- 更多网络例句与数值字元相关的网络例句 [注:此内容来源于网络,仅供参考]
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To take advantage of the text arrangement functionality in devices with a keyboard, the component provides the '''insertAscii''' method. When Canvas or GameCanvas is used, the keyPressed method provides the ascii code of the button pressed. For normal keypad phones this is the ascii of the number pressed, for qwerty devices it will be the value of the key pressed. The device changes automatically the character set if the shift or numbers key is pressed and so the ascii received is different and corresponds to the intended key. The backspace character is also received as an ascii code, so it is not necessary to call in explicit way the delete function.
要充分利用键盘在设备里的文字安排功能,这个部份提供'''insertAscii'''方法,当Canvas或GameCanvas使用时,keyPressed方法提供按钮按下的ascii码,对於正常键盘手机来说这是按下数字的ascii,对qwerty设备来说它会是按下键的值,假如shift或数值键被按下该设备会自动改变字元集,所以所收到的ascii是不同的并且对应於所要的键,倒退键字元也会以ascii码来收取,所以没有必要用明确的方式来呼叫删除的函式。
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It is divided into three parts: In Part 1, based on mumerical simulations with the pseudo-spectral method, we introduced some new concepts such as the response speed of soliton interaction, the symbol correlation range, etc., and simplified the evolution problem of general soliton sequencies into the evolution problem of finite equivalent classes of words on a unoriented circle, and then gave out the count formula of the equivalent classes by Pó1ya theorem.
全文分三个部分:第一部分以利用拟谱方法所做的大量数值模拟为基础,分析光纤孤子通信系统中一般编码孤子序列的演化性质,提出孤子相互作用传递速度概念,通过考察通信系统的实际情况,引入码元关联长度K,把一般编码孤子序列的演化问题归结为无定向圆环上有限个不等价码字的演化问题,最后利用Pólya定理解决了不等价码字的计数问题。
- 更多网络解释与数值字元相关的网络解释 [注:此内容来源于网络,仅供参考]
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Numeric SPace character:数字间隔字元
"数值排序,数位分类","numeric sorting" | "数字间隔字元","numeric space character" | "数字字串","numeric string"
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linefeed:换行
其返回值则为相对应之底角的度数,以「弧度」为单位. 正切函数值 (number) 的算法为「对边除以邻边」. 0到 31 之间的数字与一般、非列印的 ASCII 码相同. 例如,Chr(10) 会返回换行(linefeed)字元.
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numeric value:数值
2.说明数值(numeric value)及字元(character)在记忆体中的表示方式,并介绍ASCII码. 介绍中央处理单元结构及其功能. 举简单机器语言程式实例,说明程式在电脑内部的执行过程. 配合所使用之程式实例,介绍相关之机器指令(machine instruction)及二进位运算.