- 更多网络例句与交互工作相关的网络例句 [注:此内容来源于网络,仅供参考]
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Before the research, we carried out the project of"CoEditor: A Cooperative Editing System", for the contrast between CoEditor and Editor is easy to do and can be used to explain the differences between human-human interaction and human-computer interaction clearly.
在研究模型之前,我们首先进行了"协同编辑系统CoEditor"项目的研究,因CoEditor和一般编辑软件很容易对比,能较好地解释人-人交互与人-机交互之间的差异;"八六三"子项目"支持并行工程的计算机会议系统"的研究,更深化了我们对人-人交互界面的认识;这些项目的研发工作,为我们开展界面模型的研究奠定了基础。
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The goal of our current research is to develop an improved model of intra- and intermolecular interactions and to use this model to predict and design macromolecular structures and interactions.
我们现在研究工作的目标是开发一种分子内和分子间交互作用的改良模型,并用这个模型来预测和设计大分子结构及其交互作用。
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Work has complied with the applicative parallel angle several kinds TFT-LCD drive scheme first , has selected and used by comparing monolithic machine , DSP , ARM and the CPLD function with the queen who applies occasion owing to that the CPLD TFT drives the scheme applying, it can accomplish two RAM function by the fact that SRAM carries out a gap coming read-write , realize the outer-ring processor and TFT data interworking.
本作品首先从应用的角度比较了几种TFT-LCD的驱动方案,通过比较单片机、DSP、ARM及CPLD的性能和应用场合后选用了基于CPLD的TFT驱动应用方案,它可以通过SRAM进行间隔读写来完成双口RAM的功能,实现外围处理器和TFT数据的交互工作。
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Based on our former work on agent BDI logic, multi-agent cooperation logics and multi-agent cooperative problem solving process modeling, as well as the work of Baral et al. on non-monotonic temporal logics, strong and weak exceptions were introduced to Alternating-time Temporal Logic that was the primogenitor of multi-agent cooperation logics. As a result, non-monotonic alternating-time temporal logic was developed, and its syntax and semantics were proposed.
在前期关于Agent BDI逻辑、多Agent合作逻辑、多Agent合作问题求解过程建模等研究工作的基础上,借鉴Baral等人开发非单调线性时态逻辑N-LTL的技术,利用强弱例外对多Agent合作逻辑的开创性工作交互时态逻辑进行拓展,建立非单调交互时态逻辑NATL,给出其语法和语义。
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The first group could include: ATC structure determination, fixing the dates and procedures with respect to ATC creation, solution of principal control and management related issues; endorsement of subordination and the order of all-arms forces interaction; determination of the tasks to be given to combined troops, their units and divisions (fighter, search and detecting, attack and assault, blockade), as well as to the interacting groups involving Interior Ministry troops, combat units within the Frontier Service of the FSB and area defense units.
第一个组织的工作可以包括:确定反恐怖中心的结构,确定与建立反恐怖中心相关的日期和程序,制定控制与管理相互问题的解决方案;确定下属部队以及与所有武装力量的交互;确定合成部队、分队与单元(战斗单元、侦察与探测单元、进攻单元、阻击单元)的任务,以及与武警部队、边防部队、区域防御部队进行交互的任务。
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Several experimental applications have been developed finally. In this paper, there areinnovations from the following four aspects:1. Definition and research methods of current distributed system and distributedinteractive simulation system follow those of traditional parallel computing system.While this paper points out it is one-sided to measure the scalability just from thenumber of processors and performance of a system, because the resources of distributed systems are heterogeneous and they can be used in diverse applications. Inthis paper, scalability of distributed interactive simulation platform is defined as theability of scaling (including scale-up and scale-down) in functionality and performanceof systems which is run on the platform when number of processors and otherhardware resources such as network change, i.e. when problem size is scaled up and system resources is increased, the performanceremains fixed and it is easy to expand the functions of simulationapplications.
本文的创新工作主要体现在下述4个方面:1、现有的分布式系统和分布式交互仿真系统可扩性的定义和研究方法都沿用了传统的并行计算系统可扩性的定义和研究方法,本文指出分布式系统的系统资源异构多样、应用种类丰富多样,只从传统方法采用的处理机资源和性能角度衡量一个系统是否可扩是有一定的片面性,提出了分布式交互仿真平台可扩性的定义是在处理机和网络等系统资源变化时,运行在平台上的分布式交互仿真系统在性能和功能方面发生扩缩的能力,即当问题规模扩大时,增加系统资源,系统能获得指定的性能及在功能方面能方便进行扩充。
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Along with the network and technical development of information and the calculator application level of raise continuously, science and technology that the business unit hopes to pass the forerunner more and more build a carries on the usual business processing and administrations management of information-based work environment, for the business unit lead, each working talent and the business section of staff member etc. provide a good according to technical information terrace of the calculator network, the convenience top and bottom the class and the information of of internal and each section hand over with each other, norm workflow, the exaltation work efficiency and quantity, and to administration and the business management in of related text file carry on the valid management and exploitation.
