对手
- 基本解释 (translations)
- adversary · antagonist · comparative · emulant · equal · match · matched · matches · mate · opponent · rival · counterworker · equaling · adversaries · equaled · equalled · equals · mates · rivaled · rivaling · rivalled · rivalling · rivals · antagonists · competitors · oppositions
- 相近搜索
- 对手的
- 更多网络例句与对手相关的网络例句 [注:此内容来源于网络,仅供参考]
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Never one to show up an opponent with screams, chest beats or even a fist pump after an inning ending strikeout…or in his case an inning ending double play.
连一次都没有,当王建民投出三振结束对手攻势或投出一球让对手打出滚地球时,在对手面前大吼大叫、或做些击胸顿足或是挥拳庆祝的动作
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The analysis and research on patent information is very important in Enterprise Competitive Intelligence and Counterintelligence,which can provide the company with technology strategy,competitor review,as well as countermeasures in counterintelligence process.
1引言随着全球化竞争的激化,知识产权的保护日益严密,跟踪、研究、分析竞争对手的专利发明,已成为获得超越竞争对手优势的一个重要手段。专利是竞争情报最重要的信息源之一,专利信息不仅揭示了某一专利技术的内容及法律状况,同时也反映了企业界在争夺产品或技术的专利权、占领市场、战胜对手方面的意图和策略。
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This program primely adopt the tactics that weaken the action strength of opponent.four corners priority tactics、the most edacity tactics.at the beginning of the game and the middle of the game,the program adopt weaken the action strength of opponent,namely reduce the positionn of the opponent to play the chess mostly;at the end of the game we use the he most edacity tactics,namely to eat up the chess of the opponent to the best of one ' s abilities;the four corners priority tactics is run through the whole game,the four corners of the chessboard are stabilization corner,can ' t eated up by the opponent,so here is the most important position of player to contest,at the same time of prevent opponent to put the chess in the corners of the chessboard,we make great efforts to put the chess in the corners.
本文首先详细介绍了黑白棋的游戏规则,和一些基本的战术,然后将这些战术编写成代码存储在计算机中,使计算机在对弈过程中,可以灵活的运用这些战术。该程序主要运用的战术有削弱对手行动力战术、四角优先战术、最大贪吃战术。在游戏开局和中局时,程序采用削弱对手行动力战术,即尽量减少对手能够落子的位置;在游戏终局时则采用最大贪吃战术,即尽可能多的吃掉对手的棋子;而四角优先战术则是贯穿游戏的始终,棋盘的四角为稳定角,不会被对手吃掉,所以这里是兵家的必争之地,在阻止对手进角的同时,自己却又要努力的进角。
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Care Internet only Guest of a rich ---------------------------------------------------------------------------- It is Laozhou below the comment to this article and oneself view 1, the ignorance to adversary, this has been mentioned above big head, look down on adversary, the product that perhaps does not understand adversary, dynamic; The idea with a lot of new as a result flatter oneself, actually others had been done early 2, the ignorance to the industry, this also is above had mentioned; Nevertheless besides newest trends, academic, product, a lot of people lack his analysis and judgement to the industry of the place, the result can resemble myna be being become euqally only a microphone, meet only in products plan respect blindly imitate 3, the ignorance to oneself, in the specific details that the person often is immersed in him place easily to do, see very local thing only, edit to wait not to understand to technology, design normally for example, and the thing that the technology puts the view in program, code only; And if do not know structure of catenary of oneself product characteristic, target, job,wait more the thing of global sex, the problem is done not have in traditional automation line job, greater value cannot be produced in the job that gives priority to with mental work in Internet, cannot obtain progress 4, the spokesman that likes to do people, no less than is big say, the individual the habit serves as the habit of broad user, arrive deep really rarely however in the user, listen the think of a way of themselves, like to use affirmation very much, of course, certain, natural such positive statement, support without real data at all however 5, nearsightedness, impatient.
