渲染
- 基本解释 (translations)
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overcharge · romance · romancing · overcharged · overcharges · overcharging · romanced · romances · glamorizes
- 更多网络例句与渲染相关的网络例句 [注:此内容来源于网络,仅供参考]
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It is a repeating sequence of steps or actions which are executed in a timely and efficient manner, parceling out CPU time to all of the myriad tasks the game engine is required to perform: logic, physics, animation, rendering, handling of input.
在这个不断重复执行的过程中,我们需要把CPU时间按照一定的规则分配到不同的任务上,这些任务包括:逻辑、物理、动画、渲染、输入处理等等。
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It is understood that as a traditional arts and crafts silver engraved glass technology, the 40's are the last century imported from Shanghai, Wenzhou, a process, it is painted on glass, etching, silvering fluid, rendering processes, such as 8, produced a variety of exquisite designs, as a mirror of the lines are painted silver, so called "silver engraved glass", the entire production process more cumbersome.
据了解,作为传统艺术和手工艺的纯银雕花玻璃技术,40年代是上个世纪从上海,温州,一个进程,它是在玻璃上画,进口蚀刻,镀银液,渲染,如8进程,产生了多种精致的设计,作为行的一面镜子,均涂上银,所谓的"纯银雕花玻璃",整个生产过程更加繁琐。
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This can all be accomplished with the same visual quality that today is realized with the assistance of renderings.
这都可以完成相同的视觉质量,今天是认识的协助下,渲染。
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Many punters will alter their stakes in the last race either to "chase" losses or "play up" winnings.
许多投注者改变他们的要价最后一场要么&大通&亏损或&渲染&提款。
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Many punters will alter their stakes in the last race either to "chase" losses or "play up" winnings.
许多赌客将赌注在最后一场改变他们要么&大通&损失&渲染&抽。
- 更多网络解释与渲染相关的网络解释 [注:此内容来源于网络,仅供参考]
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embroider: v.1:在...刺绣 2.对(叙述)添枝加叶,渲染,对...加以修饰,润饰,夸张
rumor: n.谣言,传闻 | embroider: v.1.在...刺绣 2.对(叙述)添枝加叶,渲染,对...加以修饰,润饰,夸张 | insight: n.洞察力,深刻见解
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inside:内部
8.5③.为"Y轴旋转"(Rotation Y)值做关键帧动画④.在"渲染"(Render)选项旁的下拉菜单中选择"外面"(Outside). ⑤.展开"光源"(Light)前的"",设定"光源高度"(Light Height)为70. 更改其"渲染"(Render)的方式为"内部"(Inside)方式
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Pixel Shader:像素绘图(渲染)单元
27.Pull Switch 拉线开关 | 28.Pulse Shaper 脉冲形成器, 脉冲形成电路 | 29.pixel shader 像素绘图(渲染)单元
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puff out:(使)肿胀, (使)鼓起; 夸大, 渲染 吹熄 (使)喘不过气来
puff away 吹开, 喷(烟等); 继续抽 | puff out (使)肿胀, (使)鼓起; 夸大, 渲染 吹熄 (使)喘不过气来 | puff up (使)膨胀[鼓起, 肿胀] (使)骄傲自满, (使)趾高气扬
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Render:渲染
3、选取一块矩形范围,将其用砖红色进行填充,然后将前景色设为灰色,背景色设为刚才的砖红色,执行"滤镜"(Filter)"渲染"(Render)"云彩"(Clouds)命令. 4、执行"编辑"(edit)"描边"(Stroke)命令,将"宽度"(Width)设为5,对选取范围进行描边.
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Render Scene:(渲染)
Target Direct(目标平行光灯) | Render Scene(渲染) | .Rime Output(输出时间)
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Rendering:渲染
二、 创建光芒的光源 (4)、在"创建"面板中的"灯光"(Light)下点击"目标聚光灯"(Target Spot),在左视图中由左向右创建一盏聚光灯,目标正对Logo造型,投射点大约距离Logo为Logo本身边长的3-4倍,如图3所示;(6)、选择菜单中"渲染"(Rendering)/"环境"(Environment)命令,
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RR RENDER:渲染
RPR RPREF 设置渲染参考 | RR RENDER 渲染 | S STRETCH 拉伸
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RENDER RR:渲染
228.RENAME REN 更改实体对象的名称 | 229.RENDER RR 渲染 | 230.RENDSCK 重新显示渲染图片
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Remder RR:渲染
102 Region REG 创建区域 | 103 Remder RR 渲染 | 104 Rename REN 更改实体对象的名称