随着网络与信息技术的发展及计算机应用水平的不断提高,企事业单位越来越希望通过先进的科技搭建一个进行日常业务处理及行政管理的信息化工作环境,为企事业单位领导、各个职能和业务部门的工作人员等提供一个良好的基于计算机网络技术的信息平台,方便上下级及内部各部门之间的信息交互,规范工作流程、提高工作效率和质量,并对行政和业务管理中的相关文档进行有效的管理和利用。
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This paper introduces the graphics display of tooth preparation by mesh deformation and generation in the virtual environment of haptic display system.
1概述随着触觉交互技术的快速发展,利用触觉交互设备在计算机所营造的虚拟世界中模拟真实生活中的某些工作得到了越来越广泛地应用。
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The computation process of such system invariantly consists of interactions which are either on the system-environment boundary, or between components within the system. It is an interactive, concurrent, distributed, and open computational process.
这样的计算机软件系统的计算过程,由系统与外部环境的动态交互以及系统内部各组件间的协同工作来完成,是一个交互的、并发的、分布的开放计算过程。
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By means of the 3Ds Max and Flash software ,this system reappeared the structure of various automobile parts and their working principle and moving mode,which made the teaching more vividly and lively; Using Goldwave and LAME MP3 Encoder audio-frequency software effectively compressed the system audio media document, so it could reduce the overall system possessive amount; Many kinds of alternately responsible types such as the button,hot spot,text entry and so on,and the function of jumps transfers and link including the hypertext link,goto sentence, navigation icon had been used ingeniously and comprehensivly,which was more helpful to complete successfuly in the interactive design .In order to realize the network publishing of the course soft,source program was optimized on the base of facing to the CD-ROM package.
在系统设计过程中,利用3Ds Max和Flash等动画设计软件虚拟再现了汽车各部件的结构、工作原理和运动方式,使教学更加生动、活泼;利用Goldwave、Lame图形界面Mp3压缩器等音频处理软件有效压缩了系统中的音频媒体文件,进而减少了整个系统的磁盘占有量;巧妙而综合地利用了按钮、热区域、文本框等多种交互响应类型和超文本链接、goto语句、导航图标等跳转链接功能,成功的完成了本系统的交互设计;在面向CD-ROM打包发布的基础上,对源程序进行优化处理,实现了课件的网络发布。
- 更多网络解释与交互工作相关的网络解释 [注:此内容来源于网络,仅供参考]
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clip:abbr. connect – less interworking protocol; 无连接交互工作协议
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Internal Customer Service:内部顾客服务问卷
38创新问卷Innovation 157 | 39内部顾客服务问卷Internal Customer Service 161 | 40团队间交互工作评估表Inter-team Working 164
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Internal Customer Service:内部顾客服务
38创新Innovation 157 | 39内部顾客服务Internal Customer Service 161 | 40团队间交互工作Inter-team Working 164
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IGS InterworkingGatewaySwitch:交互工作式网关开关
ISD IntervalSymbolDictionary 区间符号索引表 | IGS InterworkingGatewaySwitch 交互工作式网关开关 | IPA InterworkingbyPortAccess 端口接入式交互工作法
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Interoperable software:交互操作软件
Interoperability 协同工作能力 | Interoperable software 交互操作软件 | Interoperable software 交互操作软件/互可操作软件
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interwork:交互工作/互相配合/互通
交错/交织/间插 interleave | 交互工作/互相配合/互通 interwork | 交互式处理 interactive processing
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IWD InterWork Description:交互属性
ISP Internet服务提供者 | IWD InterWork Description 交互属性 | IWF Interworking Function 交互工作功能
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IPA InterworkingbyPortAccess:端口接入式交互工作法
IGS InterworkingGatewaySwitch 交互工作式网关开关 | IPA InterworkingbyPortAccess 端口接入式交互工作法 | IAE 局间数据处理委员会
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Interworking Unit:交互工作单元
交互工作功能 interworking function | 交互工作单元 interworking unit | 内部网络连结 intra networking
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Interworking Unit:交互工作单位
Interworking Function 交互工作功能 IWF | Interworking Unit 交互工作单位 IWU | Intra-Application Communications Area 交互应用通讯区域 ICA