depth of field
- depth of field的基本解释
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景深
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The main contributions of the second part of this dissertation are focused on the cryptographic properties of logical functions over finite field, with the help of the properties of trace functions, and that of p-polynomials, as well as the permutation theory over finite field: The new definition of Chrestenson linear spectrum is given and the relation between the new Chrestenson linear spectrum and the Chrestenson cyclic spectrum is presented, followed by the inverse formula of logical function over finite field; The distribution for linear structures of the logical functions over finite field is discussed and the complete construction of logical functions taking on all vectors as linear structures is suggested, which leads to the conception of the extended affine functions over finite field, whose cryptographic properties is similar to that of the affine functions over field GF (2) and prime field F〓; The relationship between the degeneration of logical functions and the linear structures, the degeneration of logical functions and the support of Chrestenson spectrum, as well as the relation between the nonlinearity and the linear structures are discussed; Using the relation of the logical functions over finite field and the vector logical functions over its prime field, we reveal the relationship between the perfect nonlinear functions over finite field and the vector generalized Bent functions over its prime field; The existence or not of the perfect nonlinear functions with any variables over any finite fields is offered, and some methods are proposed to construct the perfect nonlinear functions by using the balanced p-polynomials over finite field.
重新定义了有限域上逻辑函数的Chrestenson线性谱,考察了新定义的Chrestenson线性谱和原来的Chrestenson循环谱的关系,并利用一组对偶基给出了有限域上逻辑函数的反演公式;给出了有限域上随机变量联合分布的分解式,并利用随机变量联合分布的分解式对有限域上逻辑函数的密码性质进行了研究;给出了有限域上逻辑函数与相应素域上向量逻辑函数的关系,探讨了它们之间密码性质的联系,如平衡性,相关免疫性,扩散性,线性结构以及非线性度等;讨论了有限域上逻辑函数各类线性结构之间的关系,并给出了任意点都是线性结构的逻辑函数的全部构造,由此引出了有限域上的"泛仿射函数"的概念;考察了有限域上逻辑函数的退化性与线性结构的关系、退化性与Chrestenson谱支集的关系;给出了有限域逻辑函数非线性度的定义,利用有限域上逻辑函数的非线性度与相应素域上向量逻辑函数非线性度的关系,考察了有限域上逻辑函数的非线性度与线性结构的关系;利用有限域上逻辑函数与相应素域上向量逻辑函数的关系,揭示了有限域上的广义Bent函数与相应素域上的广义Bent函数的关系,以及有限域上的完全非线性函数与相应素域上向量广义Bent函数之间的关系;给出了任意有限域上任意n元完全非线性函数存在性与否的完整证明,并利用有限域上平衡的p-多项式的性质给出了有限域上完全非线性函数的一些基本构造方法。
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At 135 mm depth and 0.28 m/sec speed, the biomimetic furrow opener surface with UHMWPE tubular ridges recorded 0.62 kN and 0.17 kW, while at 135 mm depth and 0.92 m/sec speed, the values were 0.91 kN and 0.82 kW. The experimental values of resistance force and power for the conventional surface furrow opener at 100 mm depth, and 0.28 m/sec speed were 0.72 kN and 0.20 kW, while at 100 mm depth and 0.92 m/sec speed, the values were 1.11 kN and 1.0 kW. At 135 mm depth and 0.28 m/sec speed, the conventional surface furrow opener recorded 0.93 kN and 0.25 kW, while at 135 mm depth and 0.92 m/sec speed, the values were 1.50 kN and 1.35 kW.
试验测试结果:当耕深100 mm和耕作速度0.28 m/sec时,实测的普通开沟器的土壤阻力和动力消耗分别为0.72kN和0.20kW;当耕深100 mm和耕作速度0.92 m/sec时,实测的普通开沟器的土壤阻力和动力消耗分别为1.11kN 和1.0kW;当耕深135 mm和耕作速度0.28 m/sec时,实测的普通开沟器的土壤阻力和动力消耗分别为0.93kN和0.25kW;而当耕深135 mm和耕作速度0.92 m/sec时,实测的普通表面开沟器的土壤阻力和动力消耗分别为1.5kN和1.35kW。
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The phosphorus forms and BAP vary with horizontal and vertical positions. The total phosphorus, inorganic phosphorus, BAY, and iron-phosphorus contents were high at a depth of 0~20 cm at the first sampling point, and then decreased at 20-40 cm of depth. This shows that the potential release capacity of P at 0-20 cm of depth is higher. The concentrations of total phosphorus and inorganic phosphorus decreased at 0~20 cm of depth and increased at 20~40 cm of depth at the second sampling point, but BAY and Fe-P increased along with the depth consistently. This shows that the deeper layer at the second sampling point had a higher potential release capacity of phosphorus.
不同地点沉积物各磷形态和BAP的垂向变化有较大的差异。1号采样点的总磷、无机磷、铁磷和BAP质量比在沉积0~20 cm处较高,20~40 cm逐渐减小,说明0~20 cm内释磷潜力较大;2号采样点的总磷和无机磷质量比先减小,20~40 cm逐渐增加,而BAP和铁磷质量比随深度增加呈上升趋势,说明2点深层具有较大的释磷潜力。
- 更多网络解释 与depth of field相关的网络解释 [注:此内容来源于网络,仅供参考]
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depth of field:景深
这里就涉及到"景深"(depth of field)的概念,所谓景深就是指当镜头对焦于被摄体时,被摄体及其前后的景物有一段清晰的范围,这个范围就叫景深.
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depth of field:(景深效果)
最后我还加上了景深效果(Depth of Field)和镜头辉斑效果Property>Lens Flare(需要再加一盏Point灯光,用Associated Model节点过滤场景模型,使它不照亮任何物体).
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depth of field:场深度
扫描场深度 (Depth of Field) 最小距离与最大距离之间的范围,在该范围内扫描器扫描模式 (Scanning Mode) 扫描器已通电、已编程以及准备读取条码这三种模式.
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depth of field:视野深度
>游戏画质的核心是以视野深度(Depth of Field)通过分明的远近感和运动模糊效果呈现出特效动作(Over Action). 视野深度是以特定部分(主要是游戏角色)为焦点,除此之外的其他部分予以模糊处理的手法.
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DOF: Depth of Field:景深
MF:Manual-Focus,手动对焦. 也指Medium Format:中幅. | DOF: Depth of Field,景深. | MTF:Modular Transfer Function,模量传输函数.
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