- 更多网络例句与映射相关的网络例句 [注:此内容来源于网络,仅供参考]
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We discuss the relation between elementary maps and ring isomorphisms, andwe give a characterization of elementary maps on stndard operator algebras on Banachspaces, JSL-algebras and nest algebras. For Jordan-triple elementeary maps, we provetheir additivity on a class of ring and show a relation of them with Jordan isomorphisms. Furthermore. we describe the Jordan elementary maps on standard operator algebrasand nest algebras. We also study the semi-Jordan elementary maps on effect algebrasand the space of self adjoint operators.
研究了算子代数上的初等映射和环同构的关系,完全刻画了Banach空间上标准算子代数,JSL代数和套代数上的初等映射;讨论了Jordan-triple初等映射的可加性以及它和Jordan同构的关系,进而完全刻画了Banach空间上标准算子代数和套代数上的Jordan-triple初等映射;刻画了效应代数和自伴算子空间上的semi-Jordan初等映射。
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Chapter 4 establishes the theory of convex fuzzy mappings: The concepts, such as Jensen's inequality, positively homogeneous, infimal convolution, right scalar multiplication and convex hull are introduced. The corresponding theorems are demonstrated by using the parametric representations of fuzzy numbers. In anti-fuzzy number space, the conjugate mapping of convex fuzzy mapping is concerned, and convexities of conjugate set and conjugate mapping of convex fuzzy mapping are proved. The notions of subgradient, subdifferential, differential with respect to convex fuzzy mappings are investigated, which provides the basis of the theory of fuzzy extremum problems.
在第4章中,建立了有关凸模糊映射的理论:建立了关于凸模糊映射的Jensen不等式、模糊正齐次映射、凸模糊映射的下卷积、右数乘和凸包等概念,利用模糊数的参数化表示,给出了相应的定理;在反模糊数空间,对凸模糊映射的共轭也作了探讨,证明了凸模糊映射的共轭集合和共轭映射都是凸的;最后对凸模糊映射的次梯度、次微分和微分等概念进行了研究,为模糊极值理论打下了基础。
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In chapter three, we prove that there exist solutions to the Ky Fan variation inequality, as the set-valued mappings are defined on spheres in infinite dimensional Banach spaces or odd dimensional Euclidean spaces, following from these theorems, we obtain some fixed point theorems for set-valued mappings defined on a sphere. When G is an approximate compact convex subset of E, or G is a almost quasi-convex set-valued mapping, we prove that there exist solutions to and type generalized Ky Fan variation inequality, following these theorems, we prove several best approximation theorems and coincidence theorems involving two set-valued mappings and two different spaces. In chapter four, we first present a new Simplicial algorithm for computing the Leray - Schauder fixed points, the algorithm can solve the set-valued nonlinear complementarily problem. We give a condition to guarantee the computation proceeding in a bounded region. We present integer-labeling algorithms for computing fixed points of some set-valued mappings, the best approximation points and solutions to a kind of set-valued variation inequalities.
第四章给出了计算定义在非凸集上的非自映射的Leray-Schauder不动点的算法,而现有的不动点算法都是计算凸集的上半连续集值自映射的不动点;给出了保证计算有界的一个充分条件,我们的条件大大弱于Mdrrill条件,我们的算法也可用来计算Eaves不动点;给出了集值非线性互补问题存在解的一个充分条件,此时可利用Leray-Schauder不动点算法来求解;向量标号算法以往是计算集值映射不动点的唯一有效算法,我们给出用整数标号算法计算一类集值映射的Kakutani 不动点的算法;定义在紧凸集上的连续映射不一定有不动点,但一定有最近点,最近点是不动点概念的推广,我们给出了计算最近点的算法;集值映射变分不等式尚无有效的求解算法,我们给出求解一类集值映射变分不等式的算法。
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Aiming at solving the problems of heterogeneity among ontologies in semantic Web services, and taking into account the fact that the efficiency of most ontology mapping system is not high and the results of ontology mapping is not accurate enough, this paper proposed efficient ontology mapping method and system framework for semantic Web services, the method adopted machine learning techniques to enhance the degree of automation of ontology mapping, used comprehensive evaluation technology to amend the results of ontology mapping, so as to improved the accuracy of ontology mapping.
