projective change
- projective change的基本解释
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射影变换
- 相似词
- 更多 网络例句 与projective change相关的网络例句 [注:此内容来源于网络,仅供参考]
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In the first part, depending on three or more images, the main research work are listed as follows:(1) using SVD decomposition to realize projective reconstruction;(2) realizing camera self-calibration by solving Kruppa's equation;(3) recovering Euclidean reconstruction from projective reconstruction. Depending on only two images, the main researches are:(1) making out infinite plane homography matrix by using scene structure information, then recovering affine reconstruction from projective reconstruction;(2) making out the absolute conic images by using scene structure information, and then recovering Euclidean reconstruction from projective reconstruction.
在第一部分中,针对三幅及三幅以上的图像,主要研究:①利用矩阵奇异值分解实现射影重构,②通过求解Kruppa方程实现摄像机自标定,③由射影重构恢复欧氏重构;针对只有两幅图像的情况,主要研究:①利用场景结构信息求解无穷远平面的单应矩阵,由射影重构恢复仿射重构,②利用场景结构信息求解绝对二次曲线的像,由仿射重构恢复欧氏重构。
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The paper puts forth that the numerical model of actual forming part is reconstructed by RE and the surface is regarded as actual trimmed surface, then grids and nodes mapping relationship between design model and actual forming part is acquired through compelling deformation simulation, and the design trimming line is dispersed into points according to a certain precision and the projective points and the coordinate values of the intersection points of projective line on the grids formed by discrete points are calculated along trimming direction, the new coordinate values of projective points and intersection points of projective line after deformation are calculated based on the mapping relationship of grids and nodes, the deformed trimming line can be acquired through fitting the points into curve.
本文提出通过逆向工程技术重构出实际冲压件的型面并以此型面为修边后实际冲压件的型面,然后采用强制变形仿真的方法建立设计模型和实际冲压件重构模型的网格和节点映射关系。将设计修边线按一定精度离散成点,然后根据修边方向计算出各点在网格上形成的投影点和投影线交点,根据之前计算出来的网格和节点映射关系就可以计算出投影点和投影线交点在变形后的新坐标,将其拟合成曲线就可以得到变形后修边线的形状。
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Based on projective geometry,the research works about 3D invariances extraction and application have been done in this thesis as following:(1) The basic theories and concepts in projective geometry are systematically summarized. It includes:the camera models of perspective imaging,projective collineation,cross ratio,a simple compare about invariance among some geometry transformations,fundamental matrix,epipolar and epipolar line in epipolar geometry,and so on.
基于射影几何理论,论文围绕3D不变特征的提取和应用进行了如下的研究工作:(1)系统总结了射影几何中的若干基础概念,包括:透视成像的相机模型、射影对应、交比不变量、基于不同几何变换下的不变量的简单对比、对极几何中的基础矩阵、对极点、对极线等。
- 更多网络解释 与projective change相关的网络解释 [注:此内容来源于网络,仅供参考]
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projective algebraic curve:射影代数曲线
projective abundance 投影多度 | projective algebraic curve 射影代数曲线 | projective algebraic variety 射影代数簇
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response to analysand's projective identifications:对被分析者投射性认同的反应
response to analysand's projective identifications 对被分析者投射性认同的反应 | Projective-identification 投射-认同 | projective identification regression 投射性认同及退行
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projective arc length:射影弧长
projective algebraic variety 射影代数簇 | projective arc length 射影弧长 | projective collineation 射影直射变换