只关心互联网梁铁欣的一篇博客----------------------------------------------------------------------------以下是老周对此篇文章的评论和自己的看法 1、对对手的无知,这是大头上面提到过的,看不起对手,或者不了解对手的产品、动态;结果很多自以为新奇的点子,其实别人早就做过了 2、对行业的无知,这也是上面提到过的;不过除了最新动态、理论、产品外,很多人对所在的行业缺乏自己的分析和判定,结果就只会像八哥一样当个传声筒,在产品设计方面则只会一味的模拟 3、对自己的无知,人往往轻易陷入自己所做的具体细节里,只看到非常局部的东西,例如编辑通常对技术、设计等不了解,而技术则只把目光放在程序、代码的东西;而假如不了解自己的产品特色、目标、工作链结构等更全局性的东西,在传统的流水线工作中没有问题,在互联网以脑力劳动为主的工作中则无法发挥出更大的价值,无法取得进步 4、喜欢做人民的代言人,正如大头说的,将个人习惯作为广大用户的习惯,却很少真的深入到用户中去,倾听他们自己的想法,很喜欢用肯定、当然、一定、自然这样的肯定词,却根本没有实际的数据支持 5、短视,急躁。
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The object of the game is to outscore one's opponents by throwing the ball through the opponents' basket from above while preventing the opponents from doing so on their own.
游戏的目的是通过抛出outscore通过对手从上面,同时防止自己做这样的对手的球一篮子对手。
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The returner almost has to return down the line then (where the net is higher and more difficult to cross), which sets up Nadal's own backhand for a powerful cross-court shot that almost demands a response to his forehand – and you know what happens then. BOOM!
另外二区的发球则要更注重切削,这样好拉开右手对手的站位,这种情况下对手的回球更多会选择直线,也就是网带相对要高的地方,纳达尔则可以运用反手回出一记斜线,对手接下来的回球可能正好送到他的正手,紧接着会发生什么就可想而知了!
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Its competitors竞争对手 at Pepsi just announced that they will stop sales of sugared drinks to schools worldwide.
竞争对手百事可乐刚刚宣布将在世界范围内停止含糖饮料的校园销售。
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After the unrated player chooses a rated player on the ladder and arranges with him/her an Initial Rating Match: a if the unrated player wins 3-0, he/she will receive the rating of the rated player plus 50 points; if wins 3-1 plus 25; if wins 3-2 plus 10; c if the unrated player loses 2-3 he/she will receive a rating 50 points lower then the rated player but not below the rating of the lowest player on the ladder; if 1-3 he/she will receive a rating 100 points lower then the rated player but not below the rating of the lowest player in the ladder; if 0-3 he/she will receive a rating 200 points lower then the rated player but not below the rating of the lowest player in the ladder.
在未积分参赛者从已积分参赛者中选出一人并安排与其进行一场初始排名赛后:(1)如果未积分参赛者以3比0获胜,其将获得对手积分加50分;若以3比1获胜,则获对手积分加25分;若以3比2获胜,则获对手积分加10分;(2)若未积分参赛者以2比3落败,其将获得对手积分减50分,但不低于进阶赛最低参赛者的积分;若以1比3落败,其将获得对手积分减100分,但不低于进阶赛最低参赛者的积分;若以0比3落败,其将获得对手积分减200分,但不低于进阶赛最低参赛者的积分; 27、初始积分赛的结果对于被挑战的已积分参赛者的积分不产生影响。
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5Under powerful offensive denfense,failing in resolving the offending problems is one of the leading reasons that it lost in the world men ' s basketball championship;the quantity of the fast attacks from chinese team lags behind a lot,compared with the opponents.Moreover,the difference of the quantity of success,the gap of score and fast attacks after stealing is very obvious; scoring could only be attributed to receive and shoot,play by oneself and free throw.Scoring method is simple and unscattered;strategic offenses lag behind the opponent obviously.Both free throw after active offense and rebound control could not defeat the rivals.The stealing and offense succeeding percentage also fall behind. The offense efficiency lags more behind;the number of two – piont shot lags behind the opponent while the field goal percentage ranks a little higher than opponent.The number of three-point shot is similar, but the field goal percentage is obviously different;chinese team ' s front court rebound falls behind the opponent apparently.However,the second offense scoring is a little higher;chinese team ' s assists lags behind a lot;chinese team ' s stealing lags behind a lot;chinese team ' s turnovers distingguish a lot with opponents.