芦明, 李冠宇,史一民大连海事大学信息科学技术学院,辽宁大连 116026)本体的异构性阻碍了语义网服务的互操作。从解决语义网服务中本体的异构问题出发,同时考虑到目前的本体映射系统大多效率不高、映射结果不够准确的问题,提出了一种适用于语义网服务的本体映射方法及系统框架。该方法利用机器学习技术来提高本体映射的自动化程度,利用综合评判技术修正映射结果,以提高本体映射的准确率。
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The invention provides a method for achieving priority level for generating sequence of mapping items which are transformed by network address, the method comprises the following method, first, when an address conversion apparatus needs to converse address after the address conversion apparatus receives a data packet, judging whether the items are generated, upwards sending the data packet to a CPU when a mapping item is not generated, step B, judging whether concurrent mapping number exceeds the preset mapping enqueue threshold with the CPU, if exceeds the preset mapping enqueue threshold, and judging whether a Referer field is contained in HTTP data, and recording the Referer field or a GET field according to judgment result, writing in a REF table, and arraying a priority level for each user according to a write sequence, and step C, leading the CPU to generate map in turn according to the priority level in the REF table, and then sending down to a forwarding layer to transfer a data packet.
本发明提供一种对网络地址转换的映射条目生成顺序实现优先级的方法,包括下列步骤:步骤A:当地址转换设备收到数据包后,需要进行地址转换时,判断映射条目是否已经生成,在未生成映射条目时,将数据包上送至CPU;步骤B:CPU判断并发映射数是否超过预定的映射入队门限,如果是,则判断在HTTP数据中是否含有Referer字段,并根据判断结果记录Referer字段或者GET字段,写入REF表中,并将每个用户依照写入顺序排列出优先级;步骤C:CPU依照REF表中的优先级依次生成映射,然后下发到转发层面转发数据包。
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The method includes establishing one reverse mapping list comprising list items; reading the mapping data recorded in the data block state list item area to the list items during system initialization; checking reverse mapping list and finding the data block in Flash memory during reading some logic block; and writing the updated data into the empty data area of one new data block, writing the mapping data between the new logic block and the new data block into the state list item area and updating the mapping data of the corresponding list item in the reverse mapping list during writing some logic blcok.
包括:建立一个由表项组成的反向映射表,一个表项对应一个逻辑块;在系统初始化过程中,将数据块状态表项区中记录的映射信息,按逻辑块号与表项间的对应关系读取到各表项中;读取某逻辑块时,以其逻辑块号作为表项索引查找反向映射表,定位到表项,根据表项中记录的映射信息,在Flash存储器件中查找到数据块;写入某逻辑块时,将更新数据写入一新数据块的空白数据区中和将该逻辑块与新数据块间的映射信息写入状态表项区中,同时更新反向映射表相应表项的映射信息。
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Based on the summarizing of the exiting algorithms of the texture mapping and antialiasing, this paper goes deeply into the basic theory and processing of texture mapping. The texture compress algorithm which can satisfy the need of the memory and time is given for the stochastic sampling in the inverse texture mapping; the geometry transformation in the texture mapping are discussed and the concepts of the unitary parametrization and the patch parametrization is proposed, some kinds of the unitary parametrization methods of parametric surfaces and the geometry transformation in the patch parametrization are also presented; in order to solve the aliasing in the parametrization of intermediate surface-sphere in two-part texture mapping, an area-preserving transformation is presented also; to improve the quality of the graph the aliasing in the texture mapping is analyzed from the aspect of signal process, and the modified summed-area tables algorithms is proposed; the distortion of the scanline conversion algorithms under perspective transformation is analyzed and the proper interpolation algorithm is presented so the aliasing problem of the polyhedral object after the unitary parametrization is efficiently solved.
本文在总结现有的纹理映射和反走样算法的基础上,深入研究了纹理映射的基本原理与过程,根据反向纹理映射对纹理随机采样的特殊要求,提出了一种可满足存储空间和寻址时间的纹理压缩存储算法;通过对纹理映射中几何变换理论的进一步深入探讨,提出了整体参数化和面片参数化的概念,并给出了参数化曲面的各种整体参数化方法和面片参数化的几何变换形式;针对现有的两步映射算法所存在的中间曲面—球面的参数化问题,提出一种等积映射方法,较好地实现了由非参数化面片拼接而成的多面体表面的纹理映射;从信号采样的角度深入分析了纹理映射中走样产生的原因,提出了改进的区域求和表算法,使图形生成的效果有所提高;还分析了一般的扫描线算法在透视变换中所存在的问题,提出了一种正确的插值算法,从而解决了整体参数化后多面体表面纹理映射的几何变形问题。
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This thesis deals with some classes of holomorphic mappings in several complex variables, such as almost starlike mappings of order α, starlike mappings of order α, strongly starlike mappings of order α, spirallike mappings of type β, uniformly starlike mappings, uniformly convex mappings and three other mappings: almost spirallike mappings of type β and order α, spirallike mappings of type β and order α and strongly spirallike mappings of type β and order α, which are defined by us in this essay.
