- 更多网络例句与光栅图形学相关的网络例句 [注:此内容来源于网络,仅供参考]
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It is a valuable resource for anyone wanting to understand the mathematical foundations of geometry, rasterization and lighting techniques. The FAQ for the comp.graphics.algorithms Usenet group also contains useful material.
对于希望理解图形学几何,光栅化和光照技术的数学基础的人来说,这是本有价值的书。comp.graphics.algorithms Usenet组的FAQ也有很多有用的信息。
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Line drawing is a fundamental task for raster graphics. Any acceleration of the traditional line drawing process is of great significance.
直线绘制是光栅图形学中一个最为基本的任务,加速传统直线绘制算法有着重要的实际意义。
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Polygon scan conversion raster graphics through the realization of the classic polygon filling algorithm, raster graphics, in-depth un...
多边形扫描转换通过实现光栅图形学经典的多边形填充算法,深入理解光栅图形学的原理。
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Polygon scan conversion raster graphics through the realization of the classic polygon filling algorithm, raster graphics, in-depth understanding of the principle.
详细说明:多边形扫描转换通过实现光栅图形学经典的多边形填充算法,深入理解光栅图形学的原理。
- 更多网络解释与光栅图形学相关的网络解释 [注:此内容来源于网络,仅供参考]
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raster scan graphics:光栅扫瞄图形学
"光栅扫瞄显示","raster scan display" | "光栅扫瞄图形学","raster scan graphics" | "光栅扫瞄隐面算法","raster scan hidden surface algorithm"
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Shading:明暗
计算机图形学中的绘制技术是指基于光栅图形显示技术的"真实感图形"绘制技术,包括各种光照模型、明暗(shading)处理和纹理生成等内容. 绘制技术追求的是真实感(逼真度)和绘制速度. 综合上述两大研究方向的追求目标可以看出,