- 更多网络例句与伤害...相关的网络例句 [注:此内容来源于网络,仅供参考]
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Results the overall injury prevalence was 4.58 ‰,and in details,the prevalence gender ratio(boys vs. girls) was 3.48. further analysis showed that the injury prevalence among adolescents was associated with the school types. the campus was the main place of injury occurrence (82.8%). incaution was the leading cause for adolescent injuries accounting for 85.5%. the leading four types of injuries were collision (56.9%),falls (28.8%),knife-cutting or sharp weapon hurt (4.7%) and traffic accidents (1.8%). the most common types of injury were fraction (41.6%) and trauma (36.4%).
结果 学生伤害的平均年发生率为4.58‰,男、女生伤害发生率比值为3.48;伤害发生率与校别有较密切的关系;学校是学生伤害发生的最主要场所,占82.8%;不慎是造成学生伤害发生的最主要原因,占伤害发生原因的85.5%;排在前4位的伤害类型依次是碰撞(56.9%)、跌落(28.8%)、切割穿刺(4.7%)、交通事故(1.8%);伤害性质主要以骨折和外伤为主,分别占伤害数的41.6%和36.4%。
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The purposes of this study are to investigate the harmful situations which are cognized by self-injurious adolescents in daily lives, the responsive contents of self-injurious behaviors which are induced, and the coping strategies which can effectively reduce or even terminate self-injurious behaviors.
本研究旨在探讨自我伤害青少年所认知生活中具伤害性境遇及所引发的自我伤害行为反应内涵,以及能有效降低甚至终止自我伤害行为之相关因应策略。
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Neuroscience 2001;104:523-538.[12]Ma WL, Zhang WB, Zhang YF. Projection of the calbindin D-28k neurons receiving visceral nociceptive information from interstitial nucleus of the spinal trigeminal tract to nucleus of the solitary tract in the rat. Acta Anat Sin 2003;34:(in Chinese with English abstract).
表明CB同样存在于经INV至PB的伤害性信息传导径路内,且传递内脏伤害性信息的CB神经元多于传递躯体伤害性信息的神经元,提示含CB的神经元可能也参与了经INV中继的外周伤害性信息向PB的传递。
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Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.
燃烧:吞噬一个目标身上的献祭或者暗影烈焰效果并立即造成伤害,数值等于献祭持续伤害部分12秒的总伤害或暗影烈焰持续伤害部分8秒的总伤害。
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The possible mechanisms that the power system of electric vehicles hurts passengers were analyzed in the paper, including electric injury, chemical injury, burning injury, and etc. The reasons that cause these injuries were analyzed in detail. The safety characteristics of the batteries that electric vehicle is in common use, such as excide battery, MH-Ni battery, Li+ battery, and fuel battery, are researched.
本文重点分析了电动汽车动力系统可能对乘员产生的各种伤害,包括电动汽车的电伤害、电动汽车电池的燃烧爆炸伤害、电池电解液的泄漏和电池有害气体释放引发的伤害等方面,具体分析了它们产生的原因和可能引起的后果;研究了电动汽车几种常用动力电池的安全特性,包括铅酸电池、镍氢电池、锂离子电池和燃料电池,以及它们各自可能存在的安全隐患和产生安全问题的机理。
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The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced.
柯洛刚恩:坚石之握伤害降低,要打掉坚石之握,柯洛刚恩的手臂需受到的伤害提高。打掉手后生出的小怪,其AE技能伤害和范围降低。集束目光伤害降低。
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Negative binomial regression and polytomous Logistic regression were employed to assess the risk factors of total injuries and recurrent injuries, respectively.Results Retrospective survey of baseline showed that both groups had similar levels of injury incidence before intervention.
结果 基线分析结果显示在伤害干预措施实施之前,干预组和对照组的伤害发生水平接近,而在干预实施之后,伤害结局显示干预组和对照组的伤害发生率差异显著(P<0.001),干预组的伤害发生率比对照组的伤害发生率低10.74%。
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After dialyzing for 10~20 min, SNP at a concentration of 1 μmol/L increased the induced responses to innocuous mechanical stimulation and decreased those to noxoius mechanical stimulation. The induced responses to both innocuous and noxious mechanical stimulations were all decreased after dialyzing the same dose of SNP for 20~30 min. The decrease was shown within 7~15 min dialysis when SNP was used at a concentration of 20 μmol/L.