本文主要针对多复变数的几类全纯映射族进行研究,其中包含α次的殆星映射,α次的星形映射,α次的强星形映射,β型螺形映射,一致星形映射和一致凸映射等,另外,还有几类我们自己定义的映射类:α次的殆β型螺形映射,α次的β型螺形映射和α次的强β型螺形映射等。
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The apparatus further includes a quad-symbol mapper which quad-maps the systematic symbol streams to one symbol stream, a channel interleaver which independently interleaves the quad-mapped systematic symbol stream and the parity symbol streams, quad-demaps the quad-mapped systematic symbol stream, interlaces symbols in parity symbol streams, and serial-concatenates the quad-demapped systematic symbol stream to the interlaced parity symbol streams.
该设备还包括:四码元映射器,其将系统码元流四映射到一个码元流;信道交织器,其独立地交织四映射的系统码元流和奇偶码元流,对四映射的系统码元流进行四逆映射,交错奇偶码元流中的码元,并且将四逆映射的系统码元流串行连接为交错的奇偶码元流。
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Weak. Then the relations among rank-weak maps, independent set-reflected maps and closed set-reflected are studied. The isomorphism between matroids is characterized by these new maps, which shows that both weak map and rank-weak map are appropriate morphisms for matroids.
讨论了秩弱映射、反射独立集的映射以及反射闭集的映射之间的关系,利用这些映射给出了拟阵同构的等价刻画,说明了弱映射和秩弱映射也是合适的拟阵态射。
- 更多网络解释与映射相关的网络解释 [注:此内容来源于网络,仅供参考]
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Cylindrical Mapping:圆柱体映射
Planar Mapping平面映射 | Cylindrical Mapping圆柱体映射 | Spherical Mapping球体映射
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Gradient Map:渐变映射
使用"渐变映射"(Gradient Map)调节4.使用"渐变映射"(Gradient Map)调节步骤二:执行图像- 调整- 渐变映射,调出渐变映射设定对话框. 可以选勾仿色(Dither)选项以照明委员会(CIE)制定的一个描述基本色彩的标准. 它通过光强和色度来构造模型,它的优点是与设备
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identity map:恒等映射
将每一点送至自身之处的恒等映射(identity map)理所当然地是绕行了一周;它的度数是1. 把任何模为1的复数都送至其平方的映射将把幅角乘以二. 故,若绕行圆一周,则平方映射就会绕行两圈:它的 度数是2. 当一映像受到形变时,它的度数并不会改变,
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Inverse function:反函数;逆映射
inverse cosine function 反三角函数 | inverse function 反函数;逆映射 | inverse mapping 反向映射;逆映射
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inverse mapping:反向映射;逆映射
inverse function 反函数;逆映射 | inverse mapping 反向映射;逆映射 | inverse matrix 逆矩阵
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inverse mapping:逆映射,反向映射
inverse function 逆函数,反函数 | inverse mapping 逆映射,反向映射 | inverse matrix 逆矩阵
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Joined Subclass:生命多态映射中的来连接子类
sub-class:声明多态映射中的子类 | joined-subclass:生命多态映射中的来连接子类 | union-subclass:声明多态映射中的联合子类
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kernel of a linear mapping:线性映射的核
线性映射|linear mapping | 线性映射的核|kernel of a linear mapping | 线性映射的秩|rank of a linear mapping
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linear mapping order:线性映射的秩
linear mapping 线性映射 | linear mapping order 线性映射的秩 | linear mapping scalar product 线性映射的标量乘积
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one to one mapping:一对一映射,一一对应,一一映射
one-to-one function 一一对应函数 | one-to-one mapping 一对一映射,一一对应,一一映射 | one-to-one onto mapping 一对一映满的映射