwhile the five-step still maintains the precise of the traditional line scan conversion algorithm.
该算法过给定的直线的始点和终点,可以一次计算得到并且点亮五个象素点,从而较传统的直线扫描转换算法成倍地提高了直线的生成速度,与著名的"四步法"相比,几乎没有增加复杂性,而速度则提高约20%,同时仍然保持传统直线扫描转换算法的精度。
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Prove, proof 直线:straight line 曲线:curve 平面:plane 举例: any of a set of two or more numbers used to determine the position of a point, line, curve, or plane in a space of a given dimension with respect to a system of lines or other fixed reference.
由两个或多个数值组成的数组中的任一数值,用来在一个直线系统或其它固定参照数值方面决定点、直线、曲线或平面在已知范围空间内的位置。
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The adopting of the recursion type computation avoids the floating point calculation and has accelerated the operating.And the adopting of the symmetrical analysis method has simplified the Bresenham programme code designing of the straight line on any direction.
在研究实践中发现,对于任意方向的直线Bresenham完整生成算法和程序设计,尚有必要作进一步分析和研究。1问题描述Bresenham直线生成算法的基本思想:在屏幕上给出直线的起点和终点坐标,由起点出发,通过若干次走步达到终点。
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A property-based integrated line-generating algorithm, which is based on the Bresenham algorithm and makes full use of the symmetry, direction and continuity of the line, is presented to increase the speed of line generating.
在分析和比较了现有的直线生成算法后,以 Bresenham算法为基础,充分利用直线的对称性、方向性和连续性,设计了一个基于直线特性的直线生成集成算法,以进一步提高直线生成速度。
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Then two algorithms for straight line generation are proposed. After that, the algorithms for generating lines in 3D and lines with grey scale are presented.
第二章首先提出了一个圆及椭圆最佳线逼近算法,其次提出了二个直线生成算法,然后提出了三维直线和多灰度直线的生成等算法。
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Of arbitrary isogon of arbitrary linear symmetry transformation , breaking the forme .
这是关于任意正多边形关于任意直线的对称变换,打破了以前的只能对于一个固定的直线的对称变换,省去了关于固定直线对称时每次都要输入的麻烦
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Of arbitrary isogon of arbitrary linear symmetry transformation , breaking the former only for a fixed linear symmetry transformation , eliminating the symmetry of the fixed line every time when the importation of trouble
详细说明:这是关于任意正多边形关于任意直线的对称变换,打破了以前的只能对于一个固定的直线的对称变换,省去了关于固定直线对称时每次都要输入的麻烦
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The question of searching characteristic points or straight lines on moving rigid body is decomposed into two relatively independent sub-questions. The first one is to evaluate the characteristic of points and straight lines on moving rigid body, whose mathematics model is a kind of special non-differential max-mini optimal problem with inequality constraints. By the method of Saddle-point Programming and maximum entropy, the problem can be transformed as a differential optimal problem with single objective. The second oner is to search approximative character points or straight lines on moving rigid body within design space, whose mathematic model is nonlinear and non-differential problem with multiple constraints.
本文将在运动刚体上寻找特征点或直线的优化问题分解为两个相对独立的子问题,一是对运动刚体上点或直线的特征性评定,其实质是平面曲线的圆度或直线度的评定问题,优化模型是以最大误差为最小作为优化目标的约束不可微的优化问题,本文采用鞍点规划和极大熵方法,将其转化为单目标可微优化模型;二是在设计空间内,寻找运动刚体上特征性评定指标最小的近似特征点或直线,其优化模型是非线性、多约束的不可微优化问题,本文提出用遗传算法和BFGS局部搜索法相结合来求解。
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With the geometry, theory of errors and optimization principle used and the related national standard referred, a novel 3DLSA for evaluating the spatial straightness errors was proposed, so as to evaluate the spatial straightness errors effectively and to gain the error values with higher accuracy. Then,a mathematical model of the 3DLSA was deduced, true three-dimensional fitting of the spatial line was theoretically carried out.
为了有效地评定空间直线度误差,并得出正确度较高的误差值,运用几何学、误差理论和最优化原理,参照相关国家标准,提出了评定空间直线度误差的三维最小二乘算法(3DLSA),推导了3DLSA算法的数学模型,实现了空间直线的三维拟合。
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The special geometric restrictions like parallelism andperpendicularity implicated in vanishing elements are deeply studied. In single-view case,the theory is presented to interpret relationship between two planar lines by applying 3Dinvariants of vanishing points. In two-view case, the method on extraction vanishing pointof an arbitrary spatial line is described, and moreover, the theory is presented to interpretrelationship between two elements in 3D space, such as two lines, two planes, line andplane, and so on.
4详细论述了消失元素(消失点、消失直线、消失平面等)所体现的垂直、平行等特殊几何约束关系;对单视图,提出了一种利用消失点列的3D不变量解释平面直线关系的方法;对双视图,提出了利用自共轭三角形和对极几何约束,提取任意直线的消失点的算法,并在此基础了提出了一种利用消失元素的3D不变量解释直线间、直线与平面间、平面间等多种空间几何关系的方法。
- 更多网络解释与直线的相关的网络解释 [注:此内容来源于网络,仅供参考]
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general equation of a line in space:空间直线的一般方程
点到平面的距离 distance from a point to a plane | 空间直线的一般方程 general equation of a line in space | 方向向量 direction vector
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Coordinates of Straight Line:直线的坐标几何
Conditional Probability 条件概率 | Coordinates of Straight Line 直线的坐标几何 | Slope of a straight line 直线斜率
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lineal:直线的,线性的
in line with 跟...相关 | lineal 直线的,线性的 | lineal thinking 直线思维
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rectilineal:直线的,哥特式建筑的
rectilineal 直线的,哥特式建筑的 | rectangle 矩形,长方形 | erect 建立,竖起
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rectilineal line:线 直线的,直线运动的
corrctitude itude名词后缀 表示情况、状态、性质 正确 正直 笔直 | rectilineal line线 直线的,直线运动的 | rectangle angle直角的图形 矩形,长方形
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rectilinear:直的直线的
rectifyingvalve 整流阀 | rectilinear 直的 直线的 | rectilinear 直的直线的
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rectilinear:直线的;方格纸
rectilinear scanning 直线扫描 | rectilinear 直线的;方格纸 | rectilinearity 直线性
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linable:排成一直线的
limit-value monitor 限值监控器 | linable 排成一直线的 | linac 直线[电子]加速器
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orthographical:正交射影的 直线的
orthograph 正视图 正投影图 | orthographical 正交射影的 直线的 | orthographicalplan 平面图
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sprayangle:brust:型武器使用,到目标间的直线的最大偏差
soundwater:武器撞到水时产生的声音 | sprayangle:brust型武器使用,到目标间的直线的最大偏差 | Fonts 字體檔案