脊髓深层神经元透析1 μmol/L SNP, 10~20 min后,非伤害性机械刺激诱发的反应增强,伤害性机械刺激诱发的反应减弱;透析20~30 min后,伤害性和非伤害性机械刺激诱发的反应均减弱;透析20 μmol/L SNP 7~15 min内伤害性和非伤害性机械刺激诱发的反应均降低。
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Master Demonologist: Imps now provide 1/2/3/4/5% fire damage and fire crit, Voidwalker provides 2/4/6/8/10% damage reduction, Succubi now provide 1/2/3/4/5% shadow damage and shadow crit, Felhunter now provides 0.2 resistance per level and rank, Felguards will now provide 1/2/3/4/5% extra damage and damage reduction.
恶魔学识大师:小鬼使你的火焰伤害和暴击提高5%;虚空行者减少伤害10���(没有物理了?GJ!;魅魔使你的暗影伤害和暴击提高5%;地狱犬提高每级0.2的抗性;恶魔守卫提高5%伤害和5%伤害减免
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Fire, ltng, mag, cold, pois, life, mana, stam (Stamina-steal), stun (note,"stun damage" is ignored, stun uses only duration), rand (either lightning, fire, cold or poison – picked at every successful hit), burn Burning damage, bugged, gives no EXP from kills, otherwise works like poison, you need to have low HitShift to make it work properly!
EType –元素伤害类型,火,电,魔法,冰,毒,吸血,吸魔,吸耐力,打晕(注意,&打晕伤害&被忽略,打晕只是一个持续时间,rand任一电、火、冰或者毒-每一个成功的击中),燃烧(燃烧伤害,臭虫,不能从被杀者中得到经验,象毒,你需要设置低HitShift让它工作正常)冰冻(冰冻,有自己方式,比如冰伤害,你需要使用特殊的服务端伤害函数让怪物变成冰块
- 更多网络解释与伤害...相关的网络解释 [注:此内容来源于网络,仅供参考]
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Amplify Damage:伤害增强
1 伤害增强(AMPLIFY DAMAGE):这一招可以使你物理攻击所造成的伤害对被诅咒单位增加一倍. (注意:这招并不增加魔法伤害力. 不过尸爆的伤害可以增加50%)配合尸爆使用,效果不错. 但说句实的,这招实用,但不常用. 因为在巫师所有诅咒系魔法中,
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assault and battery:殴打罪,伤害人身罪 殴打罪,伤害人身罪
assault 攻击 攻击 | assault and battery 殴打罪,伤害人身罪 殴打罪,伤害人身罪 | assess 估价,征收 估价,徵收
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Danger,evacuation:伤害,请走开
Danger,building site, keep out 工地伤害,��制入内. | Danger,evacuation 伤害,��走开 | Dangerous structure, this bridge is unsafe 伤害结构,该桥不清静.
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harmfully:伤害地; 有害地 (副)
harmful 有害的; 伤害的 (形) | harmfully 伤害地; 有害地 (副) | harmfulness 伤害; ���害 (名)
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harmfulness:伤害/有害
harmfully /伤害地/有害地/ | harmfulness /伤害/��害/ | harmgul /有害的/伤害的/
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Piercing Howl:以刺耳的尖叫声使一定范围内的敌人受到伤害,但同时也会对一定范围内的同伴造成伤害
Feral Rush: 一定时间内,以野蛮冲撞给予敌人伤害,��能将受... | Piercing Howl: 以刺耳的尖叫声使一定范围内的敌人受到伤害,��同时也会对一定范围内的同伴造成伤害. | Recover Thrown Weapon: 以一定机率自动恢复被投...
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injure somebody:伤害某人
injure 伤害,��害 | injure somebody 伤害某人 | injury 伤害,��口,受伤
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Melee Damage:格斗伤害,代表你在徒手和近战格斗时能对敌人造成的伤害
Carry Weight :负重,这个值越大,你能背负的东西越多. | Melee Damage :格斗伤害,��表你在徒手和近战格斗时能对敌人造成的伤害. | Damage Resistance :伤害抵抗,代表你被击中时可以减少的伤害.
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nociceptor:伤害性感受器
1.伤害性感受器(nociceptor)是感受机械、化学、及热等伤害性刺1.伤害性感受器(nociceptor)是感受机械、化学、及热等伤害性刺激的最初级的基本功能单位. 它们实际上是散布于身体组织中的游离神经末梢. 在伤害出现时,
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And a princess was hurt, so she hurt a servant girl:公主被伤害了,她又在无意间
And a rat was hurt, so he hurt a princess.|一只大灰鼠被伤害了,所以他伤害了... | And a princess was hurt, so she hurt a servant girl,|公主被伤害了,她又在无意间 | without even meaning to do it.|伤害了一位...