在强对抗的攻击性防守下中国队不能解决好进攻的问题是世锦赛失利的最主要的原因之一;中国队的快攻次数与对手的差异具高度显着性,成功次数的差异具显着性,得分的差异具高度显着性,断球后发动快攻的差异具显着性;得分主要集中在接球得分、单打得分、和罚球得分这三个方面,得分手段单一而且集中;战术进攻与对手呈差异有高度显著性,作为主动进攻的罚球和争夺篮板球都比对手低;抢断与对手的的差异具显着性,进攻成功率与对手的有一定的差距,进攻效率的差距更大;2分球的投篮次数与对手的具有高度显著性差异,命中率比对手稍高一点,3分球投篮次数相当,命中率具有显著性差异;中国队的前场篮板球与对手相比具有显著性差异,但是二次进攻得分却比对手略高一点;中国队与对手的助攻相比有显著性差异;中国队的抢断与对手相比具有高度显著性差异;中国队的失误与对手相比具有高度显著性差异。
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Sapping his foes' psyche heals him. Manifesting his enemies' fears, he greatly enfeebles their ability to fight. He revels in disabling foes by sending them into dread slumber.
他可以通过侵蚀对手的精神医疗自己;他也能通过挖掘对手内心的恐惧大幅削弱对手的作战能力;将对手送入无边的噩梦使其完全瘫痪是他最为得意的事情。
- 更多网络解释与对手相关的网络解释 [注:此内容来源于网络,仅供参考]
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adversary:对手
这种秩序奠基于对'敌人"和'对手"(adversary)区分之上. "⑥墨菲认为,在民主政治的政治共同体语境中,不能够把反对者视为有待消灭的敌人,而应作为一个对手,对手的存在不仅是合法的,而且必须被容忍,我们将批评对手的观念,
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Black Belt Demon:对手背对自己, 且眩晕
Becky - 跑向对手时 | Black Belt Demon - 对手背对自己, 且眩晕 | Candy Cane - 跑向对手
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Candy Cane:跑向对手
Black Belt Demon - 对手背对自己, 且眩晕 | Candy Cane - 跑向对手 | Dixie Clemets - 对手倒地, 自身在对手的腿部以下
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Competitor Definition:竞争对手定义
-竞争对手调研Competitors Study | -竞争对手定义 Competitor Definition | -竞争对手锁定Competitor Qualification
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Delete ISI Counterparty List:删除投资者交收指示交收对手名单
Cancel ISI Counterparty List 取消投资者交收指示交收对手名单 × ... | Delete ISI Counterparty List 删除投资者交收指示交收对手名单 √ × × × | Authorize ISI Counterparty List 批核投资者交收指示交收对手名单 ...
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Dixie Clemets:对手倒地, 自身在对手的腿部以下
Candy Cane - 跑向对手 | Dixie Clemets - 对手倒地, 自身在对手的腿部以下 | Dr. Anesthesia - 对手倒地, 自身在对手的头部
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Nullify Aerial Control:浮空后对手无法连击超过三次
Knock Down:将对手击倒的能力上升 | Nullify Aerial Control:浮空后对手无法连击超过三次 | Guard Breaker:魂量满时按下A+B+K发动,上段攻击将使对手迅速防御崩坏
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elected uncontested:在无对手情况下当选;没有对手而当选
"elected, the" 当选者 | elected uncontested 在无对手情况下当选;没有对手而当选 | elected unopposed 在无对手情况下当选;没有对手而当选
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elected unopposed:在无对手情况下当选;没有对手而当选
elected uncontested 在无对手情况下当选;没有对手而当选 | elected unopposed 在无对手情况下当选;没有对手而当选 | election 选举
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fending off competition:避开竞争对手 排除竞争对手
fend off 挡开 避开 | fending off competition 避开竞争对手 排除竞争对手 | indication 显示 标记